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Devlog #82 - Beyond Legendary

[p]Welcome Back Talented Gamers![/p][p][/p][p]It's time for another update on our 1.2 progress! This week we'll be breaking through the ceiling with a brand new Rarity of Talents![/p][p][/p][h3]Mythic Talents![/h3][p][/p][p][/p][p][/p][p]These top of the line upgrades are intended to be our most impactful yet. Each one will add a brand new mechanic to their class that has both immediate impact and can be a build around under the right circumstances.[/p][p][/p][p]They come with everything you'd expect, a unique look on the tree, and brand new jingle for when you learn them - and our very first Colour Talent Icons![/p][p][/p][p]We'll be starting by adding one Mythic per Class but, if you guys like them, we'll continue to add more as development goes on! So let's reveal a few for our original classes![/p][p][/p][p][/p][p][/p][p]With Supply Drop, Archer will be getting regular supply crates containing XP, loot and other useful objects from across the game.[/p][p][/p][p][/p][p][/p][p]You can increase the rate of Supply Crates by discovering Talent Packages so all of that bonus XP can go to good use![/p][p][/p][p][/p][p][/p][p]As Wizard you can max out your build with the most powerful Orb of all - better yet as you discover more Talent Packages it will create Novas more and more often![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]...and Warrior will be getting his most powerful Throwing Weapon Talent yet! As you'd expect, these Medals will be doing huge amounts of damage even without synergies - but if you can find ways to increase the Combo Meter even further than usual you might even break the record for highest damage dealt![/p][p][/p][p][/p][p][/p][p]As powerful as these Talents are, they won't be guarenteed to appear in every run. We're currently experimenting with around a 1/3 change per Talent Tree - which should make them more obtainable on our Portal hopping Classes but a little more of a high roll on classes like Warrior and Bandit.[/p][p][/p][p][/p][p][/p][p]As for the rest of the Mythic Talents, we'll be keeping those to ourselves until the update drops. Next Devlog, we'll be talking about some of the Quality of Life changes coming in 1.2. Until next time...[/p][p][/p][p]Stay Talented[/p]

Hotfix 1.1.83

  • Enemy Knockback resistance per Wave reduced by 50% when playing Summoner in Waves Mode
  • Fixed a bug where enemy Gravestones would sometimes spawn out of range of the Warrior
  • Reduced Enemy Spawn Invincibility in Waves Mode to 0.1 seconds (down from 0.25s)

Hotfix 1.1.82

  • Summoner has twice their usual Knockback Power in Waves Mode
  • Reduced the speed of Omegoos added by the Revenge Enemy Wave
  • Reduced the Health Points of enemies in the Adventurers Enemy Wave
  • Reduced the Health Points of enemies in the One For All Enemy Wave
  • Reduced the Health Points of enemies in the Bzzz Enemy Wave
  • Afterlife 2 now adds 2 Gravestones (down from 3)

Devlog #81 - Hue Knew?

[p]Hello Talented Gamers![/p][p][/p][p]This week we'll be diving into what you can expect in the 1.2 update coming soon.[/p][p][/p][h3]Localisation Begins![/h3][p][/p][p]With over 23,000 words, it's no surprise that we've had a ton of requests for localisation for Talented. I'm sure you can understand that it's both a time consuming and expensive process - so we're rolling it out slowly so we can gauge continued interest and spot any missing translations/bugs as we go![/p][p][/p][p]1.2 will introduce our very first language (and by far our most requested)... Chinese (Simplified)[/p][p][/p][p]We understand how important being able to read our Talent, Ability and Enemy descriptions in your own language can be, especially when things get complicated - so we're looking to add additional language options as soon as we can.[/p][p][/p][h3]Chromoprisms[/h3][p][/p][p][/p][p]Another common request is the ability to change the colour palette of Talented. Those of you that checked out the Wave of Shadows DLC may have seen that the Ninja's Singularity Ability did exactly that - and with that test complete we're happy rolling out Chromoprisms as a core feature![/p][p][/p][p][/p][p][/p][p]Each Class will have an unlockable colour scheme for winning a run on Mastery 10. That means many of our veteran players will have instant access to 7 colour schemes![/p][p][/p][p]As with everything else we'll be looking to expand this feature as development continues![/p][p][/p][h3]And More...[/h3][p][/p][p]We'll be diving into these features in the coming devlogs but you can look forward to:[/p]
  • [p]Mythic Talents - A new tier of Talent that adds a new unique feature to the class when purchased.[/p]
  • [p]Factory Secret - With the positive response the secret of Nightshade Grove recieved we though it was only fair that we added one to our Build-A-Beast Factory too![/p]
  • [p]New Achievements - We're adding a few simple Achievements to support our new features in this update[/p]
  • [p]Bug Fixes/Balance/QoL - As always![/p]
[p][/p][p][/p][p]Hopefully that's a fair bit to look forward to! [/p][p][/p][p]As we mentioned in the previous devlog, this is a smaller update - so you can expect it a bit sooner than 1.1 and then we'll be talking about what's next for our next content addition.[/p][p][/p][p]Next week we'll be talking Mythic Talents! Until then...[/p][p][/p][p]Stay Talented[/p]

[SUMMER SALE] Talented is now 25% Off!

[h2]As part of the Steam Summer Sale - Talented is now 25% off from June 26th until July 10th[/h2][p]

[/p][p]Tomorrow we'll be dropping a devlog with some information on what's coming in the 1.2 free update. So stay tuned for that and...[/p][p]
Stay Talented[/p]