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Update 0.9.8: Improved Companion Combos

0.9.8 Update

Hello. This is TEAM HORAY.
šŸ„• indicates improvements made based on community feedback. Thank you!


[h2]0.9.8[/h2]

[h2]Items[/h2]
• 'Companion Combo': Its effects have been adjusted.
• (2 Combo) Companion Damage 8% → 6%
• (4 Combo) Companion Damage 12% → 8%
• (6 Combo) Companion Damage 14% → 10%, Companion Defense remains 15
• (8 Combo) Companion Damage 20% → 12%, Companion Defense remains 20
• (10 Combo) Newly added: Companion Damage 20%, Companion Revive Time Haste 100%


[h2]Artifacts[/h2]
Image
Changes
Simple Contract
• Artifact levels and companion max HP values have been adjusted.
• Previous
- 20/30/40/55/70/85/100/120/150
• Changed
- 25/55/88/120/150
Golden Handbell
• Adjusted its levels and effect values.
• Previous HP: 30/40/50/60/70/80/100/120/140
• Previous Damage: 24/36/50/62/76/90/110/125/160
• Changed HP: 30/58/85/112/140
• Changed Damage: 24/58/92/126/160
Mini Ballista
• Adjusted the ballista's HP (100 → 150).
Heita's Spirit Powder
• Damage values have been adjusted.
• Previous: 32/42/51/60
• Changed: 32/42/51/60/72
Mining Supervisor Armband
• Added as a new artifact.
Flux Coupler Mk.2
• Added as a new artifact.
Devotion Insignia
• Added as a new artifact.


[h2]Weapons[/h2]
Image
Changes
Colossal Crossbow: Equipped with Guidance Module
• Damage increase per additional MP is adjusted (1% → 0.9%).
Eternal Frost Greatsword
• Slightly increased the attack range so it matches the attack effect.
Lazarion
• Adjusted the amethyst's HP and damage.
• (Previous) HP 60, Damage: 150% of the average for all attributes
• (Changed) HP 80, Damage: 120% of the average for all attributes
The Emberforged
• šŸ„• Fixed an issue where aim assist for ranged attacks was being applied.
Solis Cineris
• Sunblade Critical Damage has been adjusted (50% → 33%).
Heated Blade
• šŸ„• Updated the text to accurately reflect its actual effect.
Alpine Edelweiss
• Fixed an issue where the transparency option did not apply.
Dark Veil
• Alpine Edelweiss: Adds one new companion-empowering weapon enhancement tree.
Shadow of Hope
• Blade Prison damage per hit has been adjusted (5% → 7%).
Thunder Sword 'Bronte'
• Blade: Adds a Lightning-damage weapon enhancement tree.


[h2]UI[/h2]
• šŸ„• Added a "Never show again" option to the Early Access popup message.
• šŸ„• You can now interact with the inventory even while the Combo Activation UI popup is displayed.

[h2]Bug Fixes[/h2]
• Woodlands: Fixed an issue where inventory slots did not appear in certain situations.
• Fixed an issue where certain trees appeared incorrectly in the Woodlands.
• Askard, the Cult Leader: Fixed an issue where speech bubbles were not displayed properly in specific situations.

[h2]Others[/h2]
• The 'Combo System' public beta branch has been disabled and can no longer be played.
• Optimized network transfer traffic for certain projectiles.
• Added a sound effect when moving between stages.


If you have any bug reports or suggestions, please let us know through the Discord channel.
If you encounter bugs or crashes, please report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

0.9.6 Update

0.9.6 Update

Hello. This is TEAM HORAY.
šŸ„• indicates improvements made based on community feedback. Thank you!


[h2]0.9.6[/h2]

[h2]Content Added[/h2]
•
• Greatsword: One enhanced weapon tree will be removed and one will be added.
• Weapons removed: Minimalism, The Second, Black Iron Halberd
• These weapons will return later after their weapon effects are improved in a better way.

[h2]Boss[/h2]
• šŸ„• Mogdi, the Black Hand Mole Chief: Fixed an issue where the boss could get trapped in the stage in certain situations.

[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
• šŸ„• Fixed an issue where the transparency option was not applied.
Cold Lock
• šŸ„• Fixed an issue where artifact constraints did not function correctly at certain positions.


[h2]Weapons[/h2]
Image
Changes
Colossal Crossbow: Gunpowder Synthesis
• Weapon effect is changed.
• Previous
- Weapon attack critical hit chance increased by 30%.
• Changed
- Weapon attack critical hit chance increases by 35%, and landing a critical hit reloads 1 round.
• Attack recoil has been partially reduced.
Colossal Crossbow: Fire Mine
• Weapon effect is changed.
• Previous
- Dash attack damage increased by 30% and changed to fire-element damage.
• Changed
- Weapon attack damage decreases by 20% but is changed to fire-element damage.
Colossal Crossbow: Equipped with Guidance Module
• Weapon effect is changed.
• Previous
- Dash attack damage increased by an additional 30% and tracked nearby enemies.
• Changed
- Special attack cost is reduced to 3, special attack damage increases by 1% per additional MP, and the special attack targets enemies.
Eternal Frost Greatsword
• Improved the attack animation to look more natural.
Crimson Thorn
• Weapon effect of the Aggravated Wound debuff is changed.
• Previous
- Deals 8 Void damage every second for 10 seconds. (Stacks up to 4 times)
• Changed
- Deals 8 Chaos damage every second for 10 seconds. (Stacks up to 4 times)
The Inquisitor
• Weapon effect is changed.
• Previous
- Special attack changed to "Wound Explosion."
• Changed
- Physical damage dealt with the weapon is treated as Chaos damage. The special attack is changed to Special Attack: Wound Explosion.
• "Wound Explosion" effect is changed.
• Previous
- (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 90)
• Changed
- (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 100)
Mini Cannon
• Improved so that grenades explode immediately when they hit enemies while airborne.
Overhanging Storm Cloud
• Weapon effect is changed.
• Previous
- Gained 7 Storm Cloud charges upon successfully using Special Attack: Parry. Lightning damage increased by 5.
• Changed
- Storm Cloud extra damage increases by 15%, and lightning damage increases by 5.
Negligence
• Updated the item description.
• Previous
- Special attack damage increased by 15%. Special Attack: Whirlwind was charged immediately, and casting speed decreased by 15%.
• Changed
- Special attack damage increases by 15%. Special Attack: Whirlwind is charged immediately, and special attack speed decreases by 15%.
• Developer Comment: Normal attack speed does not affect special attack speed. A -15% special attack speed means the animation playback speed of special attacks is slower, so we clarified it as "special attack speed" for better understanding.
Dagger
• (Dagger common) Improved certain parry animations.
Shadow of Hope
•
• Weapon effect is changed.
• Previous
- Dash attack range increased and hit three times.
• Changed
- Dash attack is changed to Dash Attack: Blade Prison.
• Blade Prison: Attacks a certain area with 33% reduced damage. The hit count increases by 1 for every 30% bonus Attack Speed. (Damage increases by 5% per hit count)
Difficult Trial
• Weapon effect is changed.
• Previous
- Could no longer use Special Attack: Parry but had a 20% chance to gain Trance when using normal or dash attacks. (Trance can be charged up to 2 times)
• Changed
- Can no longer use Special Attack: Parry but has a 20% chance to gain Trance when using weapon attacks. (Trance can be charged up to 2 times)


[h2]UI[/h2]
• šŸ„• Dropped artifacts now display whether they are enchanted.
• šŸ„• Improved the inventory window so that temporarily discarded artifacts show whether they are enchanted.

[h2]Bug Fixes[/h2]
• šŸ„• Fixed an issue where certain artifacts displayed abnormal values at the Wishing Fountain.
• šŸ„• Fixed an issue where an old weapon image remained when repeatedly equipping weapons rapidly in certain situations.
• šŸ„• Fixed an issue where the targeting reticle for controller "Ranged Attack Aim Assist" remained on certain disappearing enemies.
• Woodlands: Adjusted the placement of certain props to look more natural.
• šŸ„• Fixed an issue where NPC names were not displayed properly in certain locations.
• šŸ„• Passive "Survival": Fixed an issue where using a Potion of Awakening in certain situations did not consume the potion but still activated the passive ability.

If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.9.5 Update

0.9.5 Update

Hello. This is TEAM HORAY.
šŸ„• indicates improvements made based on community feedback. Thank you!


[h2]0.9.5[/h2]

[h2]Boss[/h2]
• šŸ„•
• šŸ„• Odner, the Blasting Expert: Adjusted attack warnings in specific patterns to match the pattern correctly.
• šŸ„• Lerid, the Shadow Blade: Fixed an issue where the auto-aim UI could appear in mid-air in certain situations.

[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
• šŸ„• Fixed an issue where the damage shown in the tooltip differed from the actual effect.
Cold Lock
• šŸ„• Fixed an issue where constraints did not work properly at certain positions.
Golden Handbell
• šŸ„• Fixed an issue where flavor text was not displayed.
Flaming Eye Patch
• šŸ„• Fixed an issue where the changed effect was not displayed in certain languages.
Ruby Brooch
• šŸ„• Fixed an issue where the burn debuff effect did not trigger when used by the client in multiplayer.
Shimmering Eyes
• šŸ„• Fixed an issue where the Chaos damage type was not applied properly in certain situations.


[h2]Weapons[/h2]
Image
Changes
Excallion
• šŸ„• Changed the English name. (Green Onion Sword -> Excallion)
Iceflower
• šŸ„• Fixed an issue where the attack multiplier of the final attack did not match the weapon before enhancement.
Fragment of Nastrond
• šŸ„• Corrected the name in the damage statistics.


[h2]Costumes[/h2]
Image
Changes
Red-Clothed Cat
• šŸ„• Fixed an issue where sprites of certain costumes were displayed incorrectly.
Red Fox
• šŸ„• Fixed an issue where costume appearance did not display properly.


[h2]Dungeons[/h2]
Image
Changes
Rooted Cave
• šŸ„• Bone Flower Skeleton: Partially fixed an issue where it would remain hidden abnormally long in certain situations.


[h2]UI[/h2]
• šŸ„• Fixed an issue where the Scarecrow would reset in certain situations.
•
• Added a range for when the Scarecrow ends.
• šŸ„•
• šŸ„• Modified the UI to indicate when Dark Cloud is at maximum capacity.
•
• Talent Wisdom: When a unique artifact effect is applied, [Unique (Forced)] is displayed on the artifact tooltip.

[h2]Bug Fixes[/h2]
• šŸ„• Fixed an issue where, when a distant ally teleported to the player and teleported from a cliff, the spawn would not occur properly.
• šŸ„• Fixed an issue where the cooldown of ice relic related artifacts displayed as 10 seconds in certain situations.
• šŸ„• Quest 'Hide and Seek': Fixed an issue where text did not display properly.
• šŸ„• Fixed an issue where items checked in the Journal and Wishing Fountain applied current player stats to the display.
• šŸ„• Fixed an issue where buttons disappeared on Hard Mode and artifact tooltips UI when using a controller in certain situations.
• šŸ„• Quest 'Hide and Seek': Fixed an issue where the quest 'Rylie's Gift' could not be cleared if proceeding without completing it.

[h2]Multiplayer[/h2]
• šŸ„• Fixed an issue where the HP bar UI remained after the boss battle ended upon revival in certain situations.


If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.9.3 Update

0.9.3 Update
• Fixed a bug where enabling the option "Party Member fx - Fully Transparent" could cause a disconnection when certain effects (e.g., Solar blade) were triggered.

0.9.2 Update
• Fixed an issue where progress after the Library would not proceed properly during multiplayer in certain situations.

0.9.1 Update

Hello. This is TEAM HORAY.
šŸ„• indicates improvements made based on community feedback. Thank you!


[h2]Public Beta Integration[/h2]
The 0.9.1 update is the official version that incorporates the final changes from the 'Combo System' public beta.
Please refer to the beta announcements below for detailed information.
• 'Combo System' Public Beta Announcement
• 0.900.4 Beta Update
• 0.900.6 Beta Update

[h2]Content Added[/h2]
• New Talent 'Ingenuity' Added:
•
• Ingenuity is a talent that allows you to try various item combinations.
• 1 Destiny Inscription quest to unlock this talent will be added.
•
• Added costume appearance purchasable with Sapphires.

[h2]Boss[/h2]
• šŸ„• Black Panther Assassin: Fixed issues where the boss would get stuck in walls or leave the combat area at certain positions.

[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
• Artifact effect added. (10/10/10/30% chance to inflict shock on chakram hit)
Stone Flower
• Critical hit value changed. (5/10 -> 3/6)
Exciting Custard Pastry
• šŸ„• Fixed the issue where the artifact did not work in certain situations.
Tuning Fork
• šŸ„• Fixed the issue where it did not display properly in weapon statistics.
White Eggshell
• šŸ„• Fixed so that attacks dealt by the artifact are counted in the artifact's statistics in the damage statistics.
Golden Maple Leaf
• šŸ„• Fixed the issue where color was displayed on the effect of artifacts without levels.
Banner of Encouragement
• šŸ„• Fixed the issue where cooldown UI was working in reverse.
Thunderstorm Tracking Compass
• Artifact rarity changed. (Rare -> Legendary)
• Artifact effect and level changed.
• Previous: Lightning attribute damage (3/5/7), Final MP increase (10/20/30%)
• Changed: Lightning attribute damage (2/4/6/8), 15/30/45/60% chance to immediately deal shock activation damage when inflicting shock debuff (existing debuff is maintained)
Ice Wings
• Added feature that changes visual when equipped with 'Eternal Eclipse' artifact.
Flaming Eye Patch
• Artifact effect changed.
• Previous: Inflicts burn when dealing fire attribute damage to enemies
• Changed: Critical damage of fire attribute attacks (11/22/33%)
• Changed to reappear in this patch after being removed during public beta.
Solis Fracto
• (Solar Blade common) Base damage coefficient changed. (100% -> 115%)
• (Solar Blade common) Fixed the issue where Solar Blade count was fixed at 5 when changing item placement in inventory.
• šŸ„• (Solar Blade common) Improved so that transparency is applied to Solar Blade.
Solis Dekri
• Solar Blade defense ignore effect added. (2/4/6/8/10/12/14)
Icebound Tejas
• Fixed the issue where visuals did not change when burn debuff and blue burn debuff were changed.
Frozen Bow
• Fixed the issue where ice relic damage effect was not applied in certain situations.
White Paper
• Artifact effect added. (All damage amplification 3/6%)
• Rarity changed. (Rare -> Advanced)
Eternal Eclipse
• šŸ„• Modified effect text to be clearly understandable.


[h2]Weapons[/h2]
Image
Changes
Steel Greatsword
• Added charging sound to some charging weapons.
• šŸ„• (Weapon common) Added some sounds to weapons that attack based on attributes.
Colossal Crossbow
• (Colossal Crossbow common) Fixed the issue where special attack MP consumption was different from the actual display.
Lazarion
• 'Amethyst Summon' attack attribute changed. (Chaos damage -> Void damage)
Blazing Helbanus
• šŸ„• Fixed the issue where effect was not applied in certain situations.
Heidi
• Fixed the issue where attack speed was not applied properly in certain situations.


[h2]Costumes[/h2]
Image
Changes
Red-Hooded Rabbit
• šŸ„• Improved text so that 2x MP recovery option is not confused with MP regeneration.
• 'Recover 2x when MP is recovered' means that when 1 MP is recovered, 2 is recovered, and this effect also applies when drinking Potion of Concentration.


[h2]Dungeons[/h2]
Image
Changes
Rooted Cave
• šŸ„• Fixed maps where movement inside tiles made progress impossible in certain areas.


[h2]UI[/h2]
• Fruit Skewer UI improvements
• Some image resources for 'Fruit Skewer' have been changed.
• Currently available without restrictions, but we plan to implement a small quest event in the future and change it to a 'Destiny Inscription' unlock item.
• šŸ„• Combat statistics UI improvements
• Added attribute icons for each damage type.
• Added tabs to check combat statistics of recent locations separately.

[h2]Bug Fixes[/h2]
• šŸ„• Fixed the issue where resolution settings were reset when exiting the game after changing resolution on Mac OS.
• Fixed the issue where shock attack FX did not apply transparency option.
• šŸ„• Fixed the issue where disabled activation artifacts could be used in certain situations.
• šŸ„• Fixed the issue where item selection UI would disappear when unique artifacts already owned appeared in rewards in certain situations.
• šŸ„• Fixed the issue where 'patch that increases basic defense of stage enemies instead of reducing HP' was not applied to mini-bosses in the beta version.
• šŸ„• Fixed the issue where icons were displayed abnormally on screen after picking up items and then rerolling in item reward menu.
• šŸ„• Fixed the issue where UI did not work abnormally when abandoning game during location movement.
• šŸ„• Fixed the issue where unobtainable items appeared in the journal.

[h2]Multiplayer[/h2]
• šŸ„• Fixed the issue where certain languages were not translated on the lobby screen.
• šŸ„• Fixed the issue where Solar Blade UI was not visible on client.
• šŸ„• Fixed the issue where traps were activated when other areas were in combat in non-combat areas.

[h2]Other[/h2]
• šŸ„• Modified flavor text to appear consistent in certain languages.
• šŸ„• Miracle 'Gambler': Fixed the issue where effect did not display properly in Chinese.
• šŸ„• Improved text that was not clear in translation related to 'Spellbook' effects.


If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.900.6 Beta Update

[h2]Developer Comment[/h2]
Hello! This is TEAM HORAY.
Thank you to everyone who participated in our Public Beta.

During this beta version, we recorded over 100,000 sessions (plays), and thanks to all of you who played, we were able to identify various issues.

[h3]Open Beta Conclusion Notice[/h3]
With this adjustment, the open beta will conclude without further updates.
Based on the data collected during the beta period, we will make internal adjustments before integrating everything into the official release. You can continue playing the beta version until the integration is complete.

We plan to proceed with the integration work sometime next week, though the schedule is subject to change.

There may be aspects we overlook during the beta integration process, but we will continue to monitor your feedback and data closely, and keep the patches coming.

Thank you always.



[h2]Hard Mode Changes[/h2]
  • New Hard Mode 'Protective Armor': Enemy defense gradually increases as stages progress
    At tier 1 activation, the defense increase is 0 in the first floor (Mole Stronghold), but increases by 2 in the second floor (Woodlands) and by 4 in the Library.
  • 'Lingering Regret (No Duplicate Artifact Combos)': Removed
    This mechanic was removed as it was deemed incompatible with the revamped combo system.


[h2]Artifact Additions[/h2]
  • New Artifact 'Eternal Eclipse' added: #Solar Blade, #Frost Relic Bond Artifact
  • New Artifact 'White Paper' added: An artifact that provides flexible combos


[h2]Balance Adjustments[/h2]
  • Damage reduction for monsters in Library, Wasteland, and Root Cave stages increased by approximately 5%
  • Artifact 'Mouse Mage's Pendant': Modified to appear in the item pool, MP regeneration stat added
  • Artifact 'Wings': Changed to unique, but maximum level expanded by 1 tier
  • Artifact 'Thunderfrost Butterfly': Effect changed
    Previous: Restore dark cloud on 'Freeze' trigger, increase dark cloud capacity
    Changed: Restore dark cloud on 'Freeze' trigger, increase consumption rate
  • Artifact 'Shimmering Eyes': Critical hit trigger stack increase 10% -> 7%
  • Artifact 'Shattered Sapphire': Evasion trigger cooldown 16/12/8s -> 16/14/12s
  • Artifact 'Hand Mirror': Effect changed
    Previous: Gain 5/5/10/10 shield lasting 6 seconds on dash (1s cooldown)
    Changed: Gain 5/5/10 shield lasting 5 seconds on dash (5s cooldown)
  • Artifact 'Meteorite Earrings': Solar Blade now tracks the player more accurately
  • Artifact 'Meteorite Pauldrons': Improved to collect airborne Solar Blades
  • Artifact 'Spiny Shell': Changed to unique
  • Artifact 'Thorn Bush': Attack no longer counts as 'direct attack'
  • Artifact 'Phoenix Wing': Base cooldown 4s -> 3.5s
  • Artifact 'Red Serpent's Eye': Base cooldown 6s -> 5s
  • Artifact 'Magma Orb': Effect changed
    Previous: Rare tier, deals damage to enemies on burn application, burn stacks +1
    Changed: Legendary tier, applies n additional burns on burn application, burn stacks +2
  • Artifact 'Solis Fracto': HP increase 3/6/10 -> 2/4/6
  • Talent 'Wrath' Level 20 trait: Armor penetration 25% -> 20%
  • Combo 'Solar Blade': Base solar blade count +1, solar blade acquisition range increased by 50%, blade fall speed accelerated by 33%
  • Combo 'Shadow': Evasion stat reduced based on combo count
  • Combo 'Guardian': Defense stat and armor penetration reduced based on combo count
  • Costume 'Bat': HP drain 4 -> 5
  • Costume 'Red-Hooded Rabbit': MP regeneration -> MP recovery doubled


[h2]Experimental Feature 'Fruit Skewer' System[/h2]
  • All combos now appear, but some combos are randomly granted 'Sapphire Drop Bonus'
  • Save system logic changed
    Due to this change, item drop probability bonuses will not be applied when loading mid-run sessions saved in previous versions. Please abandon and restart any mid-run sessions after updating.


[h2]Other Changes[/h2]
  • Engine version update to resolve CVE-2025-59489 issue (2022.3.62f1 -> 2022.3.62f2)
  • Boss 'Lerid': Attack warning UI displayed for certain patterns
  • Fixed bug where some activated artifacts could be used even after death
  • UI display added to easily see debuff stack count applied to monsters
  • Fixed bug where 'Solar Blade' count would occasionally not recover to maximum at combat start
  • Fixed bug where 'Emerald Cloak' and some other artifacts would continuously duplicate in multiplayer environments
  • Fixed bug where Bond Artifacts would appear in Pocket Dimension Shop 'New Offer' stage even when conditions weren't met
  • Fixed so that 'Shimmering Eyes' takes priority when both 'Shattered Sapphire' and 'Shimmering Eyes' are active
  • Fixed bug where 'Thunder's Earring' was targeting around the aim point instead of around the player
  • Fixed so that artifacts with causal relationships (e.g. Discarded Golden Ring and Absolute Ring) cannot be purchased when one is already owned
  • Added sound effects to some elements
  • Fixed some text scripts