MENACE Patch #5 - Optional Squadleader Heads, Improvements and Fixes
[p]Hi all,[/p][p]In today's patch we continue to work on improvements and fixes to iron out the most reported issues and get the game in a stable state while we develop the first big content patch. [/p][p]Most notably, we added a feature to turn off the unique squad leader heads in today's patch. This was requested by many players and can be toggled in the options now.[/p][p]Of course there will be a proper dev diary once we are close enough to publishing the first big content patch to let you know about all the ins and outs. [/p][p]Thank you all for your great support and feedback![/p][p] [/p][p]Note: This update is save game compatible with your ongoing campaigns.[/p][p] [/p][h3]Changelog[/h3][hr][/hr][h3]v0.6.8
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[/p][h3]Community Guides and Resources[/h3][hr][/hr][p]Be sure to check out the latest community resources and official guides.[/p]
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New[/h3]
- [p]Added "Subtitles" setting to disable subtitles[/p]
- [p]Added "Show Unique Leader Heads" setting to disable unique 3D squadleader heads[/p]
- [p]Added "Player Guide" link to the title menu[/p]
- [p]Optimized various assets for better performance[/p]
- [p]Increased width of tooltips to prevent them from being cut off (e.g. when targeting with a skill)[/p]
- [p]Infantry repositioning animations look more natural and trigger only when necessary[/p]
- [p]Improved readability of strategic/enemy asset icons on the mission preparation screen[/p]
- [p]Active strategic/enemy asset are now shown on OCI screen[/p]
- [p]Offmap ability 'Laser Turret' now always spawns if there is a least 1 valid tile in range[/p]
- [p]FIXED Keyboard input shouldn't be broken anymore, after opening the Steam Overlay[/p]
- [p]FIXED The impact explosions of the Airburst Launcher were too bright at night[/p]
- [p]FIXED Infantry Tripod Weapons was incorrectly tagged as "Vehicle Weapon"[/p]
- [p]FIXED Enemies sometimes ended up under the terrain while leaving a tower[/p]
- [p]FIXED AI units sometimes left transporters using a far-away tile as exit[/p]
- [p]FIXED Deployment positions were sometimes not saved correctly, when strategic assets increased deployment zone sizes[/p]
- [p]FIXED Some events rewarded the wrong pirate boarding commando armor[/p]
- [p]Items[/p]
- [p]FIXED Armors and vehicles with penalty to Detection now show it in the tooltip[/p]
- [p]FIXED "Aphenedrin" accessory didn't reduce suppression when a unit was inside tower[/p]
- [p]FIXED "Nitrophenyl Injector" accessory didn't work as intended[/p]
- [p]FIXED Jetsuit armors set the detection stat to 0[/p]
- [p]FIXED "Smart Gun Link" accessory only worked for 1 mission[/p]
- [p]Objectives[/p]
- [p]FIXED Objective in POW Rescue Mission where POW unit was not being spawned but automatically saved[/p]
- [p]FIXED The game could get stuck when civilians were rescued as last unit in a round[/p]
- [p]FIXED One of the secondary objectives in the \[REDACTED] recon patrol mission didn't grant any reward points[/p]
- [p]FIXED The secondary time limit objectives in the Rogue army POW Rescue missions weren't configured correctly[/p]
- [p]Set stats of vehicle accessory VMAT to be in line with T2 Rocket Launcher[/p]
- [p]FIXED Damage To Armor Durability from 0 to 330[/p]
- [p]Reduced Accuracy Bonus from 20 to 10[/p]
- [p]Reduced Suppression from 90 to 70[/p]
- [p]Reduced Elements Hit from 2 to 1[/p]
- [p]Increased Ideal Range from 5 to 6[/p]
- [p]Reduced Max Range from 10 to 9[/p]
- [p]Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens please whitelist the "GameAssembly.dll" and "Menace.exe".[/p]
- [p]If the game is installed on HDD drives, loading times are bad and barks are delayed.[/p]
- [p]Some letters in Polish, Russian, and Ukrainian are displayed with a different font.[/p]
- [p]Display mode "Fullscreen" behaves sometimes not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.
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[/p][h3]Community Guides and Resources[/h3][hr][/hr][p]Be sure to check out the latest community resources and official guides.[/p]
- [p]The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.[/p]
- [p]Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are. [/p]
- [p]Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively. [/p]
- [p]Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.[/p]
- [p]Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.
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