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Azoove News

1.0.2 - Bugfixes and a little change

Feedback demanding rest days give inspiration to everyone in the party has been heard, and it is now the case!

[h2]Bugs[/h2]
Fixed a bug where reaching the last day with exactly enough rations will lock the game.

(Attempted to) fix a rare bug where network desync causes a card from a previous action play instead of the intended card. The applied fix should prevent this, but if you encounter such bug, please report it and send logs so we can actually fix it. This bug is unlikely to happen under normal networking conditions, in our opinion.

[h2]Balance[/h2]
We're monitoring reports about players struggling with 4 players mode due to excessive difficulty. Your opinion is valuable - let us know.

And as always, stay hydrated.

1.0.1 - Bugfixes

You must fix a bug or two the day of launch, don't you?

Fixed bug where non-host lobby participants could kick other participants (including the host)
Fixed bug where a trinket text would wrap awkwardly
Fixed bug where some audio layers would not play properly

We're excited to hear about your experiences with Azoove, please join the Discord and post your end game screenshots, if you wish to brag!

1.0 Release + Patch notes + Discount!

At long last, we are delighted to welcome you to Azoove's final vision, realized.
Thank you for sticking with us during Early Access!
There will be more updates, bringing additional features we want to add in the future.

4 players

And 3 as well

Play with 3 or 4 people!
Bring your friend group, your family and even a double date to the Azoove experience.

[h3]New Rules[/h3]
These rules are specifically relevant to 3 and 4 players:

Rations are doubled! You consume 1 ration PER HERO per turn, which enables smooth scaling into 3/4 players. Since everything in 2 players was doubled, it plays exactly the same. You will not have an odd number of rations in 2 player.

Targeting: All is now Both. For 2 players, it just targets both. For 3-4, you must choose one target, and one target must be yourself

[h2]Spoilers: unique 3-4 player mechanics for people who want to discover them on their own[/h2]

Misfortunes only apply to two players, the rest draw Mishaps.
Misfortunes that have both effects target players who did not draw Mishaps, and choice effects only let these two players volunteer.

Mishaps: new deck of 12 mini Misfortunes that piles on random issues to mitigate. This only starts on day 2, to accommodate the tutorial flow and difficulty curve.

Clockwise: pass cards clockwise, receiving cards and Inspiration from a different player than the one you send cards to


New Lobby
Quick anecdote: with the old lobby, if 4 people join, no one could ever switch characters!

[h3]What changed?[/h3]
Lobby now shows heroes and players separately.

Hero powers no longer show in lobby, but can be checked in the Equipment menu, for trinket selection. This is to avoid new players getting confused by the hero powers.

Hero strengths and weaknesses instead are shown in lobby, but only for players who already played the game. We think people speculating about characters before having played at all is unhelpful.

Hero Bios now show up instead on character selection. We think choosing characters based on their narrative background is best for first time players.

Hosts can now kick human players.

Buttons to choose a random hero, to unselect a hero and to pick a random hero that will only be selected on game start were added to lobby.

Host can now see which players are ready.
Players can now see who is the host.

[3-4 players] Lobby Hosts can now reorder players to determine the order in which cards are passed between them

[h2]Starting Conditions[/h2]
Preparation:
Changed available resource ranges:
Rations changed from 3/4/5/6 to 6/8/10/12 to account for doubling the rations.
Bless changed from 0-2 to 0-1 (starting with 2 blesses is too powerful).

Added buttons to empty, fully hill the preparation..
Added button to set Preparation to a challenging value based on the set Spite level..

Spite:
1: [3-4 players] Mishaps now start day 1 instead of day 2
3: Navigation Anxiety: now gives +1 Stress for EACH HERO (impacts 2 players as well)
9: Fiendish Sabotage now removes 1 Ration PER HERO
10: Replaced with Fiendish difficulty, which adds a final, most terrifying stage to the Misfortunes.

[h2]Trinkets[/h2]
To avoid this list becoming even larger, there is no complete details of trinket changes. Instead, a summary:
Lodestone Charm: nerfed to -1 Stress instead of -2
Veteran's Belt: reworked
Cardsharp's Deck: [renamed from Homeland Heirloom]: slightly buffed
Tactician's Text: buffed to +4 Inspiration instead of 3
Nightwatch Lantern: reworked

[h3]5 new Trinkets added![/h3]
If you farmed all the achievements, you already have them unlocked!

You may only pick each trinket once across an adventuring group now. This does not apply to the Boots.

Biomes

Misfortunes now are divided into 3 biomes: Dunes, Mesas, Chasms

[h2]Each Biome has its own background Art and Music[/h2]
The hero you are playing also contributes their personal touch on the music playing.
Spot rare and common animal friends in the backgrounds!

Sound

While on the topic, sound effects have been improved to be more streamlined, match better animation times and express heroes' actions

Tutorial

The new tutorial also explains 3-4 player rules when playing 3-4 players.
Added a special pop-up to explain 3-4 player rules for players who played 2 players first, even if the tutorial is disabled.

UI improvements


[h3]New icons for: Misfortune, Spite, Inspiration[/h3]

[h3]Looks[/h3]
The tutorial and tooltips were updated with new, shorter texts.
Settings button returned to the top right, and now looks much prettier.
Moved around icons on the hero tray to better use screen space.
Added hoverable icons that show what Opportunity was played by each hero, even after they resolved.
[3-4 players] Added hoverable icons that show Mishaps drawn by that player, and which heroes are involved in the current Misfortune
Holding down the "more info" button now cycles through the played opportunities, as a replacement for controller players for the hoverable icon.
Opportunity Cards now smoothly animate across and not longer are as jumpy.
Updated backgrounds to work well in resolutions between 16:10 (steam deck) and 32:9 (ultra wide).

[h3]Functional[/h3]
Targeting UI now has buttons in the middle of the screen to make selection easier, especially with controller. This is in addition to the good old click on portrait.

All opportunities will now flip over before starting to resolve them one by one, such that targeting people can take other upcoming effects into their choice, and discussion can be had with all information available to everyone.

The End Game UI now has a button for the host to requeue a new lobby straight away. This enables a button for the rest of the players to join that lobby without having to open the steam overlay or type in a code.

Added confirmation dialogs for some lobby actions for clarity when other players cause changes such as disbanding a lobby.

Misfortunes
Changes related to the doubling of Rations omitted here
Normal difficulty Misfortunes, which you are guaranteed to see day 1 for a new player now all have 3 opportunities.

Baffling Banshee: reworked from [1 Stress 1 Despair -2 Ration -1 Orientation to [2 Stress -2 Ration -2 Orientation +2 Inspiration]
Crying Critter: reworked from [4 Stress 2 Despair -2 Ration 6 Inspire] to [10 Stress 1 Despair 4 Inspire]

Bugs

We call them features food. Toucans eat bugs.
But seriously: if you find any, please report them using the in game button!

Looking forward

A few significant features are still missing. Another major update is expected in Q3 for these features, the most important of which is Localization. We will make a post when we know the timeline and language set we will be able to localize the game to.

Stay Hydrated (+2 Rations)

Azoove on the Steam Deck

This isn’t new, but we wanted to make it official, Azoove fully supports controllers and runs smoothly on the Steam Deck. This post is simply to confirm compatibility and will be linked on our store page.

You can play either with:
- Controller mode: Navigate with the D-Pad and use A/B to select or cancel.
- Touchscreen mode
- Trackpad as a mouse, just like on PC.

We've designed the default Steam Input layout for the best possible experience on the Deck but we’re always open to feedback! Let us know if you have suggestions for improvements or alternative layouts, especially for accessibility needs.

One more note: Steam Deck support is part of our broader goal to encourage in-person play. Azoove shines when players are face-to-face—the added layer of expression brings the social dynamic to life.

Azoove's 1.0 release is coming up May 1st! We are so excited.

Azoove 1.0 releases May 1st!

Azoove is about to be complete, and we are excited to unleash the chaos of 3 and 4 players.

Follow the Discord for dev-updates and sneak peek at upcoming features!

Stay Hydrated!