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Devlog #54 - Brewski

Greetings Talented Potion Crafters!

It's another week of Alchemist reveals this time! As always we'll be holding back some of unique features of the new Class to give you some surprises when the update drops - but there's more than enough to fill a devlog and do that, so let's move!

Back to Basics

As mentioned last week, the Alchemist's Basic Attack is not their strong suit. That being said it does have a unique home in the Talented Combat System as the only Basic Attack with piercing from the start of the run.



Although you can make use of the piercing to clear low health enemies in the early waves, it only deals 3 Damage and there won't be any ways of increasing that damage - so don't rely on it too much!

Side Hustles

The headline of the Alchemist is certainly the Potion Crafting system, but they will also be dropping with a full suit of Base and Core Talents including 5 Legendaries!



Sigil Talents give you a chance to fill lanes with powerful Runes that can both deal large amounts of damage and apply Status Effects. The only problem is you'll need to trigger them yourself by hitting them with an ability!



We'll be calling back to some of our classic Talented Talents with Alchemist.



Not only will they have access to Ability Power, but the Loot Mechanic from Archer will be making a return. Also.. A new twist on the fan favourite Magical Hat



More Fire Power!

Of course it wouldn't be an Alchemist reveal without more talk on Potion Crafting!



Lances are a brand new style of Ability that can be crafted. Add an ingredient to Bloodthistle and you'll get one of these bad boys to hurl at your enemies.



Although.. why stop at one when you could add Mageleaf...





I think I've spilled enough of our Potion Master's secrets for one week! It'll be onwards to something much more sinister next time... The first new Enemies since our Steam release... If you listen closely you can already hear one of them squelching...

Stay Talented

Patch 0.12.39

Some balance changes and bug fixes for the 0.12 version of the game while everyone waits for Alchemist!

Bugs
  • Fixed an issue where Good Boy's maximum Ghost Puppies wouldn't reset after Night 20 and so the full number wouldn't be usable in the Eternal Nightmare
  • Fixed an issue where Meteor wouldn't appear when used in the top and bottom lanes
  • Eternal Nightmare now saves progress every 5 seconds so survival times are recorded even when crashes occur
  • Warrior's throwing weapon's no longer spawn at a higher position as the Warrior's Size increases
  • Hold Your Ground now correctly gives 100% Parry Chance and no longer causes Parry Chance to reduce below 0%
General
  • Critical Timing now has a 0.5 second internal cooldown
Archer
  • All Traps now spawn closer to the Archer and Barrier spawns further away meaning that Traps always spawn behind Barriers
  • Quick Fire now enhances 7 attacks (up from 5)
  • Deadly Aim now increases Critical Strike chance by 20% (up from 10%)
  • Whiplash now increases Knockback by 0.5 (up from 0.25)
Wizard
  • Efficacy now increases Experience Gain by 20% (up from 15%)
  • Crystal Orbs now increases Experience Gain by 20% (up from 15%)
  • Simple Interest now requires 1 Unspent Talent Point (down from 2)
  • Glacial Orbs has been renamed to Frosty Orbs
  • Frosty Orbs is now an Epic Talent (down from Legendary)
  • Frosty Orbs now creates 3 Orbs (down from 4)
  • Blazing Orbs is now a Legendary (up from Epic)
  • Blazing Orbs now creates 4 Orbs (up from 2)
  • Earthen Orbs now creates 3 Orbs (up from 2)
  • Frost Nova's range has been decreased to match that of Blast Nova
  • Frost Nova now deals 3 damage (up from 2)
Warrior
  • Largening Size Increased is now 8% (down from 10%)
  • Lethal Combo now grants 8% Critical Strike Chance (up from 7%)
  • Defiant Stance threshold reduced to 25% Health Points (down from 50%)
  • Defiant Stance now increases Parry Chance by 10% (up from 5%)
  • Blood Pact health sacrifice increased to 15 Health Points (up from 10)
  • Blood Pact now grants 1 Attack Damage until the end of the Night
Summoner
  • Good Boy's Mana Cost has been increased to 20 (up from 10)
  • Mind Rend now grants 20% additional Experience Gain (down from 25%)
  • Vicious Sacrifice now has a 4% chance to proc (down from 5%)
  • Spike Shells now has a 10% chance to proc (up from 8%)
Bandit
  • Excavate now activates after a 2 second delay (down from 3 seconds)
  • Powder Keg now deals 6 damage (up from 3)
  • Quickdraw now increases Attack Speed by 60% (up from 50%)
  • Make it Rain now costs 8 Gold (down from 10 Gold)


Stay Talented

Devlog #53 - Bubble Bubble

Greetings Talented Gamers!

Do I have some big news for you! Talented is getting it's 6th and final class in our next update and there's a LOT to talk about!

Introducing The Alchemist!



Your goal as the Alchemist is to gather a variety of Ingredients that you can mix together using his unique Ability Crafting system to create the most powerful Abilities Talented has ever seen.

But... Beware... Potion Abilities have a limited number of uses and, unlike Archer, when you use all of your Charges the Ability is gone forever.

Couple that with his fairly lackluster basic attack and you've got a resource juggling challenge to contend with at the same time - this should shape up to being Talented's most challenging class yet.

Wait.. Ability Crafting?

That's right! You can combine up to 4 ingredients in any order to make one of over 250 combinations!



The first Ingredient determines the Style of the Ability. For example Cinderoot can be used to make Nova Abilities that clear a large area of the screen of enemies, whereas Mageleaf will fire out a low cooldown Bolt.



The second ingredient determines the Element of the Ability. Would you prefer a [Blaze Nova] or an [Ice Nova]? Adding Cinderoot or Bubblebloom into the mix will allow you to decide that!



The third and fourth ingredients add additional bonus effects onto the potion such as a chance for a second activation or applying a status effect to all enemies hit



Which combinations are the strongest? We'll leave that for you to discover!

But how do I get Ingredients?

Good question! You'll find two Common Talents on the Alchemist Talent Tree called [Forage] and [Cultivate]. Both will allow you to choose one of two ingredients to add to your stash.



Once you've got everything you need you can find an [Alchemy] Talent and get crafting! And of course there will be other ways to get more ingredients too. For example:





That about wraps it up for this week, there will be a lot more to share about the suit of Talents Alchemist will be receiving next devlog. (he'll be getting the full Core Talent and Base Talent treatment for 0.13). We'd love to hear your feedback on all of this over on our Discord. Until then...

Stay Talented

A New Way to Support Us

We're super excited to announce that we now have a Patreon page!

Since we first launched Talented, we've had requests that people would like to support us in continuing to make games. For those that are new here, or simply haven't ventured to Discord, we are a small team of 5 people that make games as a passion in our free time.

Supporting us through Patreon will not only allow us to keep the price of our games accessibe to as many people as possible, but it will give you even more say in how we develop our games and the features we add.

Patreon tiers will offer exclusive access to in progress work updates, seperate supporter channels and community voting power on Discord.

You can check out our page here

Stay Talented!

Devlog #52 - Let 'em Cook

Hello Talented Gamers!

We hope you're enjoying all of the new content in the 0.12 update! Thank you to everyone who's tried it out so far, we've had so much useful feedback and we're already adjusting our plans for next update to make sure we're building the game you guys want to play!

Now it's time to get into what's coming in the next Major Talented Update.

The Final Class

Here at last, it's the 6th and final Talented Class - coming with a completely unique mechanics that we think will set him apart from anything else Talented has ever seen. Better yet they'll be coming with 3 Challenges, which means 2 new Skins right out of the gate!



Next Devlog will be a full rundown of what you can expect, until then you'll just have to speculate on what we're Brewing.

Bad Guys

It's been a while since we've dropped new enemies, so we'll be spicing your runs up with a set of 3 new baddies to take down.

There will be an Easy (Spawns Night 2/5), Medium (Spawns Night 10) and Hard (Spawns Night 15), so we hope there will be something new to fight at all stages of play.



Better yet, we'll be adding 2 new Elite Traits into the mix, spooky stuff!

Minor Features

We'll be announcing a slightly different approach to Minor Features soon, but you can certainly expect some smaller features to chew on.



Of course the update will come with the usual 20 Achievements, Bug Fixes, Balance Changes and Quality of Life features - so look forward to that. Can't wait to dig into all of this with you guys, and remember to keep that feedback coming over on our Discord.

Stay Talented