Blood Rush post steam fest demo patch notes
First of all, thank you for playing the demo and giving feedback about the game! The full game is coming out the first half of this year in yearly access, and I'm so excited to deliver!
Most of the feedback were positives and really encouraging, some were less but I've addressed some issues with the patches during the steam fest.

Changes :
I'd like to thank Berry and Giorgia Salvato for translating the game in Russian and Italian, if you want to help translate the game in Spanish, German or any other language, let me know here!
Patches :
Thanks Alcoun for the Pythia fanart!
Be sure to add the game to your wishlist !
https://store.steampowered.com/app/2435870/Blood_Rush/
Most of the feedback were positives and really encouraging, some were less but I've addressed some issues with the patches during the steam fest.

Changes :
- Updated the weapon codebase to support input buffering. (better gunfeel)
- Revamped some old animations.
- Updated some musics. (better mastering)
- Added Russian and Italian translations.
- Small optimisations.
I'd like to thank Berry and Giorgia Salvato for translating the game in Russian and Italian, if you want to help translate the game in Spanish, German or any other language, let me know here!
Patches :
- Fixed an issue that would freeze the game when shooting enemies.
- Fixed an issue that would allow weapon duplication.
- Fixed an issue that would allow to equip 3 weapons before upgrading your weapon capacity.
- Fixed multiple crashes linked to interactions.
- Fixed an issue where the weapon inspect animation kept playing when no weapon were held.
- Fixed an crash when quitting less than 0.5sec into the first corridor.
- Fixed some collisions issues.

Thanks Alcoun for the Pythia fanart!
Be sure to add the game to your wishlist !
https://store.steampowered.com/app/2435870/Blood_Rush/