MENACE Demo Update #5 (v0.5.9)
[p]With the start of STEAM NEXT FEST the MENACE demo will get a substantial update. Most importantly, we added a second Pirate operation with 10 completely new and fresh missions to beat. Whenever starting a new game the operations will start alternating so you can just restart to get the operation you want.[/p][p]On top of that, we added a difficulty slider that allows to change the demo difficulty from Normal to Challenging to Expert. Each difficulty level will change the player Squaddie Numbers, available Supply Points and the enemy Supply Points. The full game will most likely have more sophisticated difficulty options. [/p][p]Finally, we added lots of smaller fixes, balancing changes and improvements based on your feedback and reports! [/p][p]Thanks again for all the support, feedback and ideas![/p][p][/p][h3]New[/h3]
There's also the The Beginner’s Guide explains how to manage squads, prepare missions, and handle combat. For more details, you can also visit the community wiki, and follow our how-to-play video.
You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website — just scroll to the bottom of the page to sign up. [/p][p][dynamiclink][/dynamiclink][/p]
- [p]Added difficulty settings: Normal, Challenging and Expert.[/p]
- [p]Added "Thwart Invasion" operation as an additional alternative operation with a pool of 10 new missions.[/p]
- [p]Added new items, Light Walker, Autocannon and 40 more promotion points.[/p]
- [p]Changed perk description font color for better readability.[/p]
- [p]Showing more info in non-player unit tooltips.[/p]
- [p]Showing icons for capture and defend objectives in unit HUDs and unit tooltips[/p]
- [p]Showing status effects in unit tooltips.[/p]
- [p]New icons for fleeing, wavering, suppressed, suppression, armor penetration.[/p]
- [p]New icons for unit stats.[/p]
- [p]FIXED Removed line of sight blocker on factory connectors.[/p]
- [p]FIXED Greifinger's unique perk used the wrong icon.[/p]
- [p]FIXED various typos and descriptions.[/p]
- [p]Rebalanced most pirate mission army points and reinforcement points.[/p]
- [p]Changed Pirate Army lists to not spam Outcasts any more (makes the game harder).[/p]
- [p]Made sure reinforcements stop spawning at certain round numbers.[/p]
- [p]Reduced Rocket Truck Suppression from 60 down to 40.[/p]
- [p]Rebalanced Pirates slightly, especially increased Discipline by 5.[/p]
- [p]Buffed Long Barrel Tank Gun to be more accurate and do more damage.[/p]
- [p]Increased Pipe Gun Armor Damage to 25. [/p]
- [p]Reduced disposable AT supply costs to 10, increased damage to 120.[/p]
- [p]Decreased range of R10A6 "CQB" K-PAC from 8 to 7.[/p]
- [p]Reduced flamethrower supply costs from 25 to 15.[/p]
- [p]Increased damage to armor durability of R14A2 ARC rifles.[/p]
- [p]Perk 'Run and Gun' doesn't update AP cost after shooting once.[/p]
- [p]The UI for the offmap ability 'Unguided missile strike' is not visible when using the offmap ability 'Strafing Run' first.[/p]
- [p]Combat Drugs don't refund all of the AP when used by a Suppressed unit.[/p]
There's also the The Beginner’s Guide explains how to manage squads, prepare missions, and handle combat. For more details, you can also visit the community wiki, and follow our how-to-play video.
You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website — just scroll to the bottom of the page to sign up. [/p][p][dynamiclink][/dynamiclink][/p]