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Devlog #89 - Taming the Wilds

[p]Welcome Back Talented Gamers![/p][p][/p][p]It's an exciting time here at TurtleFox Games as we're proud to announce our second Talented DLC - Beastmaster's Call.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]As with our first DLC, you'll have acces to a brand new class (the Beastmaster himself!), a new Game Mode and a unique environment - all with lots to unlock and discover! [/p][p][/p][p]I'll briefly run down a few of the things you can expect here but these features are very much still being worked on and you can expect deeper dives as our development continues between now and release towards the end of the year.[/p][p][/p][h3]The Beastmaster[/h3][p][/p][p][/p][p][/p][p]Equipped with a powerful crossbow - the Beastmaster can choose, care for and upgrade a team of up to 4 pets to take on the demonic hordes.[/p][p][/p][p][/p][p][/p][p]Each Pet has a unique Attack Pattern and Ability and can be evolved up to 4 times. Each evolution comes with an opertunity to upgrade the pet and craft a build unique to them.[/p][p][/p][p][/p][p][/p][p]Evolve a pet to its final form and access a rule bending Legendary Upgrade for them - we'll be diving deeper into your options in the next devlog![/p][p][/p][h3]The Training Grounds[/h3][p][/p][p][/p][p][/p][p]The Environment coming to Beastmaster's Call is our most ambitious yet... 4 different quadrants, each representing a stage in a pet's development.[/p][p][/p][p][/p][p][/p][p]And as you can imagine, there will be interactable elements and a "secret" mini-game to discover... Try not to get too distracted from your run![/p][p][/p][h3]And More...[/h3][p][/p][p]That's not it of course, over the next few devlogs we will be revealing:[/p]
  • [p]The Gauntlet Game Mode[/p]
  • [p]6 Beastmaster Challenges[/p]
  • [p]A package of 30 Achievements[/p]
  • [p]Beastmaster Skins[/p][p][/p]
[p]And of course, you'll be wanting to know how you can unlock... A shiny skin for every skin in the game!?[/p][p][/p][p][/p][p]That should be plenty for this week! As mentioned, the next devlog will dive deeper into the Beastmaster and how you recruit and evolve your squad of pets! Until then...[/p][p][/p][p]Stay Talented[/p]

Talented 2 Year Sale

[p]Greetings Talented Gamers.[/p][p][/p][p]This spooky day of the year marks the 2 year anniversary of Talented's arrival on Steam. To celebrate, Talented will be on sale with our deepest discount ever of 35% off until November 7th.[/p][p][/p][p]We also have a special announcement coming later today![/p][p][/p][p][/p][p]Stay Talented[/p]

Devlog #88 - Power Hungry

[p]Greetings Talented Gamers![/p][p][/p][p]Another day, another devlog - and this week we're discussing another expansion of the core Talent Tree with some major additions to the Ability system.[/p][p][/p][p]Before that, I'm very pleased to announce that our second DLC will be announced along side the next Devlog on October 31st (which also happens to be Talented's second anniversary on Steam!)[/p][p][/p][p]As we mentioned in Devlog #85 the second DLC will introduce a new Class, new Game Mode and a new Environment - along with a bunch of Achievements to collect. We'll be discussing each of those in Devlog as we develop them, so stay tuned for that.[/p][p][/p][h3]Ability Replacement[/h3][p][/p][p]Currently, you're placed in an awkward spot when it comes to deciding which Abilities to learn. Filling up your Ability slots early gives a massive advantage, but that means you're completely locked out of future Abilities that might fit better in your build.[/p][p][/p][p]To make matters worse, if you fill up all of your Ability slots you will no longer be able to learn Abilities from Talent Packages. In extreme cases this can even make certain Talent Packages completely obsolete.[/p][p][/p][p][/p][p][/p][p]That will be a problem of the past in Update 1.3 as you'll be still be able to learn Abilities even when your slots are full. You can even replace starting Abilities, which could lead to some new, never before seen, strategies![/p][p][/p][h3]Ability Upgrades[/h3][p][/p][p]We are aware that this will likely mean more Ability nodes that you need to avoid when you don't want to pick up certain abilities. We also know that Abilities can begin to feel less and less in the late game on certain classes.[/p][p][/p][p]To help with this, after all Ability Slots are filled, a certain number of remaining Ability Talents will be replaced by Ability Upgrades (we're currently finding around 50% works best). [/p][p][/p][p][/p][p][/p][p]You can choose which Ability you'd like to upgrade and you'll be offered a choice from 3 random Upgrade Scrolls. We currently have a batch of 33 Scrolls with a variety of rarities and specialities, but we'll be keeping a close eye on how this feature is recieved and would be excited to expand it further.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Note on Alchemist: As you can imagine, Alchemist's Ability crafting system doesn't really allign with Ability Upgrades. We're aware that Ability Upgrades give other Classes significant access to additional power - so we will be giving the 3rd and 4th ingredient Abilities additional power. Look out for those in the 1.3 Release Notes![/p][p][/p][p][/p][p][/p][p]That's about it for Abilities! Next time we'll be diving into the new DLC with a Class deep dive. Looking forward to it...[/p][p][/p][p]Stay Talented[/p]

Hotfix 1.2.25

Devlog #87 - Mysterious Antiquities

[p]Welcome Talented Gamers![/p][p][/p][p]We're hard at work on our second Talented DLC but we wanted to take the usual pit stop for a devlog and talk about something we've been working on that everyone can get there hands on in the 1.3 update.[/p][p][/p][p]Occasionally we get the very understandable feedback that, once all of the Abilities, Epics and Legendaries have been learnt the Talent Tree can begin to look quite bare. We have a few solutions lined up in 1.3 and we'll talk about 2 of them here![/p][p][/p][h3]Infinity Epics[/h3][p][/p][p][/p][p]We're introducing a new type of Epic Talent that will appear when the Class Specific pool is empty. These Epics can be learnt multiple times and are designed to stay relevent late into the game.[/p][p][/p][p]First up, we have old favourites D6 and The 1 Ring. Both of these remain strong by offering more power in the Common and Rare space. [/p][p][/p][p][/p][p][/p][p]That being said, we're aware that The 1 Ring's power fluctuates heavily based on what stage you learn it during a run. For that reason, we've added level scaling that should make it more useful into the mid/late game.[/p][p][/p][p]We're also adding 2 new Infinity Epics that will appear for all classes. We'll be watching feedback closely and we're happy to introduce more if this turns out to be a positive addition to your runs![/p][p][/p][p]Deck of Fortunes allows you to pinpoint the Rare Talents you like and gain multiple copies of them.[/p][p][/p][p][/p][p]Vault of Lore is perfect for those looking to zoom through the Talent Tree, collecting lots of these can lead to a sizable payout![/p][p][/p][p][/p][h3]Lost Legendaries[/h3][p][/p][p]Another quirk of Talented that gets pointed out from time to time - sometimes Legendary Talents never seem to show up on the Talent Tree even if you're certain you haven't learnt them. This problem persists no matter how many Portals you enter, and you can even eventually start to find Talent Trees with no Legendaries at all.[/p][p][/p][p][/p][p]This is caused by the rules around Legendary spawning being different to that of other Talents. Currently (in version 1.2) if a Legendary Talent appears on the tree it will never appear again, even if you don't learn it![/p][p][/p][p]We'll be changing that rule in 1.3. Now, if a Legendary appears on the tree and you don't find it, it will be returned to the pool of Legendaries that can appear when you enter a Portal. Overall this should mean you see a lot more Legendary Talents later into the run and you're likely to learn quite a few more as a consequence![/p][p][/p][p][/p][p]As we mentioned in the previous devlog, we're expecting this to be an increase in power that should help you to overcome the new Mastery Levels! But that's not all... Next time we'll be talking about some foundational changes to the Ability System that will give you even more build options...[/p][p][/p][p]Stay Talented[/p]