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  3. Ghoul Smash v.8 rev.17

Ghoul Smash v.8 rev.17

Additions

[h2]Keystones[/h2]
[h3]Astral Battery[/h3]
  • Designed Around Spirit and Spirit Cost

[h2]Weapons[/h2]
  • 17 Weapons with 3 new Base Types : Scepters, Daggers, and Lances

[h3]Scepters[/h3]
  • High Spirit Cost for High Damage.

[h3]Daggers[/h3]
  • Low Damage Wound Inflicting Weapon. Versatile.

[h3]Lance[/h3]
  • High Damage, Scales with Speed.

[h2]Atlas[/h2]
  • 4 Additional Atlas Tiers, untested, enter at your peril.

[h2]Crafting Materials[/h2]
  • 2x New Common Orbs

[h2]Changes[/h2]
[h3]Versions[/h3]
  • The versions will change going forward. This version will simply be called Version 8 with additional revisions. This is added to better check for save wipes to prevent crashing for users on old patches.
  • Each major update will update the version, and may or may not include a save wipe.

[h3]Optimization[/h3]
  • Changed the compiler to convert code to C++ and run natively on your machine instead of running within a virtual machine. This can cause issues so it is currently experimental. The upsides is that the game runs about 40% better overall because of this.

[h2]Keystones[/h2]
[h3]Beef[/h3]
  • Constitution gained from Strength is now doubled (previously tripled).

[h3]Celestial Barrage[/h3]
  • Completely Reworked, more barrages, more critical chance, more damage. Easy.

[h2]Skills[/h2]
[h3]Skulls[/h3]
  • Can now fly over Objects.
  • Move 50% Faster.
  • Scales with Spirit + Spirit Cost (Previously Intelligence).

[h2]Equipment[/h2]
[h3]Monk Set[/h3]
  • +200 Constitution has been added to each piece for a total of +800.

[h2]Fixes[/h2]
  • Fixed a number of tooltips with incorrect grammar.
  • Fixed Bash

[h2]Roadmap[/h2]
[h3]Immediate Future (Next Patch)[/h3]
  • Crafting Rework
  • New Items
  • Mini Boss

[h2]Future[/h2]
  • New Enemy Types in the Eternal Battleground
  • Precursors to Act 3