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Blood Rush : Elemental parry update!

[p]Hey ! I hope everyone is doing good, today I'm releasing a new update for Blood Rush.[/p][p][/p][p]This update has been suggested by the community and adds new miracles that affect your parry ability. I aim to publish a small update every month or so with some content while I'm also working on the bigger updates. (the small updates do not reflect all the work done on the game)[/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][p][/p][p][/p]
✨Elemental parries :
[p][/p][h3] - Blood[/h3]
  • [p] Killing an enemy with a parried projectile (from an enemy) will grant you some health.[/p]
[p][/p][h3] - Electricity[/h3]
  • [p]Parrying an adverse projectile summons a lighting bolt on the original instigator.[/p]
    • [p]The lighting bolt also damages the surroundings.[/p]
[p][/p][h3] - Fire[/h3]
  • [p]Parrying an adverse projectile throws shrapnels where you aim.[/p]
    • [p]This scales with the other shrapnels miracles.[/p]
[p][/p][h3] - Radioactivity[/h3]
  • [p]Parrying an projectile disintegrates it, damages and applies radiation build up around you.[/p]
    • [p]This also works with your own projectiles.[/p]
[p][/p][h3]- Force[/h3]
  • [p]Parrying an adverse projectile grants your weapons a temporary damage bonus.[/p]
[p][/p][p][/p][h2]Important updates :[/h2]
  • [p]Added a letterbox effect when you finish a room to make it clearer.[/p]
  • [p]Upgraded the movement prediction for all NPCs, allowing you to predict more accurately where their target is heading.[/p]
    • [p]Note : This doesn't mean that they are perfect now, this isn't the goal, this won't affect their accuracy when they aren't supposed to predict you movements. This will mostly prevent NPCs from shooting into the ground. (they did that because their prediction code didn't account for collisions.) (Also, I needed this for the next big update)[/p]
  • [p]✨ Added a visual feedback when receiving a flow buff.[/p]
  • [p]Added a visual feedback to the alchemy weapon switch upgrade.[/p]
  • [p]✨Added a confirmation pop up when leaving midgame.[/p]
[p][/p][h3]Changes :[/h3]
  • [p]✨Americium armor now grant a 5% boost to your radiation infusion affinity.[/p]
  • [p]Updated all flow goals prices.[/p]
  • [p]Added various sound effects.[/p]
  • [p]✨Improved reliability when a projectile is redirected between lighting rods.[/p]
  • [p]Improved the corridor randomization.[/p]
  • [p]Better door frames for Haeresis.[/p]
  • [p]New corridors for Haeresis.[/p]
[p][/p][h3]Fixes :[/h3]
  • [p]Fixed weapon phasing through some terrains in Stygos and some assets.[/p]
  • [p]Fixed mega church collision issue.[/p]
  • [p]Optimized the game's memory management.[/p]
  • [p]Fixed a visual animation bug where the legs were sometimes flipped when airborn.[/p]
  • [p]Refactored the corridor spawning system allowing for better customization for later areas and/or rooms.[/p]
  • [p]Fixed an issue when the flow goals were not placed properly.[/p]
  • [p]Fixed an issue where having the left handed mode sometimes shifted your view model over time.[/p]

Blood Rush Early Access - 0.0.2.0.2a

[p]Hey!
Here are some minor fixes for the game![/p][p][/p][h2]Patches[/h2]
  • [p]Fixed the fourth weapon bind not working properly.[/p]
  • [p]Fixed some collision behaviors with characters capsules.[/p]
  • [p]Fixed a dialogue with a missing line.[/p]
  • [p]The lightning rods didn't redirect bullets toward some mobs (Belial).[/p][p][/p]
[p]New version is 0.0.2.0.2a![/p]

Blood Rush - The Blood Rework

[p]Hello Blood Rushers![/p][p][/p][p]Since the game launched the support and reviews have been amazing, I'm so glad everyone is enjoying the game so much! I have some small updates planned while we are waiting for the big one.[/p][p][/p][p]Today is the first update for the game! Some community members advocated for a blood rework so here it is! (and a bit more too)[/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][h2]Changes :[/h2]
  • [p]Blood Blade now displays how leveling the upgrade increases the blade's penetration.[/p]
  • [p]✨The ULTRAHEAL perk has been rebalanced, [/p]
    • [p]You receive less damage in dialogues or when selecting a miracle.[/p]
    • [p]You receive less damage when not moving.[/p]
    • [p]Being moved by a plateform doesn't count as moving anymore.[/p]
    • [p]You heal less.[/p][p][/p]
  • [p]NEW UPGRADE : Blood Letting[/p]
    • [p]Bleeding an enemy heals you.[/p]
[p][/p]
  • [p]NEW UPGRADE : Bigger blade[/p]
    • [p]Make your blood blade even bigger![/p]
[p][/p]
  • [p]Artery pump now damages (blood damage) and inflict blood build up to surrounding mobs.[/p]
[p][/p]
  • [p]✨ You can now select/unselect rings in Pandora's box with the number keys.[/p]
  • [p]✨ There is a new key binding for the fourth weapon.[/p]
  • [p]✨ Added an accessibility setting to autofire weapons.[/p]
  • [p]Added a new hidden achievement.[/p]
  • [p]Blessed mode is now visible with a rosary around your left hand.[/p]
[p][/p][h2]Balance changes :[/h2]
  • [p]The combattant buff from Stygos now increases slightly the speed of affected mobs.[/p]
  • [p]The mine launcher bouncing mine now produces slightly smaller explosions.[/p]
  • [p]The pathfinder does a bit more damage.[/p]
[p][/p][p][/p][h2]Fixes :[/h2]
  • [p]The relic in the free upgrade room in Haeresis was spawned in the persistant level.[/p]
  • [p]Nerfed the second parry of the minelauncher giving to much flow.[/p]
  • [p]The fake cross applied a camera effect to the player even when the interaction was greyed out.[/p]
  • [p]The refund mecanic from the alchemy table had bad math resulting in an incorrect stat management.[/p]
  • [p]The weapon switching damage boost wasn't working properly.[/p]
  • [p]Decapitating Argos now spawns the correct head model.[/p]
  • [p]Blessed mode is functionnal now (sorry).[/p]
  • [p]Fixed the fade to black from the main menu not scaling properly for larger screens.[/p]
  • [p]Fixed the mine launcher animation when tier 5.[/p]
  • [p]Fixed some dialogues persisting.[/p]
[p][/p][p]New version is 0.0.2.0.2 ![/p]

Blood Rush Early Access - 0.0.2.0.1f

[p]Hey![/p][p]I finally fixed the level bound issue causing Belial to die in Pleonexia, I had some math wrong.[/p][p][/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][h2]Changes :[/h2]
  • [p]✨Added an option to change the resolution of the game in the settings.[/p]
  • [p]✨ The first relic now faces toward the player.[/p]
[p][/p][h2]Fixes :[/h2]
  • [p]Fixed the issue with the level bounds obliterating Belial in Pleonexia.[/p]
  • [p]The max FPS settings will show the correct max value before the first interaction.[/p]
  • [p]Patched the base currency abuse.[/p]
  • [p]Non picked up weapons won't stay floating in the world.[/p]
  • [p]The Pandora's box widget is better.[/p]

Blood Rush - Patch 0.0.2.0.1e

[p]Hey !
Here is a patch with some important bug fixes![/p][p](Belial is still being obliterated in Pleonexia, this is beyond my understanding.)[/p][p][/p][p]I should be able to resume my work for more content this week, stay tuned ![/p][p][/p][p][/p][p]Changes with the ✨ emoji have been suggested by the community.[/p][p][/p][h2]Changes :[/h2]
  • [p]✨ Residual burning from fire column is 30% larger.[/p]
  • [p]Hurting Belial will now increase her prices.[/p]
[p][/p][h2]Patches :[/h2]
  • [p]Changing the Seed after taking the free idol won't respawn one anymore.[/p]
  • [p]Weapons no longer pass through corridors in Stygos.[/p]
  • [p]"High Comburant" upgrade is now limited to lvl1. (doesn't change anything)[/p]
  • [p]"Americium Armor" upgrade is now limited to lvl1. (doesn't change anything)[/p]
  • [p]Fixed several misaligned meshes.[/p]
  • [p]Fixed some typos.[/p]
  • [p]Fixed an issues when mobs spawned in corridors![/p]
  • [p]Weapons now require to be OOB for 10sec to be destroyed.[/p]
  • [p]Fixed corridors leading underwater in Stygos.[/p]
[p][/p][p]New version is 0.0.2.0.1e[/p]