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Surfpunk News

Demo Update 1.01+1.02 - Hotfix

2025.12.19 - Demo Update 1.01 + 1.02 - Hotfix

New Features
• 2 New hair styles were added to the Atelier
• Option to play offline when starting a game (single player only)

Improvements
• Increased server capacity to allow more concurrent players
• Updated Nia's animations
• Improved attack VFX for disabler enemy

Fixes
• Fixed a bug where input would misbehave when changing regions
• Fixed a bug where islands wouldn't correctly be marked as completed
• Fixed clicking inside star rating panel not dismissing pop-up
• Fixed pause menu options not scaling properly for certain resolutions
• Fixed collision issue on the Beastship
• Fixed rendering issues with building windows and decals
• Fixed trees clipping into buildings
• Fixed stretched moss issue

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Please note optimization is ongoing:
• Performance (framerate) is affected by internet connection
• Playing with someone who has a weaker machine might also affect your performance, even if you have a powerful computer.
• Surfpunk is not yet SteamDeck certified.

DEMO LAUNCH!

[p]Hey all,

We're thrilled to release our very first Demo for Surfpunk. This demo is the product of many months of hard work and playtests to refine the formula.

This is just the beginning as we are committed to supporting it for months to come until we feel it has enough content & polish to justify going into Early Access. So, let me repeat that; we are planning to add much more content to the game. And with your feedback, we can prioritize what players want most!

If you haven't already, you can check our latest trailer here:

[/p][previewyoutube][/previewyoutube][h3] [/h3][h3]DEMO FEATURES[/h3]
  • [p] 4 playable Weapon Classes[/p]
  • [p] 1 Training Mission[/p]
  • [p] 1 Game Mode (Mission Type)[/p]
  • [p] 4 Mission Difficulty tiers[/p]
  • [p] 1 Weather Modifier: Storm[/p]
  • [p] 4 NPC Requests to complete[/p]
  • [p] 25+ procedurally generated islands to scavenge[/p]
  • [p] Hub area to hang out in with:[/p]
    • [p] Character Customization[/p]
    • [p] Unlockable Skills & Modifiers[/p]
    • [p] 1 pet-able creature[/p]
  • [p] ≈5 hours of playtime for completing all Requests[/p]
  • [p] ≈10+ hours of playtime for all difficulties and unlocks[/p]
[hr][/hr][p]
So, if you like what we're doing, join us on Discord and let us know what you'd like to see next.

More swimsuits?
More game modes?
More enemies?
More weapons?
More upgrades?
The choice is yours!
[/p]

Demo Update 1.0

2025.12.16 - Demo Update 1.0

We're working as best we can on optimization, but these are known issues:
• Performance (framerate) is affected by internet connection
• Playing with someone who has a weaker machine might also affect your performance, even if you have a powerful computer.

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Welcome to Surfpunk!

Our plan is to make this a living demo that we will update with new content over the coming months leading up to our eventual Early Access.

Wishlisting and sharing the game with friends is the best way to support us as we continue to improve the game and add content.

Thank you for reporting bugs directly on our Discord using the "Report Bug" button on the title screen. Let us know what content you'd like to see next!

CRUSH 'N RUSH!

November Playtest Build Notes

2025.11.07 - November Playtest Build Notes

Here's WHAT'S NEW for the November Playtest:

• Storm mutator balancing
 • Wind push effect while on land was reduced significantly
 • Wave amplitude was increased by 25% while the storm is active
 • Lightning strikes are now slightly less attracted to players

• Enemy balancing
 • 'Goomers' (green exploding Sumi) are now easier to kill in single player, and harder to kill with 4 players
 • 'Brawlers' (large arachnid Sumi) are now part of threat level enemy waves. They're faster and their attacks reach further
 • 'Brawlers' now have less HP
 • All large enemies are now more resistant to knockback effects

• General balancing
 • Game difficulty was generally lowered for single player
 • All Ultimate slot skills had their cooldown increased by 30 to 50%

• Anchor weapon balancing
 • Basic attacks are now 7% faster, but deal 10% less damage
 • Chain whip attacks now don't cause the player to move forward, so they can more effectively be used to remain at a distance

• Sword weapon balancing
 • Feast's Fiery mod nerf: Cooldown reduction is now 30% (down from 80%)
 • Pommel Strike: Fixed an issue where the Cooldown mod didn't bestow its effect
 • Whirlwind now lasts 40% longer

• Server selection is now accessible from the Title Screen
• Removed the hard time limit on Missions
• Added Simplified Chinese language option (v1)
• Fixed a bug where players in China couldn't load the game. It should work now if you play via the Hong Kong server
• Changed Quest ordering to allow smoother difficulty ramp up
• Teammates' Quests are now visible to all players
• Added beachball toys on the Beastship
• Improved online join flow

• New/Improved Art
 • Water now reflects sunlight, has foam edges, etc.
 • New Anchor & Guitar skill VFX
 • Vegetation art pass on islands

• New UI/UX for HUD & Forge

November Playtest is Coming!

[p]Hey Raiders,[/p][p][/p][p]Our next playtest is coming up soon in November![/p][p][/p][h2]🎮How to Join the Playtest[/h2]
  1. [p]Press Request Access on the Surfpunk Steam Page.[/p][p][/p]
  2. [p]On November 7th, a limited number of players will be randomly selected into the playtest. You will receive an email on that day if you were selected.[/p]
  3. [p]Once you've been granted access, you'll be able to invite up to 3 of your Steam friends.[/p]
[h3]Want Guaranteed Access?[/h3]
  1. [p]Create an account on our Surfpunk Community Hub.[/p]
  2. [p]Head to the Invite tab and share your personal referral link with friends.[/p]
  3. [p]Climb the leaderboard! The top 30 members on the Referral Leaderboard are guaranteed to receive playtest access.[/p]
[p]⭐If you've been granted access in a previous playtest, your access will still be valid.⭐[/p][p][/p][h2]🏄Connect on Discord[/h2][p]The easiest way to get in touch with us is via the Double Stallion Discord server, so meet us there if you can and we can help you through any issues. It's also the best place to give us feedback and report bugs. We're counting on you to help us improve the game and really value your feedback. [/p][p]https://discord.gg/doublestallion[/p][p][/p][h2]🌴What's New Since Last Time[/h2]
  • [p]Server selection is now accessible from the Title Screen[/p]
  • [p]Removed the hard time limit on Missions[/p]
  • [p]Improved online join flow[/p]
  • [p]Enemy balancing[/p]
  • [p]Metagame balancing[/p]
  • [p]New Art & VFX[/p]
  • [p]Improved UI/UX[/p]
[hr][/hr][p]See you soon![/p][p]- Eric[/p]