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Hotfix 1.2.25

Devlog #87 - Mysterious Antiquities

[p]Welcome Talented Gamers![/p][p][/p][p]We're hard at work on our second Talented DLC but we wanted to take the usual pit stop for a devlog and talk about something we've been working on that everyone can get there hands on in the 1.3 update.[/p][p][/p][p]Occasionally we get the very understandable feedback that, once all of the Abilities, Epics and Legendaries have been learnt the Talent Tree can begin to look quite bare. We have a few solutions lined up in 1.3 and we'll talk about 2 of them here![/p][p][/p][h3]Infinity Epics[/h3][p][/p][p][/p][p]We're introducing a new type of Epic Talent that will appear when the Class Specific pool is empty. These Epics can be learnt multiple times and are designed to stay relevent late into the game.[/p][p][/p][p]First up, we have old favourites D6 and The 1 Ring. Both of these remain strong by offering more power in the Common and Rare space. [/p][p][/p][p][/p][p][/p][p]That being said, we're aware that The 1 Ring's power fluctuates heavily based on what stage you learn it during a run. For that reason, we've added level scaling that should make it more useful into the mid/late game.[/p][p][/p][p]We're also adding 2 new Infinity Epics that will appear for all classes. We'll be watching feedback closely and we're happy to introduce more if this turns out to be a positive addition to your runs![/p][p][/p][p]Deck of Fortunes allows you to pinpoint the Rare Talents you like and gain multiple copies of them.[/p][p][/p][p][/p][p]Vault of Lore is perfect for those looking to zoom through the Talent Tree, collecting lots of these can lead to a sizable payout![/p][p][/p][p][/p][h3]Lost Legendaries[/h3][p][/p][p]Another quirk of Talented that gets pointed out from time to time - sometimes Legendary Talents never seem to show up on the Talent Tree even if you're certain you haven't learnt them. This problem persists no matter how many Portals you enter, and you can even eventually start to find Talent Trees with no Legendaries at all.[/p][p][/p][p][/p][p]This is caused by the rules around Legendary spawning being different to that of other Talents. Currently (in version 1.2) if a Legendary Talent appears on the tree it will never appear again, even if you don't learn it![/p][p][/p][p]We'll be changing that rule in 1.3. Now, if a Legendary appears on the tree and you don't find it, it will be returned to the pool of Legendaries that can appear when you enter a Portal. Overall this should mean you see a lot more Legendary Talents later into the run and you're likely to learn quite a few more as a consequence![/p][p][/p][p][/p][p]As we mentioned in the previous devlog, we're expecting this to be an increase in power that should help you to overcome the new Mastery Levels! But that's not all... Next time we'll be talking about some foundational changes to the Ability System that will give you even more build options...[/p][p][/p][p]Stay Talented[/p]

Devlog #86 - Path to Greatness

[p]Welcome Talented Gamers![/p][p][/p][p]It's time for another run down of what's been happening over here at TurtleFox Games in the last couple of weeks![/p][p][/p][p]Obviously, we've been hard at work on both the New Game and New DLC we announced in the last Devlog along with our Roadmap. You'll be hearing more about those in the near future, but first of all we want to talk about what's coming on the Free Update side of 1.3.[/p][p][/p][h3]More Mastery Levels[/h3][p][/p][p][/p][p][/p][p]1.3 will see the addition of another 5 Mastery Levels, allowing you to climb to the heights of Mastery 35. Just like when we added Mastery 30, we want to add to unique difficulty increases that should spice up the game for our long time players.[/p][p][/p][p][/p][p][/p][p]We're using Mastery 31 to introduce some Endless Mode elements into the base game. You'll be seeing the Rare Curses like power up Elites and even make enemies deal more damage earlier in the run.[/p][p][/p][p][/p][p][/p][p]At Mastery 32 - Glitched Elites will begin to appear, these slippery enemies will teleport when they are within a certain range from you. [/p][p][/p][p][/p][p][/p][p]A request from one of our community members was to experiment with introducing elements from Waves into Standard Runs. Obviously we want to keep the two game modes distinct, but Mastery 35 (the big one!) will do exactly that![/p][p][/p][p][/p][p][/p][p][/p][p]We'll leave the other 2 for you to discover when the update drops! We're expecting this to be our most challenging difficulty increase yet in Standard Runs. [/p][p][/p][p][/p][p]Thankfully we're introducing a new feature next Devlog that should give you even more options when constructing your build... Until then...[/p][p][/p][p]Stay Talented[/p]

Devlog #85 - Next Steps

[p]Hello Talented Gamers![/p][p][/p][p]Thank you to everyone who logged on for our 1.2 Update release, and an extra special thank you to all of our new Chinese players that are making the most of our Chinese (Simplified) localization! We've been so pleased to see the game find a new audience.[/p][p][/p][p]Now that it's been a couple of weeks since the update dropped, it's time again to talk about what's next for us at TurtleFox Games.[/p][p][/p][p][/p][h3]Update 1.3[/h3][p][/p][p]Our goal this year is to release one more update closer to the size of our 1.1 Update. This will include new features, new quality of life changes, new achievements and the bug fixing/balance improvements you've come to expect.[/p][p][/p][p]We'll be diving into what's coming with 1.3 in the next devlog, so stay tuned for more on that![/p][p][/p][h3]A New DLC[/h3][p][/p][p]We've started early design work on a second DLC that will release at the same time as the 1.3 update. Feedback was overall positive with Wave of Shadows so we'll be using that as a general guide for what to add.[/p][p][/p][p]You can expect a new Class, new Challenges, new Game Mode and a brand new Environment. Our plan is to begin with an announcement in early October and, as always, we'll be sharing updates on our design and development process and listening to player feedback along the way![/p][p][/p][h3]The Second Game[/h3][p][/p][p]If you've been following these devlogs for a while, you'll remember that just after the 1.0 release of Talented I teased that we'd begun work on a second title. That has continued and we're really happy with how it's turning out. [/p][p][/p][p]The current plan is to Announce our second game before the end of the year and to have a playable demo here on Steam early next year. Everyone here will be the first to know what it is and where you can get more information - so keep an eye on our news posts to stay up to speed with that.[/p][p][/p][p]Important Note: We are not planning on stopping Talented development to work on the second game, both will be happening side by side.[/p][p][/p][p][/p][p]That about covers it for our Roadmap from this point - we can't wait to hear what you think of everything that's planned, ever since we first released Talented on Steam this has been an amazing ride and we're thankful for the oppertunity to keep making things for you![/p][p][/p][p]Stay Talented[/p]

Talented & Dark Fairy Tale Bundle!

[p]Greetings Talented Gamers! [/p][p][/p][p]We've joined forces with BINGOBELL to bring you a sweet deal on both Talented and their Action Roguelike Dark Fairy Tale: Dreamland Survivors![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]As a big fan of Survivors-Like games I've been playing this one and I must say I appreciate how much work has gone into the Gameplay Systems and Art Style. I particularly like the Tarot Card/Fate Card Challenges, very clever design.[/p][p][/p][p]By the way! Stay tuned for our Devlog on Friday, where we'll be unveiling a brand new TurtleFox Games Roadmap for the rest of 2025 and early 2026![/p][p][/p][p]Stay Talented
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