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  3. Ghoul Smash v0.8.0.0

Ghoul Smash v0.8.0.0

Additions

[h2]Hub[/h2]
[h3]Aetherflux[/h3]
  • Added the Aetherflux to the Hub
  • Aetherflux allows for allocating Skillpoints into your respective class.
  • Changes color depending on which class you currently are.

[h3]The Urwood[/h3]
  • Added an upgrade that doubles the drop rate of Atlas Fragments.
  • Added an upgrade that allows you to buy Skillpoints with Salvage.
  • Removed the Max Level Upgrade

[h3]It That Bargains[/h3]
  • The items offered by It That Bargains now have a low chance of becoming Charms.

[h3]Essence Forge[/h3]
  • Essence Forge can now be upgraded to Tier 3.
  • Tier 3 Upgrade costs 120,000 Salvage


[h2]Classes[/h2]
The Warrior, Wizard, and Ranger have skill trees that have been added to the game. Currently each skill tree has 2 keystones you can select. You can find the skill trees at the Aetherflux in the hub. You can change class at The Urwood.
[h2]Equipment[/h2]
  • 9x New Armor Sets
  • 6x New Necklaces
  • 2x New Rings
  • 4x New Trinkets
  • 8x New Off-hands
  • 16x New Weapons

[h2]Materials[/h2]
  • 6x New Atlas Fragments
  • 1x New Crafting Material
  • 1x New Boss Emblem

[h2]Statuses[/h2]
[h3]Frail[/h3]
  • An enemy inflicted with frail takes 20% (x1.2) more damage after reductions until the start of the next round.

[h3]Wound[/h3]
  • Wound is a stacking debuff that can be applied to enemies. Wound deals B Scaling damage multiplied by the amount of Wound stacks.
  • An enemy loses 30% of their Wound stacks each round.

[h3]Root[/h3]
  • Root prevents the next instance of movement from an enemy. Can prevent melee attacks.

[h2]Graphics[/h2]
  • Particle Effects have been added for Bone and Mechanical Enemies.


Changes

[h2]The Eternal Battleground[/h2]
  • Enemy Dodge Scaling per Atlas Tier is now 0.25% (Previously 0.5%)
  • Salvage gained per encounter is now multiplied by the number of waves.
  • Confluence Orbs can drop up to 3 on a material drop.
  • Essence drop amount is now doubled.
  • Atlas Fragment Drop Rate has decreased to 5%. (Previously 12%)
  • The maximum Atlas Tier is now 1,000. (Previously 50)

[h2]The Urwood[/h2]
  • The Atlas Crucible Upgrade now costs 100,000 Salvage.

[h2]Essence Forge[/h2]
  • Adjusted the Pricing of Tier 2 Rewards

[h2]It That Bargains[/h2]
  • Removed the Deity Fruit from the shop table.
  • Deity Fruit will become an achievement reward later.

[h2]Skills[/h2]
[h3]Stab[/h3]
  • Now has a 25% chance to inflict a Wound.
  • Dagger on kill now has a 100% chance to inflict a Wound.
  • Speedboost on kill is now 0.5 (Previously 0.25)

[h3]Parry[/h3]
  • Parry now has a visual effect when active around the Player.
  • Parry now lowers Damage Reduction by 50% (Previously 80%)

[h3]Lionspine[/h3]
  • Now is an 8% chance to poison. (Previously 12)
  • Now costs 2 Spirit (Previously 1).

[h2]Combat[/h2]
  • Bumpers are now bouncier even when disabled.
  • Opening a chest now gives a Speedboost.
  • Chests are now bouncier.

[h2]Items & Equipment[/h2]
All existing affected Items and Equipment will require a Confluence Orb to update them to the new values.
  • Defense Ring now has Barrier (12)
  • Vitality Ring now has 80 Constitution (Previously 60)
  • Royal Rat Ring Adjusted
  • Occult Armor now has more Barrier.

[h2]Attributes[/h2]
  • Strength no longer gives Damage Reduction.
  • Dexterity no longer gives Dodge.
  • Intelligence no longer gives % Barrier.
  • Dexterity now gives 1 Speed per 5 Dexterity. (Previously 3)
  • Intelligence now gives 1 Spirit per 5 Intelligence. (Previously 3)
  • Strength now gives 2 Constitution per 1 Strength (Previously 1)

[h2]Miscellaneous[/h2]
  • Barrels now scale with the area's tier instead of the player's Level.
  • Poison now deals 2-5% of total Constitution damage to Enemies at the start of their turn. (Previously 5-10%).
  • Stun now has a visual indicator.
  • The Rare Drop Table chance on kill is now 1 in 2,000. (Previously 1 in 500)
  • Save Data is now backed up on each launch. (A new launch will overwrite the current backup)


Fixes

[h2]User Interface[/h2]
  • Adjusted the Fullscreen Toggle button. The Button now properly restores the correct windowed resolution when deselected and centers the game accordingly.
  • Ghoul Smash will now automatically start in Fullscreen if Steam's Big Picture Mode is enabled.
  • Fixed a small bug with the Atlas Crucible Button.
  • Added and fixed a lot of existing and new tooltips.

[h2]Combat[/h2]
  • Fixed a bug where Skills hitting barrels wouldn't give items.
  • Fixed a bug where Skills couldn’t hit more than one time.
  • Fixed a bug where the Hit Cooldown wouldn’t trigger properly.

[h2]Miscellaneous[/h2]
  • Fixed a bug where Pierce couldn’t roll on equipment.
  • Fixed a bug where the Ethereal Garb wouldn’t drop off the Rare Drop Table.
  • Fixed a bug where the Idol of Undying wouldn’t trigger properly.


Roadmap
  • Tier 6 Upgrade Materials
  • Endgame Achievements and Rewards
  • Hardcore Achievements
  • 2 Additional Endgame Encounters
  • Optimization
  • Bug-fixing
  • Additional Controller Support
  • Steam Early Access


Note: There are likely a ton of bugs and changes not listed in this changelog.