DEV BITES #05
COMMUNITY UPDATE
Dev Bites - Issue FiveWelcome to our issue five of Dev Bites! This time, we discuss a number of major developments regarding our upcoming next zone, as well as our latest upgrades to the main menu and pre-game lobbies.
Overview
- The Town progress update
- Shards and unlocks
- Menu Updates
- New game mode
This Week
[h2]Section Three “The Town”[/h2]
As a quick recap, every map in Sanguivore will be broken down into four sections. Over the last couple of weeks, preparing the third section of our initial Alaskan map has been the primary focus. The third section, known as “The Town”, is the biggest section yet with various mini-areas filled with tasks and challenges.
The good news for this upcoming section is that we have reached an important milestone. We have now started running general tests of the whole area and have done several internal run throughs of the section. We are pleased to share that our results have been very positive so far. Evading enemies was fun, objectives and AI enemies were working as intended and performance was surprisingly reasonable for the current stage of development. Naturally, there are lots of adjustments we are working on based on the results - but initial testing has been successful.
Here’s a recap of the areas in the Town we’ve been working on over the last few days.
[h2]The Electrical Station[/h2]
This landmark is an important objective for some escape routes which require power. Restoring power to the town is a good place to start in order to open up all available options. Be careful as you navigate the maze of electrical equipment as you attempt to balance out the power output to the town.
[h2]The Supermarket[/h2]
Escaping through The Market might be a good option… if you can navigate to avoid that which stalks the aisles. Fixing the power will be your main obstacle as you clamber over strewn groceries and storage boxes to reach the other side.
[h2]The Mine (Entrance)[/h2]
Some say the mine shafts burrow deep into the mountain. Brave souls might be able to find refuge through the gloom. But accessing the mine is no easy feat. The mine entrance is locked and will require some cunning… and power… to open up. Maybe those generators will help?
[h2]The Mine[/h2]
Once inside the mine, survivors must stay on guard. Navigating through the darkness will be difficult - and the Sanguivore can see better in the dark than you can. However, those who can keep their cool and find a way though, might live long enough to find light at the end of the tunnel..
[h2]The Shops[/h2]
Greeting survivors as they enter the zone is a small collection of shops and services. Although the staff are currently not available due to unavoidable circumstances, it may still be worth taking a look around these locations for both loot and sanctuary.
Development on The Town is now nearing completion. There is still work to be done on one of the objectives and there are a number of improvements we would like to make following our tests. But this latest section of the map has very much come alive over the last couple of weeks. Following our positive testing results, we are more eager than ever to unveil it for everyone in the very near future.
Shards and unlocks
Now is the time to start saving up and earning your shards. We have added two new playable characters to the game that you can now unlock using shards earned from playing Sanguivore. See images below.
We will also be adding two more unlockable characters with the next section release, which will be the final stage of the Twenty Below map.
Over time we will also add additional outfits for your characters for you to unlock and collect.
Shards also have another use in the latest update, you can now jump start games with your friends by spending shards to skip sections. If you have already completed a section successfully, you will be able to select that section from the Host “Game Setup” screen. Spending shards to skip sections costs 200 for Section 2, 300 for Section 3 and 400 shards to attempt the boss level (Section 4).
So if you make it to section three then all perish to the Sanguivore - don’t despair. If you have 300 shards spare you can jump back in where you left off with your team.
What are Shards? Shards are Sangivore’s in-game currency and are earned from every game played then added to a player's Sanguivore account that is automatically created the first time you open the game. This currency has no real world value and can NOT be purchased with real life money.
Shards are purely used as a way for the player to reward themselves by unlocking characters, skins and exclusive perks from the in-game store, known as the Shard Dealer.
Menu updates
As well as giving the main menu a complete overhaul, we have opened up the shard dealer menu, character selection and leaderboards.
[h2]The Shard Dealer[/h2]
At the moment the shard dealer menu is very basic, but will be fleshed out more over time.
This gives players the opportunity to spend Sanguivore’s in-game currency known as Shards, that are earned each game played.
[h2]Character selection[/h2]
As you enter a game, the system will automatically assign each player one of the four default player characters. Now you can click on the ‘Characters’ option and select a different character including characters you have unlocked.
[h2]Leaderboards[/h2]
Leaderboards have been gathering data since the game launched into early access, but now you can officially view top players from the leaderboard menu. Two leaderboards will be available. ‘Top Players’: players with the highest XP earned and ‘Fastest Time’: the fastest time all sections have been completed by players.
Time Trial Mode
With the next upcoming update, you’ll be able to try out the very first of our alternative game modes: Time Trial! This new game mode will be the first of several new modes we intend to add, offering new ways to play the game.
Time Trial mode is aimed at solo players, looking to compete for the fastest escape times possible. The top times will be available on the leaderboards for all to see.
Each section of every map can be run in time trial mode. The difference is that only one objective is available. This chosen objective is always the same, so players can focus on that single objective in order to improve their run with every playthrough.
There will be an individual leaderboard for every map section to conquer, as well as a record of your personal best time to beat. Leaderboards will likely be categorized by the patch version in the future, if and when updates are released that can affect Time Trial times.
To unlock the next map section in time trial mode, players need to complete the previous section at least once.
We have a lot of ideas to bring to the table for future game modes, so keep an eye out for future news on what’s in the pipeline.
What’s Next
Following on from our current objectives, after the release of the next update, we will be spending some time working with the community to test and iron out any issues in the latest section.
Beyond the next update, we will begin to implement our plans for the fourth and final map section for the Twenty Below map.
Next Patch
Progress continues towards our next major update, which will see Section 3 released, the new game menus and a new game mode. We are pushing full steam ahead with these elements of the game and look forward to the upcoming update.