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Sephiria News

Public Beta Update Note (0.900.4)

[h3]0.900.4 Update[/h3]
  • Combo '#Solarblade': Fixed a bug where the blade would not recover when picked up from the ground in some multiplayer environments.
  • Pocket dimension Shop: Fixed a bug where 'bond artifacts' would appear even when conditions were not met.


[h3]Artifact changes[/h3]
  • Artifact 'Icebound Tejas'
    - Previous: Burn damage changed to be based on the higher attribute between Fire and Ice
    - Changed: Burn damage changed to be based on the higher attribute between Fire and Ice, with 25% of the lower attribute added in the damage coefficient (displayed in description)
  • Artifact 'Rock Elephant'
    - Designated as a unique artifact
  • Artifact 'Hand Mirror'
    - Performance nerfed
  • Artifact 'Solis Fracto'
    - Maximum level 3->2

'Combo System' Public Beta Announcement

Hello, this is Team Horay.

We are pleased to announce that the 'Combo System Revamp' update has been released as a public beta.

The combo system, which provides additional stats based on the number of artifacts, was first introduced through an update in the 2024 demo version and has since become one of Sephiria's core systems. We planned this update to expand the combo system and enable more diverse item combinations.

We initially intended to release the combo system revamp with minor adjustments within September, but the schedule was delayed as there were more elements to modify than we anticipated.

Since many aspects have changed during development, we were concerned about potentially disrupting the existing gameplay feel. Therefore, we decided to first gather various data through a public beta, refine the system, and then transition it to an official update in the future.




Beta Major Changes

Here are the main changes in the combo system update.

[h3]1. Combo Ability Expansion and Existing Combo Changes[/h3]
  • Each combo now displays an icon.
  • #Planet: Changed to increase stats related to planet performance.
  • #Stormcloud: Basic attack speed is increased. Can no longer increase beyond maximum capacity, but stormclouds now recover periodically.
  • #Mystery: Changed to a support combo that doubles the level of a random artifact.
  • #Magitech: Added 'Electrocute' debuff.
    Electrocute
    A debuff that deals 180% of lightning attribute damage after 2 seconds. (Replaces the previous 'Erosion' debuff)
    Stacks up to 2 times, and stacking does not refresh the duration.


[h3]2. New Combos Added[/h3]
  • #Lake: A combo that enhances maximum MP and MP-using abilities.
  • #Academy: A collection of support artifacts that allow more effective use of spellbooks.
  • #Solarblade: Throws small swords made of meteoric iron and deals fire damage.



[h3]3. Bond Artifact System[/h3]
  • Bond artifacts are unique artifacts that connect two combos.
  • They appear as artifact rewards when you activate at least level 1 of the two corresponding combos.
  • Currently, approximately 12 bond artifacts are implemented, but we plan to add more in the future. (4 existing artifacts have been converted to bond artifacts.)



[h3]4. Artifact Changes[/h3]
There are many changes per artifact and we couldn't track all the details, so we will only list the major changes. We appreciate your understanding.
  • 10+ artifacts are being added. (Related to #Solarblade, #Planet, #Stormcloud, #Shadow)
  • Most artifacts are now assigned #combos.
  • An 'Activated Artifact' system is being added. These are artifacts that players can use by assigning keys in the skill window, in addition to spellbooks.
  • Some artifact stats and abilities are being changed.
    - Chakram, Magic Carrot, Warm Stone, Small Magic Conch, Green Gear, Cold Lock, Magician's Coin: Combo assignments changed and stats adjusted
    - Cloud Bottle, Spiky Acorn, Leaf Leather, Zappy Cream Puff, Lightning Rod: Stats adjusted due to #Stormcloud changes
    - Telescope, Flag of Encouragement, Blue Ring, Red Dew, Enchanting Lure: Stats increased for better usability
    - Helena's Stair Model: Changed to reduce the increase amount per level change
    - Flame Cover, Ignition Oil: Removed due to changes in Ember combo mechanics
    - Black Scale: Slightly nerfed
    - Green Inkwell, Blue Pearl: Removed due to removal of Erosion debuff


[h3]5. Item Combo Drop Rate Adjustment System (Tentative name: 'Fruit Skewer')[/h3]

There was a system previously added as an 'experimental feature' that hasn't been mentioned since. It's the system that increases item drop rates based on acquired items.

While this system made it easier to find desired item combos, it also came with issues. (Problems like multi-tag items polluting the drop rate pool, users not being able to see how much the effect is applied, etc.) To address these issues, we've been internally creating and testing various systems, but haven't found a clear solution yet.

This time, we're temporarily applying the 'Fruit Skewer (tentative name)' system to the beta as an experimental feature. Fruit Skewers are tools that can increase or decrease the drop rates of related combo items, which you can set before entering an expedition. With some randomness added, the combos that appear differ each run. Try increasing or decreasing the probability of your desired combos.

This feature currently has only core functionality simply implemented, with resources and detailed rules not yet refined. Please note that this system may be modified or removed depending on future development progress.

[h3]6. Combat Rule Changes[/h3]
  • As stages progress, enemies are now granted 'Defense'. (Instead, HP has been adjusted down to match the damage reduction rate.)
  • 'Chaos Damage' has been changed.
    (Previous) Chaos Damage: A separate attribute not corresponding to 'Fire, Ice, Lightning, Physical'
    (Changed) Chaos Damage: An attribute that corresponds to all damage types including 'Fire, Ice, Lightning, Physical'
    In other words, Chaos damage now returns 'true' for all four attack type conditions: Fire/Ice/Lightning/Physical.
    The 'Unclassified' attribute concept that previously corresponded to Chaos damage has been replaced with a new attribute type called 'Void Damage', which has been applied to some elements.
  • 'Execute' has been changed.
    Previous: Deals 400% of damage. (Does not count as a critical hit)
    Changed: Critical hit damage multiplier is doubled. (Counts as a critical hit)


[h3]7. UI Additions and Changes[/h3]
  • You can now view the 'Combo Effects' list in the journal.

  • Added a skills UI that consolidates unique abilities from spellbooks, activated artifacts, other costumes, etc. in one place. You can bind hotkeys by dragging skills or entering keys.
  • A small convenience feature is provided where you can press the 'Customize Weapon Input' button to directly configure normal attack and special attack bindings.





How to Join the Beta
  • Right-click Sephiria in your Steam Library → Properties
  • Betas
  • Select 'public-beta-newcombo' → Save
  • Launch Sephiria (Client version will display as 0.900.?)


Important Notes
  • Please be aware that the beta version may be more unstable than the current version.
  • All elements in the beta version are subject to significant changes when reflected in the official update.
  • Please back up your existing save data before joining the beta, just in case. (Back up the My Documents/Saved Games/Sephiria folder)
  • The beta will run for approximately 2 weeks. (Subject to change)






Public Beta and Future Schedule


After refining the combo revamp update and uploading it as an official update, we intend to work on new content such as Chapter 4. While the previously announced roadmap scheduled the Chapter 4 update for fall, the schedule has been delayed, and we expect to provide this update during winter (November-December). We sincerely apologize to those who have been eagerly waiting for the Chapter 4 update. We will do our best to develop and deliver the scenarios and new expedition elements added in Chapter 4 with high quality.

It's already been 6 months since the game's release. While there are still mountains of issues to resolve, we seem to have made significant progress in various areas including game content, bugs, and stability compared to the initial release. We want to emphasize that this would never have been possible without your support and encouragement. We will continue development with a grateful heart.

0.8.13 Update

0.8.13 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.8.13[/h2]

[h2]Boss[/h2]
  • Cult Leader Askard, Erma, the Mad Scientist: Adjusted the single target attack cycle of laser attack patterns from 0.08 seconds to 0.25 seconds (downward adjustment).
  • 🥕Kovess, the Guardian Demon of Qlippoth: Fixed an issue where it would become invincible in certain situations.


[h2]Artifacts[/h2]
Image
Changes
Helena's Model Stairway
  • 🥕Modified text to match the effect (Upon entering floor -> Upon changing location)
Spiny Shell
  • 🥕Slightly increased attack range to match the visual.
White Egg Shell
  • 🥕Fixed an issue where effects continued to generate on enemies that blocked attacks.


[h2]Weapons[/h2]
Image
Changes
Adamah's Oath
  • Modified text description.
    • Previous: When using magic, summons a 'Magic Blade' that flies toward enemies and deals damage. (Damage: 20 + 70% of consumed MP)
    • Changed: When using magic, summons a 'Magic Blade' that flies toward enemies and deals damage. (Damage: 20 + 70% of missing MP)
Beast Marks Sword 'Hou'
  • Special attack speed reduction is changed. (-33% -> -24%)
  • Changed to 2-hit combo. (Damage per hit is applied as 'current multiplier / 2')
Blade
  • Basic sheath/draw invincibility frame time increased by 10%.
  • 'Special Attack: Heavy Slash' damage adjusted from Physical Damage 220% -> 235%.
Famed Sword 'Muramasa'
  • Swift Slash MP cost changed to 0.
  • Attack effects adjusted to be slightly less flashy.
Fragment of Nastrond
  • 🥕Naturally changed HUD description.
  • 🥕Visual slightly improved when effect activates.
  • 🥕Fixed an issue where 'Effect Transparency' option was not applied.
Heidi
  • 'Overheat' text description is changed.
    • Previous: In 'Overheat' state, normal attacks are changed to fire attribute damage based and attack speed is fixed at 300%.
    • Changed: Attack speed is fixed at 300%, and normal attacks are changed to fire attribute based. (Damage: 110% of fire damage)
  • 🥕Fixed an issue where normal attacks were not changed to fire attribute based in overheat state.
Library Spectral Sealing Society Mark I
  • 🥕Fixed an issue where dash attack damage did not increase.
  • 🥕Fixed an issue where spirits were not affected by transparency adjustment.
Rendblade: Drifting Willow
  • Critical hit chance changed. (25% -> 30%)
Rendblade: Heavenrend
  • 🥕Modified Iaidō Slash damage text to match actual effect. (300%->200%)
Rendblade: RuinDance
  • 'Barrage' damage adjusted. (50% of physical damage -> 75%)
Silence of Everfrost
  • Effect is changed.
    • Previous: When blocking enemy attacks through Tackle, artifact Echo of the Glacier is immediately activated.
    • Changed: Tackle is changed to Special Attack: Ice Sliding. When blocking enemy attacks during invincibility time, artifact Echo of the Glacier is immediately activated.
  • Fixed an issue where 'Echo of the Glacier' effect was not visible in certain situations when parry succeeded.
The Awaiting Azureblade
  • The 'Rendblade' gauge charging speed during sheath is 25% slower.
Winter Smith's Draftblade
  • '15% ice attribute damage on direct attacks' effect is added.
  • 🥕Changed basic attack effects.


[h2]Dungeons[/h2]
Image
Changes
Woodlands
  • 🥕Woodlands: Adjusted traveler position to appear more naturally.


[h2]Bug Fixes[/h2]
  • 🥕Subspace Shop: Fixed an issue where magic icons did not disappear after purchasing spellbooks.
  • 🥕Fixed an issue where ally companion transparency was occasionally not applied properly.
  • 🥕Fixed an issue where miracle 'Astronomer' level 12 trait did not trigger on weapon special attacks and dash attacks.


[h2]Multiplayer[/h2]
  • 🥕Fixed an issue where stone tablet range was not immediately reflected in inventory UI on client side after rotating stone tablets.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.12 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[h2]0.8.12[/h2]

'Rendblade Heavenrend, Drifting Willow' : Fixed a bug where, when casting magic while in sheath state and simultaneously casting 'Normal Attack: Iaido Slash', the character's animation would stop and the attack would continue without delay.


[h2]0.8.11[/h2]

[h2]Content Added[/h2]
  • 🥕 Subspace Shop:
    • Now when all items in the Subspace Shop are unlocked, you can use sapphires to obtain one random artifact.
      • When unlocking 3 items in the Subspace Shop, the next unlock item will be displayed immediately.
  • New Weapon 'Blade':
    • A new weapon 'Blade' has been added. It can be unlocked through fate engraving.
      • The 'Blade' is a weapon that alternates between sheathed and unsheathed states.


[h2]Boss[/h2]
  • 🥕 Odner, the Blasting Expert: Improved visibility of cross bombs and the screen widens when this pattern starts. Timing has been adjusted so all bombs explode simultaneously.


[h2]Artifacts[/h2]
Image
Changes
Orb of Yearning 🥕Effect has been changed.
  • Previous: Magic damage increase +(03/06/09/12)%
  • Changed: Magic damage increase +(10/12/15/18)%
Ice Vine A cooldown of 0.8 seconds will be applied to the artifact effect.
Fairy Jar This item will no longer appear.
  • This item will be improved in a different way and will reappear in the future.
Elru's Naptime Pillow This item will no longer appear.
  • This item will be improved in a different way and will reappear in the future.
Echo of the Glacier The artifact activation effect has been made slightly more transparent.
Meditation Book 🥕Rarity and effect have been changed. (Advanced->Rare)
  • Previous: Magic damage increase +(03/06/09/12)%
  • Changed: Magic damage increase +(06/08/11/14)%
Healing Stream This item will no longer appear.
  • This item will be improved in a different way and will reappear in the future.


[h2]Weapons[/h2]
Image
Changes
Lazarion 🥕Improved so that amethyst can gain stacks of 'Discarded Golden Ring' when defeating enemies.
Dagger
  • The base damage of 'Fury' has been changed. (460% -> 480% of Physical Damage)
  • The dagger's 'Parry' has been improved to have judgment bonus in high-latency network environments. (Previously, judgment bonus was only applied to dash invincibility and fury invincibility)
  • (Dagger common) A border is added to indicate the timing to block attacks when using Fury.


[h2]UI[/h2]
  • 🥕 Related keywords are now displayed in weapon tooltip UI as well.


[h2]Bug Fixes[/h2]
  • 🥕Fixed so that interaction keys do not appear after selecting miracles.
  • 🥕Fixed the issue where weapon tooltips were not displaying properly in the journal.


[h2]Other[/h2]
  • Fixed some network-related minor errors.
  • Fixed the issue where some enemies within range would occasionally not get hit when using very wide-range melee attacks.
  • 🥕Improved sounds for some daggers.
  • 🥕Improved some text typos and expressions.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.9 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.8.9[/h2]

[h2]Content Added[/h2]
  • 🥕 New Destiny Inscription 'Dice Transformation' has been added.


[h2]Boss[/h2]
  • Odner, the Blasting Expert:
    • Dedicated BGM has been added.
      • [previewyoutube][/previewyoutube]


[h2]Artifacts[/h2]
Image
Changes
Absolute Ring 🥕Effect text has been naturally corrected to match the actual effect.
Scythe of Berut 🥕Effect description has been naturally corrected for certain languages.
Meteor Shower 🥕Fixed the issue where magic was cast higher than the enemy's position when casting magic toward enemies spawned in the air (e.g., cats).
Thunder Armor 🥕Fixed the issue where magic damage increase effect was not applied in certain situations.


[h2]Weapons[/h2]
Image
Changes
Default Sword and Shield 🥕(Weapon common) Fixed the issue where the position of special attacks was displayed differently from the actual attack range.
Green Onion Sword 🥕Text has been modified to make the effect appear natural in some languages.
Colossal Crossbow: Unstable Lightning Mark 🥕Fixed the issue where artifacts that affect the final attack were not applied.
Colossal Crossbow: Frost Veil 🥕Fixed the issue where artifacts that affect the final attack were not applied.
Colossal Crossbow: Expansion Device 🥕Added sound and FX effects. Weapon effect has been changed.
  • Current: Normal attack damage increases by an additional +20% while Frost Veil is active.
  • Changed: Fires penetrating frost projectiles at enemies while Frost Veil is active. Magazine capacity is fixed at 5 rounds.
Jade Vestige
  • 🥕Fixed the issue where the gauge did not display properly in certain situations during multiplayer.
  • 🥕Fixed the issue where the HUD did not disappear when gaining Focus.
Unbound Immersion 🥕Changed the text to match the actual effect.
  • Current: Focus charge speed increases by 25%, and the upper limit for charge speed bonus from dodging is removed.
  • Changed: Focus charge efficiency increases by 25%, and the upper limit for charge speed bonus from dodging is removed.
Dagger 🥕(Weapon common) Fixed the issue where parry input was queued twice when assigning dagger parry controls to gamepad triggers and attempting to parry while simultaneously performing normal attacks.


[h2]Dungeons[/h2]
Image
Changes
Woodlands 🥕Oink Chief: Fixed the issue where attack warnings did not match the actual attack range.
Rooted Cave
  • 🥕Goat Skeleton: Fixed the issue where attack warnings did not match the actual attack range.
  • 🥕Bone Flower Skeleton: Fixed the bug where it would occasionally disappear.


[h2]UI[/h2]
  • 🥕Fixed the issue where other UIs appeared unnaturally when opened while the main quest progress UI was visible.
  • 🥕Improved weapon tooltips to be displayed in the character stats window as well.


[h2]Bug Fixes[/h2]
  • 🥕Improved the system so that if achievements are not obtained due to network issues, missed achievements will be granted upon entering the town based on progress (certain achievements may not be updated).
  • Fixed the issue where experience orbs did not appear naturally in multiplayer.


[h2]Other[/h2]
  • 🥕 Journal:
    • Fixed certain language text in record entries to be more natural.
  • 🥕 Talent 'Will':
    • The Will level 5 ability will be changed.
      • Previous: Gain dice when forgoing item rewards.
      • Changed: Gain 3 starting dice.
      • The previous ability has been moved to the new Destiny Inscription 'Dice Transformation'.
  • 🥕Fixed the issue where usage count would occasionally not reset when using the Enchant Altar.
  • 🥕Fixed the issue where falling into water VFX was not displayed when other players fell into water.
  • 🥕Fixed some unnatural tile & prop placements.
  • 🥕Fixed the issue where items would occasionally not be properly saved during mid-save after visiting subspace shops and other elements.
  • 🥕Fixed parts where NPC names were incorrectly translated in certain languages.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]