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Talented News

Beastmaster's Call Trailer

[p]Hello Talented Games! [/p][p][/p][p]The Trailer for our second DLC - Beastmaster's Call has just dropped. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]You can Wishlist Beastmaster's here: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We're looking forward to what everyone think of Beastmaster and new Gauntlet Mode next Friday! Until then...[/p][p][/p][p]Stay Talented[/p]

Devlog #95 - On The Horizon

[p]Hello Talented Gamers![/p][p][/p][p]Just one more week to go until the Beastmaster's Call DLC drops along with the 1.3 update. Things are shaping up really well and we can't wait to see what everyone thinks of Mastery 35, Ability Upgrades, Beastmaster and Gauntlet Mode![/p][p][/p][p]If you want to be 100% up to date on the launch of Beastmaster's Call you can Wishlist it here...[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]As with all of our major updates we've taken this opportunity to fix bugs, add some quality of life features and introduce a couple of key balance changes. This week we're going to take a look at some of those...[/p][p][/p][h3]Quality of Life[/h3][p][/p][p]First up, one of our most requested features since adding endless modes - you can now increase the Game Speed to 1.2, 1.5 and 2.0 in Endless Mode and Eternal Nightmare![/p][p][/p][p][/p][p][/p][p]Originally these settings were disabled for performance reasons, but with all of the performance improvements that have occured since 1.0 I felt like it was the right time to re-test. There weren't any obvious issues so we're trying it out for 1.3. [/p][p][/p][p]Note: It may be worth being cautious of crashes on lower spec machines and using the appropriate Graphics Settings.[/p][p][/p][p][/p][p][/p][p]Next up, you're now able to skip the post game results animation by pressing Escape (or the B Button on Gamepad). We know this can be particularly tedious, especially when you're already max level on a class - so we've put a stop to it![/p][p][/p][p][/p][p][/p][p]Damage numbers will now change colour if they come from a Status Effect - making it clearer what is contributing towards that key boss takedown in your runs.[/p][p][/p][p][/p][p][/p][p]And finally, we've added a simple Talented themed cursor that blends much better with our art style than the default OS one.[/p][p][/p][h3]Balance[/h3][p][/p][p][/p][p][/p][p]Although we spend a considerable amount doing post release balance for Waves Mode, it's become clear over time that Summoner is still struggling and often needs specific setups to succeed at the higher difficulties. [/p][p][/p][p]For this reason we're introducing a handful of Waves Mode specific buffs to help anyone who is still persuing those final Achievements or Summoner mains that feel left behind.
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  • [p]Summoner gains 25% additional Magic Point Regeneration Rate in Waves Mode[/p]
  • [p]Summoner gains 15% additional Summon Speed in Waves Mode[/p]
  • [p]Summoner gains 5 additional Maximum Health Points in Waves Mode[/p]
  • [p]Summoner gains 10 additional Maximum Magic Points in Waves Mode[/p]
[p][/p][p]We've also heard your frustration with the Icky Wave, so that will now only spawn 4 Flies in each lane (down from 6). We'll continue to monitor feedback during our post-release support for 1.3 and will make adjustments as necessary.[/p][p][/p][p][/p][p][/p][p]Next up, when we introduced the new Ability Upgrade system we mentioned that Alchemist would be getting some compensation buffs as he couldn't access Ability Upgrades. [/p][p][/p][p]We've chosen to increase the power added by the 3rd and 4th ingredients added to potions as these most closely resemble the mid/late game power added to the other classes by the new ability system. These changes might only make sense to those fully familiar with Alchemist, but rest assured if you're making a 4 ingredient potion you're almost certainly going to feel stronger than you did in 1.2.[/p][p][/p]
  • [p]Conservation (4th ingredient Bubblebloom) now grants 100% additional Charges (up from 50%)[/p]
  • [p]Focus (4th ingredient Mageleaf) now grants 75% cooldown reduction (up from 50%)[/p]
  • [p]Potency (4th ingredient Cinderoot) now grants 100% additional damage (up from 50%)[/p]
  • [p]Expanding (3rd ingredient Mageleaf) now has a 60% chance to trigger a second activation (up from 50%)[/p]
  • [p]Volatile (3rd ingredient Cinderoot) now grants 75% Critical Strike Chance (up from 50%)[/p]
  • [p]Rending (3rd ingredient Bloodthistle) and Demise (4th ingredient Bloodthistle) have had their effects swapped. [/p]
  • [p]Rending now causes the ability to apply Decay and Demise now increases experience granted by enemies killed with the potion by 75% (this is increased from 50% when it was Rending's effect)[/p]
[p][/p][p][/p][p][/p][p]And there you have it, the next you'll hear from us will be the release notes! As always we'll be watching the Discord, Steam Discussion Forums and Reviews for feedback and hotfixing the game where needed. Best of luck with your runs next week and...[/p][p][/p][p]Stay Talented[/p]

Beastmaster's Call DLC and Update 1.3 coming January 30th

[p]Hello Talented Games![/p][p]
The news you've been waiting for is finally here, both Beastmaster's Call and the 1.3 Update will be dropping at the end of this month. [/p][p][/p][p]You can Wishlist Beastmaster's Call here: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We'll have one more Devlog coming next Friday, a trailer for Beastmaster's Call and then it'll be heads down until we launch! [/p][p][/p][p]Stay Talented[/p]

Devlog #94 - Training Montage

[p]Hello Talented Gamers![/p][p][/p][p]Happy New Year from everyone in the TurtleFox Team! We're moving closer to the release of Talented's second DLC - Beastmaster's Call. For anyone who hasn't already, you can wishlist it here to ensure you don't miss the release![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]In this devlog we'll be revealing the Environment for Beastmaster's Call and highlighting a few of the new Achievements. So let's dive in...[/p][p][/p][h3]The Training Grounds[/h3][p][/p][p][/p][p]Another DLC means another change of scenery for your Talented runs. This one explores the training facility of the Beastmaster including areas for egg incubation, playtime, nap time and combat.[/p][p][/p][p][/p][p][/p][p]It's not all fun and games though, the Training Grounds is overun by pesky (and adorable) critters.[/p][p][/p][p][/p][p][/p][p]They could hold the key to unlocking the Shiny version of the original Beastmaster Skin...[/p][p][/p][h3]Achievements[/h3][p][/p][p]The DLC will also contain a suite of 30 new Achievements to unlock. To collect the full set you'll need to do everything from complete Gauntlet Mode on the hardest difficulty to give a hungry pet its much needed meal.[/p][p][/p][p][/p][p]Will you be among the first to conquer Beastmaster's Call?[/p][p][/p][p][/p][p][/p][p]We are now content complete for the 1.3 update and Beastmaster's Call! We'll now spend some time improving what we have, fixing bugs, balancing and introducing Quality of Life features, some of which we will reveal in the next devlog.[/p][p][/p][p]Stay Talented[/p]

Devlog #93 - Trials

[p]Welcome Talented Gamers![/p][p][/p][p]It's time for the final devlog of 2025! We're looking forward to everything coming next year, starting with the release of the Beastmaster's Call DLC![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Now let's take a look at some Beastmaster Challenges![/p][p][/p][h3]Challenge Yourself[/h3][p][/p][p]As with Ninja, we'll be introducing a variety of 6 different challenges with Mastery 5, 15 and 25 each unlocking 2.[/p][p][/p][p][/p][p][/p][p]Unhatched will task you with defending Pet Eggs until the end of a run - protect one and you'll unlock the Beastmaster's Egg skin. Protect all 4 and you'll unlock a special Achievement![/p][p][/p][p][/p][p][/p][p]Threat: Glazemite is Beastmaster's boss challenge. Unlike previous boss fight, the Beastmaster will need to take down one of his own pets turned evil. Completing it will unlock the \[Glazemite's Feast] Legendary Talent, allowing it to appear in future runs.[/p][p][/p][p][/p][p][/p][p][/p][p]Always a popular addition, Hop to the Top is our Talent Tree Challenge for Beastmaster. In this unique trial you will need to explore a dungeon, making your way to the escape portal at the top. You'll be avoiding traps and collecting gold to spend on consumables in the shop to help you survive longer![/p][p][/p][p]Escaping the dungeon will reward you with the Bunny Skin.[/p][p][/p][p][/p][p][/p][p]And of course, as with the other Challenge Skins - completing Gauntlet floors as Beastmaster will allow you to unlock their shiny version.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]And there we have it... We're looking forward to talking more about both Talented and our second game in 2026! Until then...[/p][p][/p][p]Happy Holidays and Stay Talented[/p]