Ghoul Smash v.8 rev.17
Additions
[h2]Keystones[/h2]
[h3]Astral Battery[/h3]
- Designed Around Spirit and Spirit Cost
[h2]Weapons[/h2]
- 17 Weapons with 3 new Base Types : Scepters, Daggers, and Lances
[h3]Scepters[/h3]
- High Spirit Cost for High Damage.
[h3]Daggers[/h3]
- Low Damage Wound Inflicting Weapon. Versatile.
[h3]Lance[/h3]
- High Damage, Scales with Speed.
[h2]Atlas[/h2]
- 4 Additional Atlas Tiers, untested, enter at your peril.
[h2]Crafting Materials[/h2]
- 2x New Common Orbs
[h2]Changes[/h2]
[h3]Versions[/h3]
- The versions will change going forward. This version will simply be called Version 8 with additional revisions. This is added to better check for save wipes to prevent crashing for users on old patches.
- Each major update will update the version, and may or may not include a save wipe.
[h3]Optimization[/h3]
- Changed the compiler to convert code to C++ and run natively on your machine instead of running within a virtual machine. This can cause issues so it is currently experimental. The upsides is that the game runs about 40% better overall because of this.
[h2]Keystones[/h2]
[h3]Beef[/h3]
- Constitution gained from Strength is now doubled (previously tripled).
[h3]Celestial Barrage[/h3]
- Completely Reworked, more barrages, more critical chance, more damage. Easy.
[h2]Skills[/h2]
[h3]Skulls[/h3]
- Can now fly over Objects.
- Move 50% Faster.
- Scales with Spirit + Spirit Cost (Previously Intelligence).
[h2]Equipment[/h2]
[h3]Monk Set[/h3]
- +200 Constitution has been added to each piece for a total of +800.
[h2]Fixes[/h2]
- Fixed a number of tooltips with incorrect grammar.
- Fixed Bash
[h2]Roadmap[/h2]
[h3]Immediate Future (Next Patch)[/h3]
- Crafting Rework
- New Items
- Mini Boss
[h2]Future[/h2]
- New Enemy Types in the Eternal Battleground
- Precursors to Act 3