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OPEN BETA WEEKEND #2

[p][/p]
Join players in our next beta test. Help us identify bugs, test game connection and experience new monsters and characters before official launch.
[p] [/p][h2]Beta weekend dates:[/h2][p]Starts: Friday, December 12th @11am EST | 4pm GMT[/p][p]Ends: Monday, December 15th, @ 11am EST | 4pm GMT[/p][p]
[/p][p][/p][h2]Features[/h2][p]In this beta weekend update, you’ll be able to face off against The Noble. He was our original monster during early development. With the growth of the game, many of his features became outdated. The Noble has now been fully updated to the latest AI system, featuring all new visuals and abilities.
[/p][h3]Visuals Updates:[/h3]
  • [p]Improved visuals with a new model[/p]
  • [p]Updated animations[/p]
  • [p]New FX systems[/p][p][/p]
[h3]Evolution System[/h3]
  • [p]As the Noble grows in power by drinking blood, his abilities get stronger[/p]
  • [p]The Noble get visually younger the more blood he drinks[/p]
  • [p]Damaged players drop pools of blood which the Noble can collect[/p]
  • [p]Drinking the blood of a grabbed player gives him a large chunk of blood contributing towards his next evolution[/p]
  • [p]The Noble can evolve up to three times[/p]
[p][/p][h3]Abilities[/h3]
  • [p]Shadowstep: The Noble takes shadow form, allowing him to dematerialise and rematerialise anywhere he wishes. Though he is slow moving in general, the ability to teleport allows him to cut off players at a moment’s notice.[/p]
  • [p]Dark Swarm: The Noble unleashes a swarm of bats to attack any player they hit. The bats can be dodged. If a bat contacts a player, it will stick with them for a short while, dealing continual damage.[/p]
  • [p]Passive Swarm (Evolution 1): At his first evolution, the Noble gains a passive swarm of bats around him that automatically attack any investigators which get too close.[/p]
  • [p]Summon Fledgling (Evolution 2): At his second evolution, the Noble can summon a minion to do his bidding. This minion will passively guard the area into which it is summoned. The Noble can summon up to three minions. Summoning more than the limit destroys the oldest. Fledglings can be killed with fire or other offensive tools/abilities.[/p]
  • [p]Command Fledglings (Evolution 3): At his final evolution, the Noble gains the ability to command his fledglings to rally at a location of his choosing. Perfect for cutting off the escape of an investigator.
    [/p]
[h3]Counters[/h3]
  • [p]Wolfsbane[/p]
  • [p]Molotov Cocktails (Fire)[/p]
  • [p]Holy Water - New throwable constructed at the workbench requiring scrap and a Bottle of Water. Will banish monsters on contact.[/p]
  • [p]Hand Mirror - New items which spawn in containers. Finding a hand mirror allows you to save yourself if grabbed if you can complete the minigame in time.[/p]
  • [p]Bear Traps
    [/p]
[h3]Twenty Below Characters Unlocked[/h3]
  • [p]This weekend, players will have open access to the investigators belonging to the Twenty Below map (which is the home map for the Noble). Experiment with those character’s abilities and perks to find a playstyle which works for you.[/p]
[p][/p][h3]New Tutorial[/h3]
  • [p]We are keen to help new players hit the ground running. Take a look at the all new tutorial providing more advanced information on how to play.[/p]
[p][/p][p]Developers tips:
[c]The Noble is extremely sensitive to noise, heal as soon as you can and watch out for noise traps.[/c]
[/p][p][/p][p]Please visit our discord to leave feedback on your experience facing off against The Noble and our updated tutorials!
[/p][p]Contact us | https://bloodeater.games/contact[/p][p]Join our Community | https://discord.com/invite/YwnEHmpA2y[/p][p][/p][p]Studio X | https://x.com/BloodEaterGames[/p][p]TikTok | https://www.tiktok.com/@nightspawngame[/p][p]YouTube | [dynamiclink][/dynamiclink][/p][p]
Keep up to date, with upcoming betas and events:
https://bloodeater.games/schedule[/p][p][/p][h2]The BloodEater Games Team[/h2][p][/p]

OPEN BETA WEEKEND

[p][/p]
Join players in our first beta test. Help us identify bugs, test game connection and experience new monsters and characters before official launch.
[p][/p][p]“.... --- .-.. .-.. --- --. .- - . / .-. . .--. --- .-. - .-.-.- / - --- .--. / .--. .-. .. --- .-. .. - -.-- .-.-.- / .... . / .. ... / -... .- -.-. -.- / -....- / .-- . / -.- -. --- .-- / -. --- - / .... --- .-- .-.-.- / - .... . / -.- .. .-.. .-.. .. -. --. / .... .- ... / .- .-.. .-. . .- -.. -.-- / ... - .- .-. - . -.. .-.-.- / -.. --- / -. --- - / -.-. --- -- . / -... .- -.-. -.- / ..-. --- .-. / ..- ... .-.-.- / .... . / .. ... / -... .- -.-. -.- .-.-.-”[/p][p]
Attention all investigators.[/p][p]We have received a top priority report. Our worst fears have been released - the Noble has returned.
[/p][p]Greetings investigators! The beta weekend for NightSpawn starts very soon and we welcome all players who own the game to dive in and experience the horror for yourself.
[/p][h2]Beta weekend dates:[/h2][p]Starts: Friday, December 5th @11am EST | 4pm GMT[/p][p]Ends: Monday, December 8th, @ 11am EST | 4pm GMT[/p][p]
[/p][p][/p][h2]Features[/h2][p]In this beta weekend update, you’ll be able to face off against The Noble. He was our original monster during early development. With the growth of the game, many of his features became outdated. The Noble has now been fully updated to the latest AI system, featuring all new visuals and abilities.
[/p][h3]Visuals Updates:[/h3]
  • [p]Improved visuals with a new model[/p]
  • [p]Updated animations[/p]
  • [p]New FX systems[/p][p][/p]
[h3]Evolution System[/h3]
  • [p]As the Noble grows in power by drinking blood, his abilities get stronger[/p]
  • [p]The Noble get visually younger the more blood he drinks[/p]
  • [p]Damaged players drop pools of blood which the Noble can collect[/p]
  • [p]Drinking the blood of a grabbed player gives him a large chunk of blood contributing towards his next evolution[/p]
  • [p]The Noble can evolve up to three times[/p]
[p][/p][h3]Abilities[/h3]
  • [p]Shadowstep: The Noble takes shadow form, allowing him to dematerialise and rematerialise anywhere he wishes. Though he is slow moving in general, the ability to teleport allows him to cut off players at a moment’s notice.[/p]
  • [p]Dark Swarm: The Noble unleashes a swarm of bats to attack any player they hit. The bats can be dodged. If a bat contacts a player, it will stick with them for a short while, dealing continual damage.[/p]
  • [p]Passive Swarm (Evolution 1): At his first evolution, the Noble gains a passive swarm of bats around him that automatically attack any investigators which get too close.[/p]
  • [p]Summon Fledgling (Evolution 2): At his second evolution, the Noble can summon a minion to do his bidding. This minion will passively guard the area into which it is summoned. The Noble can summon up to three minions. Summoning more than the limit destroys the oldest. Fledglings can be killed with fire or other offensive tools/abilities.[/p]
  • [p]Command Fledglings (Evolution 3): At his final evolution, the Noble gains the ability to command his fledglings to rally at a location of his choosing. Perfect for cutting off the escape of an investigator.
    [/p]
[h3]Counters[/h3]
  • [p]Wolfsbane[/p]
  • [p]Molotov Cocktails (Fire)[/p]
  • [p]Holy Water - New throwable constructed at the workbench requiring scrap and a Bottle of Water. Will banish monsters on contact.[/p]
  • [p]Hand Mirror - New items which spawn in containers. Finding a hand mirror allows you to save yourself if grabbed if you can complete the minigame in time.[/p]
  • [p]Bear Traps
    [/p]
[h3]Twenty Below Characters Unlocked[/h3]
  • [p]This weekend, players will have open access to the investigators belonging to the Twenty Below map (which is the home map for the Noble). Experiment with those character’s abilities and perks to find a playstyle which works for you.[/p]
[p][/p][h3]New Tutorial[/h3]
  • [p]We are keen to help new players hit the ground running. Take a look at the all new tutorial providing more advanced information on how to play.[/p]
[p][/p][p]Developers tips:
[c]The Noble is extremely sensitive to noise, heal as soon as you can and watch out for noise traps.[/c]
[/p][p][/p][p]Please visit our discord to leave feedback on your experience facing off against The Noble and our updated tutorials!
[/p][p]Contact us | https://bloodeater.games/contact[/p][p]Join our Community | https://discord.com/invite/YwnEHmpA2y[/p][p][/p][p]Studio X | https://x.com/BloodEaterGames[/p][p]TikTok | https://www.tiktok.com/@nightspawngame[/p][p]YouTube | [dynamiclink][/dynamiclink][/p][p]
Keep up to date, with upcoming betas and events:
https://bloodeater.games/schedule[/p][p][/p][h2]The BloodEater Games Team[/h2][p][/p]

Patch notes: 0.31.262 > 0.31.264

[p][/p][p][/p]
PATCH NOTES 0.31.264
[h3]User Interface[/h3]
  • [p]\[Tentative fix] Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources[/p]
  • [p]\[Tentative fix] Battery symbol fully disappears when torch battery runs out; unclear why player cannot take out flashlight[/p]
  • [p]\[Tentative fix] Keybindings not displaying when captured (tested on client but did not appear)[/p]
  • [p]\[Tentative fix] Client sees their own name listed first in the end game screen, but has host's stats next to their name[/p]
[h3]General[/h3]
  • [p]\[Tentative fix] Missing ambient sound after being downed in the caves and transported outside to the captured cages[/p]
  • [p]\[Tentative fix] Cannot enter any hiding places[/p]
  • [p]\[Tentative fix] Can take out or pull away light while riding zipline[/p]
  • [p]\[Tentative fix] Can take out ability equipment and keep torch in hand at the same time[/p]
  • [p]\[Tentative fix] Perks not showing on HUD[/p]
  • [p]\[Tentative fix] Daily challenges did not show progress for client crafting molotovs[/p]
[h3]Performance[/h3]
  • [p]Into the mist map has been split up into multiple levels to produce HLODs for all assets in the map to improve draw and GPU performance[/p]
[hr][/hr]
PATCH NOTES 0.31.263
[h3]General[/h3]
  • [p]Hitting Escape lost lobby data in MP mode[/p]
  • [p]Lights are too bright in lobby and reader, possibly train scene as well[/p]
[hr][/hr]
PATCH NOTES 0.31.262
[h3]Challenges[/h3]
  • [p]\[Tentative fix] Tarot that removes hiding places should disable them, not remove them. Removing causes issues for objects attached to hiding places[/p]
[h3]Performance[/h3]
  • [p]Shader pre-compile system to improve performance and reduce stuttering, especially on lower-end machines[/p]
[h3]Player Systems[/h3]
  • [p]\[Tentative fix] Balanced player light sources[/p]
  • [p]Light sources now use batteries, transitioning from high illumination to low illumination[/p]
  • [p]\[Tentative fix] Client does not see tarot cards on the end-of-game summary[/p]
  • [p]\[Tentative fix] Client found and cleansed a cursed object; end screen gives XP for objects found but none for cleansed[/p]
[h3]User Interface[/h3]
  • [p]Ability icon display now shows number of uses available[/p]
  • [p]Relocated VOIP active icon so it no longer disappears with inventory[/p]
  • [p]Improved VOIP visuals—now uses speech bubbles when no radio is collected[/p]
[h3]General[/h3]
  • [p]Fixed investigators being able to take out and use ability items while performing actions such as rope climbing, ziplining, etc.[/p]
  • [p]Hearing rain in the kayak caves while kayaking[/p]
  • [p]Using the back button in single-player lobby caused UI to disappear[/p]
  • [p]Coming off the hill early at the subterranean cave leading to the trailer could cause players to get stuck floating over the wall[/p]
  • [p]Rune on rock at ruins was hard to see[/p]
  • [p]Fixed missing werewolf tunnel in subterranean cave[/p]
[hr][/hr][h3]Thank you for playing and reporting bugs — your feedback keeps the hunt alive![/h3][p]– The NightSpawn Development Team[/p]

Patch notes: 0.31.259 > 0.31.261

[p][/p][p][/p]
🩸 Version 0.31.261 🩸
[hr][/hr][h2]General[/h2][p]• Tentative fix Added new office note spawns which are not in white sheds
• Campsite Bravo rune not updated on HUD compass[/p][h2]User Interface[/h2][p]• Removed inventory item tool bar[/p][h2]Player Systems[/h2][p]• Deployable abilities now auto-highlight placeable mesh when activated with \[z]
• Abilities are now only activated with \[z] and holding \[z][/p][h2]Networking[/h2][p]• Cannot connect to multiplayer lobby after exiting a single player game[/p][h2]Main Menu UI[/h2][p]• Character is invisible after solo player joins a multiplayer lobby
• Double back button on MP lobby (Host only)[/p][hr][/hr]
🩸 Version 0.31.260 🩸
[hr][/hr][h2]General[/h2][p]• Fixed location where player can get stuck at The Clearing
• Fixed tree in cliff
• Fixed players going out of bounds near subterranean entrance
• Cannot pick up dropped item in crawl space entrance
• Memory improvements relating to old AI content
• Removed old VFX references from kayaks
• Fixed first aid box at office clipping with wall behind
• Fixed foliage clipping in tent
Tentative fix Fixed location Werewolf could get stuck
• Scaled exit volume not working[/p][h2]Player Systems[/h2][p]• Default light source (Lighter) has been swapped out with basic flashlight
• Flashlights now follow the direction of the player camera
• Fixed the endgame operations on solo when returning to menus[/p][h2]User Interface[/h2][p]• Compass icons no longer scale with distance, now only go transparent
• Reduced the wait when leaving the pregame room on solo mode[/p][h2]Main Menu UI[/h2][p]• Spinning NS rune logo over players in multiplayer lobby
• Added back button on solo mode[/p][hr][/hr]
🩸 Version 0.31.259 🩸
[hr][/hr][h2]General[/h2][p]• Fixed loading icon getting stuck on player character selection in game lobby
Tentative fix Fixed single player endgame trying to open a multiplayer lobby
Tentative fix Fixed players dropping down part way through refill animation when using generators
• Detection area to exit not covering whole area
• Disable check Werewolf debugging key[/p][hr][/hr][h3]Thank you for playing and reporting bugs — your feedback keeps the hunt alive![/h3][p]– The NightSpawn Development Team[/p]

Main branch LIVE! [NOW]

[p][/p][p][/p][p]Greetings investigators! Today, our Main Branch on Steam gets updated with an up to date -  playable - version of NightSpawn! Work together or alone to escape that which lurks in the dark.[/p][p][/p][h2]Main Branch Update[/h2][p]We are hard at work crafting the full version of the game ready for full release. Between now and then though, we are pleased to share a slice of what’s to come.
[/p][p]For full details on what’s included in this preview version of the game and what to expect at full release, take a look at our post where we break it down: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]If you’ve never changed your game branch before in the game’s Steam properties, then you are good to go. The Main Branch is the default version of the game in your library unless changed.[/p][p][/p][p]We invite players to explore, connect and test this pre-release version. 
[/p][h2]Beta Weekends[/h2][p]Just a reminder - we will be hosting several beta weekends, where we invite players to try out new, previously unreleased characters and features. Our first weekend is planned for 14-17th November 2025*. So stay tuned for further updates.[/p][p]*Subject to change[/p][p]
[/p]