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Surfpunk News

Surfpunk - February Update - Devlog #4

Hey everyone,

The last playtest was a blast and, as usual, gave us a lot to chew on for how to continue iterating on the game.

Check out the latest devlog for a recap of what we’ve been working on, where we want to go next, and of course, some playtest highlights!

[previewyoutube][/previewyoutube]

🔹 I didn’t cover this explicitly in the devlog, but we are of course also continuing to iterate on core combat gameplay…!
🔹 We’re a bit short-staffed at the moment, as we’ve got two folks on parental leave, and most of our artists temporarily on a side-contract (gotta pay the bills!). But we are still determined to push Surfpunk to be the best action co-op game!... and I will continue to keep you informed with our progress!
🔹 We’d like to switch up the format of our playtests and may favor smaller groups we can monitor and speak with more easily. If you’d like to volunteer you and three of your co-op buddies, please reach out to us on Discord!

…as always, if you’d like to join in on the next playtest, sign up on our website here:
https://dblstallion.com/games/surfpunk/#newsletter


CRUSH 'N RUSH! 🤙

Surfpunk - December Update - Devlog #3

Hi everyone,

This is our final update of 2024 as the team prepares for some much needed chill time.



WHAT A YEAR! The announcement we made last July followed by the positive reactions and support from the community have been hyping us up to make Surfpunk the awesomest awesome extraction surf-ARPG it can be! Thank you!!

Check out our latest devlog video to see some highlights of the game’s development so far, and exciting footage from our latest private playtest:
https://youtu.be/eas5CoLPotg
(Special thanks to everyone who gave me the OK for sharing their gameplay footage and live reactions, you're all amazing!)

If you haven't already, and you’d like to join in on the next playtest, sign up here: https://dblstallion.com/games/surfpunk/#newsletter


From all of us at Double Stallion, happy holidays and see you in 2025! 🎄 🌊✨

CRUSH 'N RUSH! 🤙

Surfpunk - November Update - Devlog #2

Hi everyone,

We’re back with another Devlog. This one is focused more on lore, concept art, and the creative decision to NOT make another dark fantasy ARPG. Let us know what you think!

https://www.youtube.com/watch?v=abh_Sxi8jj4

And we have a few other items to keep you up to date:

  • Surfpunk was featured as part of the MIX Fall Showcase. In this new director’s cut, we featured some fresh footage of the Anchor Weapon Class. For new folks who saw us there for the first time and joined us here or on Discord, welcome!
  • We’ve spent a good chunk of November focusing on fleshing out a proper v1 of the metagame, weapon upgrades, cosmetics, and that sort of thing. We’ve also been implementing some fun little extras like Raider idle animation flourishes. New enemy prototyping and island level design has continued as well. We'll have more mini-updates in the coming weeks with some of this stuff, so stay tuned.
  • We are in the process of overhauling our approach to playtests and want to structure them so they are more in sync with our production process. Also, we’d like the metagame to be in a decent place in time for the next playtest. All that to say, we still have playtests coming, thank you for your patience.


That’s all for now. As always, we appreciate your questions and feedback, so please don’t hesitate to reach out!

Surfpunk - November Update - Devlog #1

Whoa, when did it become November already? We know we've been a little radio silent lately, so we wanted to touch base and let you know what we're all up to over here at Double Stallion! We are looking to be more transparent and provide more updates regularly on the development of Surfpunk, so keep your feet firmly planted on those Rushboards - we've got some exciting stuff in store!

Check out the latest updates below and watch the great devlog put together by Eric!

https://www.youtube.com/watch?v=6jIiGOjAVME

Check out the video above for all the latest details!

To answer the biggest question on everyone's mind: When is the next playtest happening?

The truth is: we had to postpone the next playtest. We just don't feel like the build and new mechanics are in quite the right spot for folks to be testing yet. Additionally, we are looking to have more of the metagame ready before you hop in! So while we don't know when the next playtest is going to be exactly, we know that it should be soon. Keep checking our newsletter updates and stay tuned to our Discord announcements!

But rest assured, we've got lots of new additions and items we've been working on. Here are some of the big highlights:

  • Quest Selection: We've updated how Quest selection works. Now you can select your difficulty independent from the Quest itself. Also, we have a new island generation algorithm which creates a different style of archipelago.

  • Anchor and Guitar Weapon Classes: We've been iterating a lot on these two weapon classes in particular! The Anchor is a heavy-type with high damage output, while the Guitar is a caster-type with abilities that reflect attacks and push back enemies. For those that tried out the Anchor in the last playtest: yes, usability has greatly improved! We are looking forward to your continued feedback!


A look at the work-in-progress guitar class in action!

  • New Islands: We are building ✨new✨ islands to increase the variety with procedural generation. These new islands aren’t been fully "artified" yet, but they do offer some cool new situations for scavenging.

  • Raider Customization: Did somebody say "character creator"? We've recently implemented our first version of the Raider cosmetics customization menu. This was a popular feature highlighted in our surveys, so we prioritized it for you! We’ll be adding more hairstyles and outfits as development continues.


A look at the work-in-progress Raider character cosmetics customizer!

That's only a small fraction of the great work our team has been up to, but we hope it gets you excited for more things to come! Thank you so much for your continued support. We'd love to hear from you! Join us in the Discord and socials, and let us know what you think!

CRUSH 'N RUSH!

Vibrant new co-op ARPG Surfpunk is like extraction-based Hades with tsunamis

You might think the life of a surfer is relatively laid-back, but that's certainly not true in the world of new ARPG Surfpunk. This stylish PvE extraction game sends you out on missions to gather valuable resources, mixing the run-based chaos of Hades and the coordinated co-op demands of Deep Rock Galactic into something altogether more fun-loving and upbeat than the likes of Diablo or Path of Exile. In its latest developer update, the team showcases the roaring tsunamis that offer your best escape route, and reveals an adorable new companion.


Read the rest of the story...


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Surfpunk is a Diablo style ARPG but with hot anime surfers