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Azoove News

May Early Access Update: Personalized Opportunities

[h3]Greetings, travelers![/h3]
Thank you to all who have been traversing Azoove so far.
As always, your feedback on the Discord server is greatly appreciated!

[h2]Change list[/h2]

[h3]Opportunities[/h3]
Opportunity decks used to be 20 pairs of common cards and 10 rare cards.
Now, each Hero has 35 common cards and 15 unique cards that are only present in that hero's deck.
An increase from 30 to 95 unique opportunity cards.
Heroes now have colored icons, and their unique Opportunities display that icon in the top-right corner.

[h3]Spite[/h3]
Spite 2: Changed from 3 useless Opportunities to "Gain 1 Stress when losing an Orientation you did not have"
Spite 3: The Restless Rests Disaster changed to no longer give +1 Despair

[h3]Disasters[/h3]
Sudden Sandstorm: Changed from 7 Stress to 6 Stress, -3 Orientation stays the same
Flash Flood: changed from 2 Opportunities to 3

[h2]What's Next[/h2]

[h3]Disasters[/h3]
There are 10 new disasters that are coming in the next few months to torment you on your desert journey.

[h3]Lore[/h3]
Heroes' feelings matter. In the next update, they will express their feelings and let you know a bit more about themselves

[h3]Tutorial[/h3]
Your feedback is heard - an updated tutorial is also on its way.

[h2]Board game[/h2]
Lastly, Azoove, the board game, is now under development! Stay tuned.


[h3]As always, your feedback is greatly appreciated. Thank you for playing! You are why we make games.[/h3]

Minor patch 0.7.5 - Quality of life

[h3]This patch has a few minor changes to improve some quality of life:[/h3]

- When Opportunities resolve, both opportunities are shown in parallel and linger longer for better clarity
- AI will no longer use ration decreasing Opportunities when at 0 rations, potentially ending a run
- Fixed raycast issue making some areas of cards not clickable

- Spite 4: Fear of Starvation no longer adds a despair on the last day, preventing a feel-bad moment of getting a rest day from having low rations despite having enough to reach Miz'rak

- Hearts pulse when low health heartbeat sound is played
- Tendrils indicating rest days pulse when about to rest
- Sorting order of one of the food crates fixed to be inside the cart


The next patch should include some balance tweaks, if you have any balance input let us know on the Discord

[h2]Thank you all for playing![/h2]

New co-op card game mixes roguelike deckbuilding with brutal survival

Take the best roguelike deckbuilders such as Slay the Spire, Wildfrost, and recent hits Cobalt Core and Balatro, and combine them with the brutal survival elements of The Long Dark, Frostpunk 2, or Enshrouded, and you have new co-op card game Azoove. Just released on Steam, this new roguelike game from developer Timeless Toucan brings a unique twist to the format with periodic co-op that sees you routinely cut off completely from your allies, leaving you to work independently until you can regroup.


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Demo Update: Tutorial

Play the demo now before Early Access goes live April 3rd, when the demo will no longer be available,
and remember to Wishlist Azoove if you haven't already

There were also a few minor bug fixes!

Azoove Community Playtest WITH PRIZES!

Hello all! With Azoove socials now live, we are launching with a cool event. We are looking for adventurers to venture into the desert of playtesting so we can get feedback on the game.

All that submit the feedback form will be entered for a chance to win TWO copies of Azoove to play with a friend on release.

To sign up:
Step 1: Fill out this sign up form: https://forms.gle/4o8GzzmhmDk7DT1e6
Step 2: Join the discord and we will send you a Steam key for the game.
Step 3: Play the game and submit the feedback form sent to you via DM.

https://store.steampowered.com/app/2435450/Azoove/

See you on the caravan soon!
Azoove Team