1. ShantyTown
  2. News
  3. Demo Update with Custom Signs

Demo Update with Custom Signs

[p]Hi there ShantyTown fans![/p][p][/p][h2]Demo Updates[/h2][p]Wonderful to see so many new players! I've been worked on as well, improvements to UI and save-load systems, fixing bugs reported on the discord, and just making the experience overall better![/p][p][/p][p]One thing you might like, I've added a widget that allows you to customize the neon signs! Of course, it comes out in my custom in-world Kaingan script, but that's part of the fun, right?[/p][p][/p][p][/p][p]How does the Kaingan language work?[/p][p]The text that is shown on the signs in ShantyTown are written in phonetic, syllabic characters. "What does that even mean" I can hear you saying, so let me break it down.[/p][p]Each character is a single syllable made up of consonants before and after just one vowel. Then add spaces between each syllable. For example: Coffee Shop would be written as "Kof Fee Shop" and would make a 3 letter sign. (Notice, there is no letter "c" so we use "k" because that's the correct sound!)[/p][p]This language has 13 vowels and 21 consonants, so be clever with how you use them! You can see in the image above how I've written a few words in a phonetic way.[/p][p][/p][h2]Streaming on Youtube[/h2][p]I'm actually live right now on Youtube and Twitch![/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Come by the stream if you're interested to see [/p][p][/p][h2]Other Changes[/h2][p]I've made quite a few other changes, but here's a list of those relevant to the demo:[/p][p]Patch 0.07.08[/p][p]Changes[/p]
  • [p]Neon sign text is now customizable![/p]
  • [p]Added a new object, the Barrel Pond[/p]
  • [p]Updated map starting camera locations[/p]
  • [p]Object clicked widget now appears in a better location[/p]
  • [p]Updated tooltip art on services[/p]
  • [p]Improved Extensions’ collision[/p]
  • [p]Wire holders spawn more wires between each other now[/p]
[p]Fixes[/p]
  • [p]Fixed a bug where the camera was available at the start of the tutorial[/p]
  • [p]Vertical movement has proper limits[/p]
  • [p]Fixed the greenness of the poofy plants[/p]
  • [p]Fixed an unusual window on Marshpipe that couldn’t go wide[/p]
  • [p]Fixed lanterns so you can change their color again[/p]
  • [p]Electric wires now connect to each other properly[/p]
  • [p]Fixed a gap in the wall on a balcony model[/p]
  • [p]Fixed a crash when changing colors of paired objects[/p]
  • [p]Fixed a bug where sign backgrounds would turn black upon reloading[/p]