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Azoove News

October update / Price increase notice

Hello adventurers!

This is a quick update about upcoming changes to Azoove

[h2]Price adjustment[/h2]
As mentioned in the Early access section, we have decided to adjust the price up to 15usd or equivalent in other currencies.
This is to represent the major effort our artists and writers have out into the game, as well as reward early supporters like most of you reading this.

[h2]Upcoming features[/h2]
The October update will be mostly polish and minor features. It will not change gameplay significantly.
The November update will hopefully add additional replay value and other quality of life features.

[h2]Single player[/h2]
What game makes single player after multiplayer? We do weird things here at Timeless Toucan.
We want to make single player better, and will work on some of that for the rest of the year!

[h2]Discord[/h2]
please join the discord if you can, we would love to hear your feedback and ideas and make sure we are providing you the best experience we can!

Mini Patch 0.9.5

Fixed targeting stacking and lingering, blocking actions.
Slightly polished Targeting.

Mini Patch 0.9.4

Fixed text for instructions that was showing the wrong phase

August Early Access Update + PAX West

[h3]Greetings, heroes![/h3]
Thank you to all who have been traversing Azoove so far.
As always, your feedback on the Discord server is greatly appreciated!
If you are around PAX West, you're invited to be hype with us at booth 2836, next to PAX Arena!

[h2]Change list[/h2]

[h3]Mechanics and balance[/h3]
Starting health for all heroes increased to 4. This allows 1 damage to not be immediately answered without severe punishment.
Misfortunes may now contain Injury (choice) effects. A hero must volunteer to take the damage. With the automated ally, the human player gets to pick between them.

[h3]Misfortunes[/h3]
12 new Misfortunes, adjustments and balance for many existing ones
Also, rewritten ALL Misfortunes, so try reading them again (I know you stopped!)

[h3]Opportunities[/h3]
Opportunities now have full art!
They are also updated for balance and flavor text rewritten

[h3]Interface[/h3]
Improved Lobby, making it clearer how to start a new match or join an existing one
New camp action UI polished
Added a few new tutorial-y alerts: Over-blessed, Choice Misfortunes

[h3]Preparation and Spite[/h3]
Preparation no longer has increased health (since it is increased by default), now has starting inspiration, costs adjusted to add to 100.
Spite levels swapped and replaced to create smoother, more interesting scaling.

[h3]Bug fixes[/h3]
Fixed some bugs causing soft-locks in multiplayer
Fixed many visual issues

[h2]What's Next[/h2]
Trinkets (what are they? you'll see)
Controller support
Localization

[h2]Lastly[/h2]
[h3]Tutorial[/h3]
The response to the new tutorial has been great, let us know if you have further feedback.

[h3]Sale for PAX West[/h3]
This is a great time to get your friends to buy a copy and join you!

[h3]Board game[/h3]
Azoove, the board game, is still under development! Stay tuned.

July Early Access Update: Camp Actions

This is a smaller update as we are gearing up for the next Major update, which is arriving earlier than expected, in August!

[h2]Change list[/h2]

[h3]Tutorial[/h3]
- More videos
- Less text
- Less bugs

By the way, tutorial works with co-op!

[h3]UI changes[/h3]
- New Camp Action UI
- New Hero Icons
- Lobby: Join with Steam and Invite Steam Friend buttons to make it easier to open the overlay

[h3]Balance changes[/h3]
- Auri hero power changed to 10: -1 Despair, 2 Inspire Choice

[h3]bug fixes[/h3]
- Hovering the Misfortune icon no longer takes the skip button away
- Fixed a couple of rare softlocks

[h2]What's next[/h2]
[h3]Major update with 12 new Misfortunes, Beautiful art and new surprise mechanics[/h3]
[h3]Controller support[/h3]
[h3]Stat tracking[/h3]

[h2]And as always, Stay Hydrated![/h2]