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Devlog #90 - Under the Hood

[p]Hello Talented Gamers![/p][p][/p][p]Just in case you missed it, we had a big announcement in our last devlog... Talented is getting a second DLC complete with evolving Pets, a new Game Mode and tons of Shiny Skins![/p][p][/p][p]You can Wishlist is here in preparation for release later this year:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Now for a deep dive into how the new Beastmaster Class works...[/p][p][/p][h3]Choosing your Pets[/h3][p][/p][p]Beastmaster has access to a selection of 8 different Pets, each with 5 levels of evolution. Up to 4 Pets can be added to your team each run, resulting in a huge number of combinations.[/p][p][/p][p][/p][p][/p][p]Each Pet has its own unique Pet Ability that can be activated in the same way as Class Abilities are for other Classes.[/p][p][/p][p][/p][p][/p][p]Pets stand atop one of four platforms and regularly attack the nearest enemy to the player, they cannot take damage so they'll always be ready to fight by your side... but be aware, each Pet has their own strength and weaknesses so it will be important to look out for synergies to make the most of what you have.[/p][p][/p][p][/p][p]Ashtail is a good example. While his Attack Speed and Crit Chance are the highest amongst all of the Pets, after a number of Basic Attacks he turns to dust and will not attack until he's been given time to resurrect.[/p][p][/p][p][/p][p][/p][p]One Pet that might give Ashtail the time he needs is Yuni - although her Basic Attacks might not be the strongest, her rotating laser attack is perfect for clearing the screen in an emergency situation.[/p][p][/p][h3]Caring for your Pets[/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p]The Pet Sanctuary is the main way you expand your team and evolve your pets. Additional pets can be added to your team when the Beastmaster reaches levels 20, 50 and 100 whereas pets that are already on your team can be evolved at any time.[/p][p][/p][p]Will you focus on evolving a single pet to the maximum level possible? Or creating a full team as quickly as you can?[/p][p][/p][p][/p][p][/p][p]In order to evolve your pets, you must either feed them treats or play with them using toys. Both can be obtained from \[Pet Supplies] Talents on the tree.[/p][p][/p][p][/p][p][/p][p]Whenever you enter a Sanctuary, pets have a chance to become Hungry or Bored - these will double the experience granted by Treats or Toys respectively, so be on the lookout for those![/p][p][/p][p][/p][p][/p][p]Evolving your Pets will allow you to choose an upgrade for them, ranging from Common to Legendary at the maximum Pet Level. With each Pet having 15 Talents unique to them, there's plenty of synergies and build options to discover.[/p][p][/p][h3]Beastmaster's Talents and More[/h3][p][/p][p]While the main focus for Beastmaster is on his Pets, he still has his own pool of Talents to discover on the Talent Tree.[/p][p][/p][p][/p][p][/p][p][/p][p]Toss Talents encourage the use of Pet Abilities, applying useful Status Effects and becoming a steady source of additional damage in the late game when all Pet Slots are filled.[/p][p][/p][p][/p][p][/p][p][/p][p]If you can boost your Attack Speed high enough, you can make good use of the Bolts Talents, these pair especially well with anything that give you access to extra shots...[/p][p][/p][p][/p][p][/p][p][/p][p]You'll notice that Hero's Blessing is a Pet Ability... Sir Nibbles is unique amongst Beastmaster's Pet arsenal as he is focussed on supporting the Beastmaster and Pets other than himself![/p][p][/p][p]Finally there's everything else you'd expect from a Talented Class including Portals, Relics for Waves Mode. There's even a Mythic Talent, but we'll let you discover that one on release day![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]That might just be our longest Devlog yet... Thank you to everyone who made it to the end! Next time will be the reveal of the new Gauntlet Game Mode, so stay tuned for that and...[/p][p][/p][p]Stay Talented[/p]

Devlog #89 - Taming the Wilds

[p]Welcome Back Talented Gamers![/p][p][/p][p]It's an exciting time here at TurtleFox Games as we're proud to announce our second Talented DLC - Beastmaster's Call.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]As with our first DLC, you'll have acces to a brand new class (the Beastmaster himself!), a new Game Mode and a unique environment - all with lots to unlock and discover! [/p][p][/p][p]I'll briefly run down a few of the things you can expect here but these features are very much still being worked on and you can expect deeper dives as our development continues between now and release towards the end of the year.[/p][p][/p][h3]The Beastmaster[/h3][p][/p][p][/p][p][/p][p]Equipped with a powerful crossbow - the Beastmaster can choose, care for and upgrade a team of up to 4 pets to take on the demonic hordes.[/p][p][/p][p][/p][p][/p][p]Each Pet has a unique Attack Pattern and Ability and can be evolved up to 4 times. Each evolution comes with an opertunity to upgrade the pet and craft a build unique to them.[/p][p][/p][p][/p][p][/p][p]Evolve a pet to its final form and access a rule bending Legendary Upgrade for them - we'll be diving deeper into your options in the next devlog![/p][p][/p][h3]The Training Grounds[/h3][p][/p][p][/p][p][/p][p]The Environment coming to Beastmaster's Call is our most ambitious yet... 4 different quadrants, each representing a stage in a pet's development.[/p][p][/p][p][/p][p][/p][p]And as you can imagine, there will be interactable elements and a "secret" mini-game to discover... Try not to get too distracted from your run![/p][p][/p][h3]And More...[/h3][p][/p][p]That's not it of course, over the next few devlogs we will be revealing:[/p]
  • [p]The Gauntlet Game Mode[/p]
  • [p]6 Beastmaster Challenges[/p]
  • [p]A package of 30 Achievements[/p]
  • [p]Beastmaster Skins[/p][p][/p]
[p]And of course, you'll be wanting to know how you can unlock... A shiny skin for every skin in the game!?[/p][p][/p][p][/p][p]That should be plenty for this week! As mentioned, the next devlog will dive deeper into the Beastmaster and how you recruit and evolve your squad of pets! Until then...[/p][p][/p][p]Stay Talented[/p]

Talented 2 Year Sale

[p]Greetings Talented Gamers.[/p][p][/p][p]This spooky day of the year marks the 2 year anniversary of Talented's arrival on Steam. To celebrate, Talented will be on sale with our deepest discount ever of 35% off until November 7th.[/p][p][/p][p]We also have a special announcement coming later today![/p][p][/p][p][/p][p]Stay Talented[/p]

Devlog #88 - Power Hungry

[p]Greetings Talented Gamers![/p][p][/p][p]Another day, another devlog - and this week we're discussing another expansion of the core Talent Tree with some major additions to the Ability system.[/p][p][/p][p]Before that, I'm very pleased to announce that our second DLC will be announced along side the next Devlog on October 31st (which also happens to be Talented's second anniversary on Steam!)[/p][p][/p][p]As we mentioned in Devlog #85 the second DLC will introduce a new Class, new Game Mode and a new Environment - along with a bunch of Achievements to collect. We'll be discussing each of those in Devlog as we develop them, so stay tuned for that.[/p][p][/p][h3]Ability Replacement[/h3][p][/p][p]Currently, you're placed in an awkward spot when it comes to deciding which Abilities to learn. Filling up your Ability slots early gives a massive advantage, but that means you're completely locked out of future Abilities that might fit better in your build.[/p][p][/p][p]To make matters worse, if you fill up all of your Ability slots you will no longer be able to learn Abilities from Talent Packages. In extreme cases this can even make certain Talent Packages completely obsolete.[/p][p][/p][p][/p][p][/p][p]That will be a problem of the past in Update 1.3 as you'll be still be able to learn Abilities even when your slots are full. You can even replace starting Abilities, which could lead to some new, never before seen, strategies![/p][p][/p][h3]Ability Upgrades[/h3][p][/p][p]We are aware that this will likely mean more Ability nodes that you need to avoid when you don't want to pick up certain abilities. We also know that Abilities can begin to feel less and less in the late game on certain classes.[/p][p][/p][p]To help with this, after all Ability Slots are filled, a certain number of remaining Ability Talents will be replaced by Ability Upgrades (we're currently finding around 50% works best). [/p][p][/p][p][/p][p][/p][p]You can choose which Ability you'd like to upgrade and you'll be offered a choice from 3 random Upgrade Scrolls. We currently have a batch of 33 Scrolls with a variety of rarities and specialities, but we'll be keeping a close eye on how this feature is recieved and would be excited to expand it further.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Note on Alchemist: As you can imagine, Alchemist's Ability crafting system doesn't really allign with Ability Upgrades. We're aware that Ability Upgrades give other Classes significant access to additional power - so we will be giving the 3rd and 4th ingredient Abilities additional power. Look out for those in the 1.3 Release Notes![/p][p][/p][p][/p][p][/p][p]That's about it for Abilities! Next time we'll be diving into the new DLC with a Class deep dive. Looking forward to it...[/p][p][/p][p]Stay Talented[/p]

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