Ghoul Smash - Version 9
In Preparation for the Steam NEXTFEST in June, Ghoul Smash has recieved some updates!
[h2]Linux / Steam Deck[/h2]
[h2]Save Backups[/h2]
[h2]Guide[/h2]
[h2]Items & Equipment[/h2]
New Weapon Type: Maces
[h3]Atlas Fragments[/h3]
A new area, The Hollows, has been added.
[h3]Crafting Materials[/h3]
[h3]Enemies[/h3]
[h2]Interface[/h2]
[h2]Critical Chance[/h2]
[h2]Keystones[/h2]
[h3]Carnage[/h3]
[h3]Astral Battery[/h3]
[h2]Enemies[/h2]
[h2]Skills[/h2]
[h3]Thrust[/h3]
[h3]Ball Lightning[/h3]
[h3]Energy Leech[/h3]
[h3]Energy Siphon[/h3]
[h3]Siegebolt[/h3]
Siegebolt outperformed many of the other T6 Weapons with no investment required. It has been adjusted.
[h3]Resonance[/h3]
[h2]Fixes[/h2]
Additions
[h2]Linux / Steam Deck[/h2]
- The first build with Linux support has been implemented.
[h2]Save Backups[/h2]
- Ghoul Smash now includes a backups folder located in %appdata%/roaming/Ghoul_Smash. After each game session, a backup of your current save will be created, up to a maximum of 10 backups. The oldest backup will be automatically deleted if there are already 10 saved. Note that this folder will be removed during forced Save Wipes or upon player death in Hardcore mode.
- To load a backup, simply copy and paste your desired backup into the main /Ghoul_Smash/ folder and rename it to 'saveData.sav', overwriting any existing save data.
[h2]Guide[/h2]
- The first iteration of an in-game guide has been introduced, and it will receive continual updates.
[h2]Items & Equipment[/h2]
New Weapon Type: Maces
- 7 new weapons
- 2 new armor sets
- 3 new pairs of gloves
[h3]Atlas Fragments[/h3]
A new area, The Hollows, has been added.
[h3]Crafting Materials[/h3]
- 1 new whetstone
- 3 new shards, sparks, and stars
[h3]Enemies[/h3]
- 2 new enemy types
- 1 new mini-boss
Changes
[h2]Interface[/h2]
- Added tooltips to various elements.
- Reworked the Attributes Window for improved readability and added additional information.
- Moved the Class Changing Buttons to the Aetherflux.
- Right-clicking now allows for points to be refunded in the Aetherflux.
- Right-clicking also enables quick unequipping and equipping of items when no other window is open.
- Reworked the Crafting Window and streamlined the dropping of materials to make crafting quicker and less cumbersome.
- Skill gems now provide information about the associated skill.
[h2]Critical Chance[/h2]
- Critical Chance has been made harder to acquire, making the Celestial Barrage Keystone more unique.
- Affixes with Critical Chance have had their values halved.
- Most rings and equipment with Critical Chance have been reduced.
[h2]Keystones[/h2]
[h3]Carnage[/h3]
- You now leech 0.25% (previously 2%) of your Skill Damage as Constitution.
[h3]Astral Battery[/h3]
- You gain damage equal to 25% of your Spirit (previously 500% of your Spirit Cost).
[h2]Enemies[/h2]
- The maximum reduction in an enemy's Damage Reduction with Pierce is now capped at -10%.
- Enemies now have a maximum Dodge chance of 95%, ensuring a minimum 5% chance to hit them even if their Dodge chance exceeds 95%. Accuracy is still advantageous; however, to reduce their Dodge chance below 95%, a minimum of 46 Accuracy is required in the example provided.
[h2]Skills[/h2]
[h3]Thrust[/h3]
- All variants of Thrust have been updated to reduce the minimum enemy damage reduction to -20% and now include Pierce as a built-in feature.
[h3]Ball Lightning[/h3]
- Fixed a bug where Ball Lightning should have summoned a maximum of 2 Lightning Orbs; now it correctly summons up to 3 Lightning Orbs.
[h3]Energy Leech[/h3]
- 5% (previously 2%) of your Default Collision Damage is now leeched as Barrier.
[h3]Energy Siphon[/h3]
- 0.1% (previously 0.5%) of your Skill Damage is now leeched as Barrier.
[h3]Siegebolt[/h3]
Siegebolt outperformed many of the other T6 Weapons with no investment required. It has been adjusted.
- Reduced the base damage to 40 (previously 60) of each projectile.
- Reduced the base damage of the Shrapnel to 30 (previously 60).
[h3]Resonance[/h3]
- You now gain x0.25 (previously x0.5) Damage at the start of your turn if your Strength, Dexterity, and Intelligence are equal.
[h2]Fixes[/h2]
- Fixed the Character Model appearing when in the Options Menu.
- Fixed the Molten Golem encounter from dropping Tier 1 Items.
- Fixed the Tooltip for Trident Dagger.
- Resolved an issue where selecting a resolution above your monitor's capabilities caused the cursor to lock, requiring manual adjustment of the resolution via systemdata.ini in %appdata%/roaming/Ghoul_Smash.
- Fixed a soft lock that occurred when attempting to open the Attributes Window while selecting mode at the beginning of the game.