1. The Foretold: Exordium
  2. News
  3. Soul and game balance patch

Soul and game balance patch

This patch contains a ton of bug fixes and changes to gameplay.

The big focus has been on making soul and life leech builds more balanced while maintaining a unique playstyle.

Other than the listed changes there have been a lot of tuning and smaller issues resolved as well.

[h3]Gameplay changes[/h3]
  • The Visitor now properly shows the powerlevel and now has even more health
  • Soul Ritual persona now gives you a curse if you fail to follow the correct order, the curse will prevent you from gaining additional turns for a short time
  • You now always start with a base critical damage but it only shows up in combat if you modify it or you critically strike
  • Mummy creature got buffed
  • Sacred pendant relic now gives flat pierce damage instead of converting
  • Red scorpion got buffed quite a bit
  • Relics now level up twice as fast
  • When you level up items you now properly see how much experience you gained


[h3]Bug fixes[/h3]
  • If you leveled an item too much during combat you got no bonuses
  • Life leech got increased two times when critically striking
  • Hidden gift blessing did not grant you the item after combat
  • Curse and Blessing granted from events or flasks should not be the same every time now
  • Dodge was consumed by any active life leech curses from the enemy