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Delven News

Patch notes 08.06.25

[h2]Features[/h2]
  • [p]Auto-battle can now be started with a double click, in addition to Ctrl+Click, if "Speed Runner" is researched. "Speed Runner" is renamed to "Quick Start".[/p]
  • [p]When using Mana Field explicitly in auto-battle, the Elementalist will target an ally with 50% mana or less. If there is no such unit, the next skill will be used instead.[/p]
  • [p]Pressing 'Space' multiple times cycles through the idle workers.[/p]
  • [p]The Fortress description now clarifies how Chieftains work.
    [/p]
[h2]Fixes[/h2]
  • [p]Shards that were fully used are no longer visible in the shard picker.[/p]
  • [p]Elementalists now correctly calculate the reach distance for "Lightning Field" and will not use it if it would not hit enemies.[/p]
  • [p]The tracking state of quests is now correctly saved between game sessions.[/p]
  • [p]Enchanting: possible modifier values are now shown correctly when using a Crystal Orb.[/p]
  • [p]"Observation Tower" description clarifies which resources are consumed by Farsight.[/p]
  • [p]Symbiotic Mushrooms can now be grown in Fungal dungeons.[/p]

Patch Notes 01.06.25

[h2]Features[/h2]
  • New companion replacement system, available when you hire from your inventory, transfers items/experience/skill trees/etc. and grants a free skill-tree refund.
  • Offline progress now appears in the bottom message log when the game window is reactivated instead of in a popup.
  • Holding middle-mouse button now pans the map.
  • Hold Ctrl and click to rotate worker influence shapes.
  • You can now choose mercenary order (required researched Tactical Advantage).


[h2]Fixes[/h2]
  • Mouse buttons 4 and 5 no longer navigate to the main page.
  • "Destroy depleted Mines" works correctly in Permafrost.
  • Demolish no longer counts empty cells during the tutorial quest.
  • Aadibrosse and Stregon tooltips now show the correct biomes.


[h2]Quality of Life[/h2]
  • Press a recipe's keyboard shortcut twice to clear the selection.
  • Wooden supports are now shown under Aadibrosse trees in Soil.
  • Added documentation explaining Scaffolding resource returns.

Delven is Out Now in Early Access!

Delven has officially launched into Early Access on Steam! After four years of solo development, I'm thrilled to share this project with you. Your feedback will be invaluable in refining and expanding the game during its Early Access period.

Join our community on Discord to share your thoughts and connect with fellow players: Delven Discord.

Thank you for your support, and I look forward to hearing about your adventures in Delven.

Final Playtest Before Launch

Hi folks,

Delven is getting close to launch! All core features are now implemented, and I'm focusing on polishing the game. I'm currently running a playtest to gather feedback on game mechanics, progression, and balance.

If you're interested in playing the latest version and providing feedback, please join our Discord server: https://discord.gg/PRYrxf8DUM

The current build includes:

  • Complete progression system
  • All planned biomes
  • Boss fights
  • Research mechanics
  • Repeatable quest system
  • And more


Thanks for your support!

Major demo update: Research

Hello fellow delvers,

We are presenting a new major update "Research"! Unlock old and new technologies with a help of the new Scientist profession.



Additionally, we’ve updated the visuals of the game map as well as many of the monsters.



For those who love speedrunning, the completion time for the tutorial quest chain is now displayed on the leaderboards. How fast can you finish it?