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"Enchanting" update is out!

Hello fellow delvers,

We're thrilled to unveil the "Enchanting" update, a blend of magic, competition, and enhancements! Gear up for a more personalized adventure and challenge yourself against fellow players.

🌟 Step into the captivating realm of Enchanting. It's not just about having gear; it's about making it truly yours. Reroll, add, or remove modifiers, and define your legend.

🏆 Rise to the occasion with our all-new Leaderboards. Show the world your prowess, compete with the best, and etch your name among the stars!


Read more details below. Wishlist the game on Steam!
[h2]Enchanting System[/h2]

Enchanting allows players to modify gear items by rerolling, adding, or removing modifiers.
  • First, build a Research Laboratory in the Fungal Caverns: 
  • After that, research and construct an Enchanting Device: 
  • Obtain Enchanting OrbsHorned Orb  and Crystal Orb , which allow to roll 2 and 3 modifiers respectively, can be crafted in large quantities. In contrast, more powerful orbs can only be obtained from monsters.
  • Start Enchanting!
  • Target specific modifiers using Shards  
  • These shards can be obtained by disassembling gear items and companion contracts. The higher the item's tier, the more shards you receive.

[h2]Leaderboards[/h2]

A new system enables players to compete for the top spot in various categories.

[h2]Other Features[/h2]
  • Scrolls of Regret: disassembling certain companion contracts gives Scrolls of Regrets. Players can now refund skill tree points using these scrolls.
  • Item Locking: Secure your gear against unwanted disassembling or enchanting.
  • Monsters' item drops are now visually represented on the battlefield.
  • Auto-Battle behavior of Elementalists has been significantly improved:
    • Each unit decides what to do just before its turn, preventing situations where a target unit has moved closer, but the Elementalist still executes the previously planned Frost Blink.
    • Upon using Frost Blink, the unit now avoids damaging ground zones, such as Poison Clouds or Lightning Fields.
    • If positioned within a harmful Lightning Field, the unit will blink out of the affected area.
    • When casting Flame Burst or Mana Field, the unit now selects targets based on maximizing impact on allies and enemies.
    • If Frost Blink occupies the first slot:
      • Given Noble Sacrifice is allocated, the unit will attempt to cover as many allies as possible.
      • Otherwise, it will move towards the enemy unit with the most life, increasing the chances that enemy attacks target this unit.

[h2]Balance changes[/h2]
[h3]Monsters[/h3]
  • Increased monster density at low depths.
  • Defeating a monster group no longer automatically captures rare biomes such as Permafrost or Mineral Caves.
  • Defeating a monster group does not capture nearby cells occupied by other monsters.
  • Defeat or retreat from a monster battle now triggers a recovery cooldown. This cooldown time is proportional to the total monster power.
  • Rare biome monsters have an expanded area capture radius upon defeat.
  • Reduced drop/exp bonuses for tougher monsters.
  • Scorpions and Evil Trees now drop resources with a significantly higher chance (maintaining the same expected value).
  • Mifumu's projectiles now deal more damage.
  • Boulderspawn's Stone Rain now has reduced radius but increased stone count.

[h3]Items[/h3]
  • New wand base types have been added that feature Chaos damage.
  • Base modifiers of "Amulet of Elements", "Ring of Space", "Ring of Lingering", "Ring of Precision" and "Ring of Spread" have been increased.
  • Common biome monsters may drop specific gear types (e.g., Murkflayers might drop a random ring).
  • Added a few additional modifiers to weapons so they are harder and more interesting to roll.

[h3]Crafting and Exploration[/h3]
  • Reduced Stregon Fiber required for a rope from 10 to 4. Significantly increased Stregon Fiber drop from Murkflayers.
  • Growing plangs on a Farm now requires 5x longer processing time, but yields 5x the produce. The amount of produced seeds is decreased.
  • The Underground Farm recipe is initially not available and can be unlocked by constructing a Farm. It allows growing Aadibrosse and Stregon in Soil now.
  • Reduced the amount of Ancient Tooth obtained from exploration.
  • Made Brucdot-Coated Stems cheaper to craft.
  • Made expoloration cost and natural resources scaling quardatic instead of exponential.

[h3]Elementalist[/h3]
  • Plasma Breath: Mana cost increased by 50% and damage-over-time effect slightly amplified.
  • Mind Over Matter: The proportion of damage absorbed by mana increased from 30% to 40%.
  • The Sudden Death keystone now reduces Frost Shield recovery by 50%, instead of nullifying it.
  • Buffed numeric values across the skill tree.

[h3]Companions[/h3]
  • Base companion bonuses enhanced for uniqueness and distinction. Random companion bonuses got more significant.
  • Experience penalties introduced for higher tier companions.
  • Companion contract drop rate has been reduced.

[h2]Interface[/h2]
  • New interface for actions in the selected area. Everything is shown directly on the field now, close to the selected area.
  • Recipe library: discovered recipes are now shown at the bottom of the screen. Individual categories like "Plants" or "Buildings" can be collapsed.
  • Added a standalone "Skill Tree" page that allows to plan/share a skill tree. The "Copy" button in the companion skill tree window now copies a URL to that page.
  • Depth and monster level drop thresholds are now shown in the interface.
  • Added an explanation about the auto-battle behavior.
  • Modifier tiers are now displayed in the UI.
  • Cracks are more visible on dark biomes now.
  • Companion contracts now have different colors depending on their tier. They are sorted by tier in the warehouse window.
  • Added a custom cursor image.
  • Added the idle/free status of workers in the picker popup.
  • Added displaying the maximum reached depth in the top panel.
  • Added displaying gear and contract drop chances in the monster tooltip.
  • Added displaying the depth to get the next worker slot to the "max worker count" tooltip. Added a notification on obtaining a new worker slot.
  • Added a new UI control to adjust battle speed, up to 4x.
  • Added a new UI control for toggling between auto and manual modes during battle.
  • The area tooltip now displays the horizontal distance from the starting area.
  • Recipe requirements, such as necessary buildings, biomes, or worker dependencies, are now shown in the tooltip.