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Blood Rush News

NEW DEMO!

[p]Hey!
The game as been out for six months now and has evolved so much. I put so much work into this and the demo wasn't able to reflect that at all so I'm updating it.[/p][p][/p][p]The goal isn't to add new content but just to import all the progress on the game's visuals and general improvements. So new stuff will be in the demo non the less since I can't be bothered to remove every single thing.[/p][p][/p][h2]New demo content[/h2][p]As the intended goal wasn't to ass content this is farly limited.[/p][p][/p]
  • [p]Some idols are new, such as the crown and the sandal, but others have been removed.[/p]
  • [p]The fire relic now provides new upgrades like Double Columns.[/p]
  • [p]Some of the radiation upgrades have been reworked.[/p]
  • [p]Since the blood relic is available in the demo, you'll have access to the blood rework improvements update.[/p]
[p][/p][p][/p][p][/p][h2]General improvements[/h2][p]Thanks to your feedbacks the game is generally much better too.
I took a lot of time to improve the visual feedbacks.[/p][p]I added a brand new aim assist system, you can read more about it here :
[dynamiclink][/dynamiclink][/p]
  • [p]Unfocusing the game now pauses it.[/p]
  • [p]Added auto save backups.[/p]
  • [p]The game now saves you location in the hub.[/p]
  • [p]Redesigned knock back system.[/p]
[p][/p][h2]Rework visuals[/h2][p]This is just a quick overview of the improved visuals of the game, a lot has been done and I'm always looking for more to do.[/p][p][/p]
  • [p]Reworked all the fogs in the game.[/p]
  • [p]New UIs for dialogues/items/healthbars.[/p]
  • [p]The main game shaders have been reworked.[/p]
  • [p]I added a lot of animations to the game. [/p]
  • [p]The torture token now has a new icon and model, don't be fooled![/p]
[carousel][/carousel][p][/p][h2]New tutorials[/h2][p]Some mechanics are a bit difficult to understand for some people without a proper explanation. I introduced tutorial screens some times ago to.[/p][p][/p][p][/p][h3]So many bug fixes[/h3][p]I mean, I won't list them here but yeah, a lot![/p][p]I aslo fixed a lot of typos.[/p][p]Also the performance should be a tiny bit better.[/p]

Major UI update and more!

[p]Hello!
Small update but really significant![/p][p]This month update is really light on the content side as it was not my focus, I'm working on UpGun and the next BIG update for Blood Rush.[/p][p]This month I'll also update the demo for everyone.[/p][p][/p][h2]New Idols[/h2]
  • [p]Olaf's crown[/p]
    • [p]The next boss you encounter will take 25% of its max health as damage.[/p]
  • [p]Expeditius' sandal[/p]
    • [p]Increase your damage at the begining of each encounter.[/p]
[p][/p][h2]Visual updates[/h2][p]Blood Rush needed some work on its UIs, mainly on the dialogue side... I'm so glad to show you the new and improved dialogue UI![/p][p][/p]
  • [p]Redesigned the dialogue HUDs![/p]
    • [p]Unknown NPCs will display a custom sprite instead of Nicolas' one.[/p]
[p][/p][p]The boss health bars also received a new look![/p][p][/p]
  • [p]Redesigned boss health bars.[/p]
    • [p]Textured all health bars too. [/p]
[p][/p][p][/p][p]And I took this opportunity to rework some other part of the UI.[/p]
  • [p]Redesigned how items are displayed.[/p]
  • [p]Added a border to the save slot reflecting the save progress.[/p]
    • [p]Black : No save exists.[/p]
    • [p]Red : A save exists.[/p]
    • [p]Iron : You completed the game.[/p]
    • [p]Gold : You completed the game with all the rings.[/p]
      • [p]The gold frame will appear if you complete the game again after the update.[/p]
[p][/p][p][/p]
  • [p]Updated the relic upgrade widget.[/p]
    • [p]Rare or important upgrades now display ribbons.[/p]
    • [p]Spells are distinguished with an additionnal effect.[/p]
  • [p]Added a fade animation when buying an idol.[/p]
[p][/p]
  • [p]Updated the end game stat hud.[/p]
  • [p]Updated the owned items widgets.[/p]
    • [p]Updated the torture token model and sprite.[/p]
[p][/p][p]The electricity relic is the first one I worked on a long time ago and the bullet trails were not as I wanted them, I took some time to update their visual to match the rest of the game.[/p]
  • [p]Improved the lighting bolt look.[/p]
  • [p]Improved all bullet trails.[/p]
    • [p]No more laggy trails![/p]
[h2]Balance[/h2]
  • [p]The creditors now steal you some soulshard if he damages you.[/p]
  • [p]Reduced some soulshard drops amount.[/p]
  • [p]Relics won't drop 2 spells or more at once as often.[/p]
  • [p]Idols won't show their effect the first time you select them.[/p]
  • [p]Added a new upgrade for the fire columns to double them.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed some inverted normals and holes.[/p]
  • [p]Fixed some typos.[/p]
  • [p]Better memory management.[/p]
  • [p]Fixed Diogenes second UVs.[/p]
  • [p]Fixed the spouses' hostility against the antichrist.[/p]
  • [p]Fixed Diogenes voice speed.[/p]
  • [p]Updated the physic assets for the Secutor and Prometheus.[/p]
  • [p]Fixed the projectile redirection with lightning rods.[/p]
  • [p]Cain should no longer be damaged by Abel.[/p]
[p][/p][p]New version is 2.2.2[/p]

Blood Rush for the Steam awards!

[p]After 3 years of solo development, Blood Rush launched with 98% positive reviews and keeps growing and getting better thanks to your inputs! [/p][p][/p][p]I'm really proud of the game as it is now and I know it will continue to grow and challenge players with the next big planned updates. I hope you can consider nominating Blood Rush for the Steam awards this year.[/p][p][/p][p]You can nominate Blood Rush in any category you desire, I would be really grateful if you did.
[/p][p][/p][p] Let me know on Discord or on the Steam forum if you have feedback for the game! Thanks for playing![/p]

Blood Rush Early Access - 0.0.2.2.1a

  • [p]Added a tutorial to better explain how the weapons work in blood rush.[/p]
[p][/p]
  • [p]Fixed a dialogue line with Midas being told twice.[/p]
  • [p]Fixed some collisions for 6th circle free upgrade.[/p]
  • [p]Fixed the audio being slowed down in the main menu on some conditions.[/p]
  • [p]Fixed a hole in a room in pleonexia.[/p]
  • [p]Fixed some chandeliers glitching.[/p]
  • [p]Fixed some issues with the new aim assist system.[/p]
[p][/p][p]A small number of players are currently experiencing a crash when dying, I'm working on figuring that out![/p][p][/p][p]New version is 0.0.2.2.1a[/p]

New fogs, new look! Blood Rush November update

[p]Hello Blood Rushers !
This update will be on the smaller side since I'm planning on working a bit on UpGun this month, if you are not familiar with UpGun, this is my last game before Blood Rush, you can check it out here :[/p][p]
[dynamiclink][/dynamiclink][/p][p]The Blood Rush update will mainly focus on gameplay and visual improvements.
[/p][p][/p][h2]Aim assist:[/h2][p]I reworked the aim assist for a far better system.
This allowed me to apply it with ease to the Blood Rush's weapons but the spells as well and more !

This now means that the explosion spell is may more forgiving, sometimes the explosion appeared behind the enemy you were aiming at because the ray cast missed the enemy hitbox. NO MORE ![/p][p][/p][p]This is an exagerated example.[/p][p][/p][p]The new system draws a cone of vision for a better accuracy. This allows the aim assist to remain consistent along its length.[/p][p][/p][p]This applies to the saw launcher too, when the saw bounces in the room, the projectile will now deviate a bit to hit a nearby enemy if possible.[/p][p][/p][p]I also applied this new aim assist to sharpnels and parried projectiles.
[/p][p]Enabling the blessed mode will increase the radius of the aim assist.[/p][p]Playing with a controller unlocks a different aim assist, this is enabled by default, let me know if you are playing with a controller and if you want the option to turn this off.[/p][p][/p][h2]New fogs:[/h2][p]The different fog post process have been overhauled for a better and more intuitive system.
[/p][carousel][/carousel][p](The new fog is animated)[/p][p][/p][p]This new fog also allows for smoother transitions between areas. No more blinking lights when changing circle or room.[/p][p][/p][p][/p][h2]Balance:[/h2]
  • [p]Increase the lightning rods' hitbox size.[/p]
  • [p]Changed the shrapnels distribution method.[/p]
  • [p]The torch now emits 30% more light.[/p]
[p][/p][h2]Other changes:[/h2]
  • [p]Removed the suicide animation when giving up.[/p]
  • [p]Added a new give up animation.[/p]
    • [p]This is because the game is not visible for many player on their steam account due to this.[/p]
  • [p]Added a high quality material switch in the graphic settings.[/p]
    • [p]This allow players to scrape a bit more performance out of the game if necessary.[/p]
  • [p]Added "bDebugSpawnable" in the character declaration for modders.[/p]
  • [p]Added an effect when the first relic appears when starting a run.[/p]
  • [p]Added a small camera shake when interacting with a relic.[/p]
  • [p]Unfocusing the game automatically pauses it.[/p]
  • [p]Added Diogenes' voice! (Thx papy!)[/p]
  • [p]Some friendships can be broken now.[/p]
  • [p]When you have too many flow goals equipped, some of them will be rendered in red.[/p]
[p][/p][h2]Fixes:[/h2]
  • [p]Fixed the saw launcher animation sometimes not being synced properly.[/p]
  • [p]Fixed the rosary not granting all the benefits on some occasions.[/p]
  • [p]Fixed somme issues with interactions being bugged from behind.[/p]
  • [p]Fixed some issues with mobs spawning outside of an area or not spawning at all.[/p]
  • [p]Fixed damage applied to the player when hitting a knockbacked mob.[/p]
  • [p]Fixed the game losing focus when moving the mouse to fast in fullscreen.[/p]
  • [p]Fixed flow goals appearing when hiding the hud.[/p]
  • [p]Improved some collisions.[/p]