Splatterbot - Dev Update #1
Hi, I'm Nathan - the sole developer of Splatterbot. I've been hard at work on Splatterbot for the past year and a half, and I want to give some development updates in the leadup to launch.
A few days ago, I released an updated trailer. I recently overhauled the environments and added character customization, so I wanted to showcase these in the new trailer. You can watch it below:
[previewyoutube][/previewyoutube]
In the near future, my number one priority is getting a demo ready in time for Next-Fest. Tweaking the gameplay based on feedback, improving the UI, and getting a Steam Deck version ready are my #1 priority in the next few months.
If you want to stay posted, add Splatterbot to your wishlist!
- Nathan
A few days ago, I released an updated trailer. I recently overhauled the environments and added character customization, so I wanted to showcase these in the new trailer. You can watch it below:
[previewyoutube][/previewyoutube]
In the near future, my number one priority is getting a demo ready in time for Next-Fest. Tweaking the gameplay based on feedback, improving the UI, and getting a Steam Deck version ready are my #1 priority in the next few months.
If you want to stay posted, add Splatterbot to your wishlist!
- Nathan