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Devlog #65 - Teleportation

Greetings Talented Gamers!

We're hare at work bringing a new core feature to Talented's standard mode, and I'm here today to reveal what it's all about! Ready to take the leap into our new...

Portals



Portals are our brand new game-warping system that will give you access to as many alternate Talent Tree realities. Finally, you will be able to get all of the Talents your hear desires.



Each Portal comes with an additional bonus, some are simple bonuses that you'll be happy to see but some can weaken enemies or allow you to prolong the run by making you invincible for a Night.



Portals will appear at the very top of the tree, so we only expect them to come into play in runs that are going particularly well or are on high mastery levels. Of course they will also play a big role in the upcoming Infinite Mode too...



To make them more accessable we've also reduced the size of the standard Talent Tree by around 25%. This is still huge (with an average of 750 Talents!), we don't expect this to make a difference in 9/10 runs, but of course we will be monitoring internal and external feedback to make sure this is an overall positive for the game.



Inflation

We've recieved quite a bit of positive feedback on the Bandit changes made last update - Abilities seem more viable in general, and we've made some progress untying him from Reload Speed Up talents, but there's still more to do!



One of the main issues this has uncovered is an unbalance in the way Bandit uses the Shop. Currently the Shop is okay/weak in the early game and a Talent printing machine in the late game once your Gold economy gets going.

We want Shops to feel appropriately powerful with meaniningful choices at all stages, so we're overhauling the costing and adding some new mechanics to try and reach that goal.

  • The Gold cap has been removed
  • All Shop Talent prices now increase by 10% after every purchase (scaling multiplicatively)
  • Removed the cap on reroll costs, rerolling now increases in price by 50% after each reroll (scaling multiplicatively)
  • Base Cost of Common Talents reduced to 5 Gold (down from 15)
  • Base Cost of Rare Talents reduced to 10 Gold (down from 30)
  • Base Cost of Ability Talents reduced to 25 Gold (down from 60)
  • Base Cost of Epic Talents reduced to 25 Gold (down from 100)
  • Base Cost of Legendary Talents reduced to 50 Gold (down from 250)

The lower prices should make openning a Shop more valuable in the early game, and the Gold scaling should stop Shops offering an easy way to obtain 100+ Talents per Night later on. These changes are already live on the Community Branch, so anyone who's interested can get their hands on them right away!



Another day, another devlog... Next time we'll be revealing the new Infinite Mode and a much requested rework to the Alchemist's Rune Talents! Until then...

Stay Talented

Devlog #64 - Wrapping Up

Greetings Talented Gamers!

It's devlog time again and we're stuffing this one full of new Talent reveals for Bandit and Alchemist.

I can't help but be sad to say those are the final Talent Packages planned for Talented. Though, of course, you can still expect these to be balanced, tweaked and even reworked as we continue to tune the game.

Bandit

We'll be finalising the Bandit loadout with two Talent Packages, let's start with [Investment] - a Package focussed on improving your Spree Talents.



Now you're able to activate Sprees multiple times per Shop (as long as you're prepared to pay the reroll cost). Additionally Bandit finally has access to some Bonus Experience, remember that scales multiplicatively with the bonus from Combo Levels!

Next up we have the [Charming] Package that focusses on accessing more Luck than ever before, along side some payoffs for being a lucky guy!





Alchemist

We're broadening the tools Alchemist has access to, expanding a number of the builds that are always available to him including Loot, Status Effects and Throwing Weapons.

[Special Delivery], for example, is focussed on expanding the loot options Alchemist has and introducing a special synergy with Runes



[Curve Ball] introduces additional upgrades for throwing weapons, including our most frequently activating Throwing Weapon Talent yet.



He will also be getting access to the new economy Talent Package [Mind Over Matter] that will seriously boost your leveling.





As usual there's more Talents coming than we've shown here. We always hold back some of the reveals so you'll have plenty to discover when the update drops!

Next time we'll be talking about new System that we'll be adding to all standard runs. It will help ensure you get the endless supply of Talents you'll be needing for the upcoming Endless Mode. Until then...

Stay Talented

Devlog #63 - In The End

Greetings Talented Gamers!

We hope you're all enjoying 0.14, things seem to be going smoothly so far! We've already fixed some of the highest priority issues and will be keeping an eye out for anything else we can hotfix to make your experience better without disrupting work on the next update.

Speaking of which...

0.15 Up Next

With 0.14 out of the way (which was probably our largest update so far) we're moving swiftly on to new things.

We'll be following up our second most requested feature (Gamepad Support) with our most requested feature. That's right! It's...

Endless Mode

Talented will finally be going endless. We're experimenting with ideas internally but here's some things I can say for sure:

  • You'll be able to continue a Standard Talented Run in Endless Mode from the post-run screen
  • You'll be playing normal Talented Nights with access to the Talent Tree from the run between each Night (although the difficulty with be scaling extremely quickly)
  • We have a new Core System in mind that will mean you'll never run out of Talents to learn
  • The Eternal Nightmare will still be accessable after a run, but you'll need to choose between Eternal Nightmare and Endless Mode (you can't do one then the other)

I'm looking forward to sharing more details about Endless Mode as development progresses, Beta Testers can also look out for early access to the mode in the coming weeks.



Wrapping Up

Next in line is the final Talent Packages for Bandit and Alchemist. With 2 in line for our lucky lad and 5 for the master chef.

  • Bandit will be rolling the dice and hoping for the best with a brand new Luck Package.
  • Alchemist will be Leveling Up quicker, taking advantage of Status Effects and even throwing more weapons!


Trophy Cabinet

There's still lots of work to come with our Challenge System. Although we're happy with quite a few of the new Challenges added in 0.14, we know there are a few pain points and quality of life issues we'd like to address this update.

In addition to improving the existing challenges we'll be:

  • Adding a new Challenge for each Class
  • Adding a Challenge Unlock System that orders the Challenges by difficulty, allowing them to be unlocked by completing certain Mastery Levels on each Class
  • Adding new Skins and Legendary Talents as rewards


...and of course we'll be adding the usual set of 20 Achievements along with a ton of bug fixes, polish and balance changes. We'll be focussing more on balance for our original 4 Classes (Archer, Wizard, Warrior and Summoner) this time as they've had a full update with a full set of Talent Packages to toy around with. Looking forward to revealing more on all of this soon!

Stay Talented

Hotfix 0.14.35

  • The Roundabout Achievement will now unlock correctly
  • Added a visual cap on the number of Coins that can be dropped by each enemy (any Gold not dropped will be added to your total instantly)
  • Added a visual cap that stops enemies dropping Coins when there are at least 50 on screen (any Gold not dropped will be added to your total instantly)
  • Skeleton Key will no longer appear in runs until the Detnelat Challenge has been completed

Hotfix 0.14.34

  • Corrected Iron Quiver's Activation Chance to 8% (down from 108%)
  • Reduced the Smushroom in Threat: Smushroom's Health Points by 10%
  • Added a new description to Time Wizard
  • Fixed the Tooltip on the Talent Package choice screen not appearing when using Gamepad