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Sephiria News

0.8.7 Update

Hello. This is TEAM HORAY.
🥕 These are improvements made based on community feedback. Thank you!

[h2]0.8.7[/h2]

  • Fixed a bug where the host's Chapter 3 story would not progress when playing multiplayer with users at different story progression



[h2]0.8.6[/h2]

  • Fixed a bug where Chapter 3 main quest would occasionally not progress
  • Fixed a bug where tablets with condition-ignoring effects like the 'Connection' tablet would not apply their effects when engraved



[h2]0.8.5[/h2]

  • Fixed a bug where the critical damage stat for unlocking the Otter costume was displayed as 175%, but actually required achieving 225% to unlock



[h2]0.8.4[/h2]

[h2]Content Additions[/h2]
  • New costume 'Otter' has been added.


[h2]Boss[/h2]
  • Guardian Demon 'Kovess'
    • Maximum HP decreased by approximately 5%.
    • Wait interval after attack patterns increased by 0.22 seconds.
    • Adjusted to use bright bullet firing patterns less frequently.
    • Fixed a bug where it would occasionally get stuck in outer walls.


[h2]Artifacts[/h2]
Image
Changes
Straw Doll MP recovery values changed from (3/7/7) -> (3/6/9).


[h2]Stone Tablets[/h2]
  • The operation method of 'Stone Tablet Engraving' has been changed.
    • Previous: Effect position was recalculated when inventory was expanded
    • Changed: Even when inventory is expanded, previously engraved positions are maintained


[h2]Dungeons[/h2]
Image
Changes
Grassland In Chapter 3 mini-boss events, regular combat rooms changed from 2-3 rooms to fixed 1 room.
Library In Chapter 3 mini-boss events, regular combat rooms changed from 2-3 rooms to fixed 1 room.


[h2]Bug Fixes[/h2]
  • 🥕 Fixed a bug where items in expanded slots would disappear when loading a mid-save file after visiting an inventory expansion event room.
  • Fixed a bug where some sprites would appear corrupted when the Giant Skeleton in Deep Cave was stunned during an attack.


[h2]Multiplayer[/h2]
  • Optimized AI network code for NPCs and monsters to slightly improve network transport quality.
  • 🥕 Fixed an issue where EXP machines would occasionally not appear only on the host PC.


[h2]Miscellaneous[/h2]
  • 🥕 Fixed a bug where prop interaction speech bubbles would not disappear in certain situations.



If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, reporting them via email through the path below would be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.8.3 Update: Chapter 3

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[h2] 20:43 2025-08-11 (GMT+9) Additional Notice[/h2]
Posting changes that were omitted from the previous announcement.

[h2]Some Miracle Buffs[/h2]
  • Explorer:
    Previous: Inventory +3 slots
    Changed: Inventory +6 slots, No items to acquire
  • Gambler:
    Previous: Dice +10, No items to acquire
    Changed: Luck +7, Dice +10, No items to acquire
  • Intelligence Agent:
    Previous: Dash +1, Dash recovery speed +15%
    Changed: Dash +2, Dash recovery speed +15%



[h2]0.8.3[/h2]

[h2]Content Added[/h2]
  • Chapter 3 has been added.
    • New cutscenes and quests matching Chapter 3 will be added.
    • Chapter 3 has a slightly modified exploration path and adds 1 new stage type.
    • 8 new monster types have been added.
    • 1 new boss has been added.
    • If you have already cleared Chapter 2, you must abandon your mid-save game to enter Chapter 3.
  • Added 2 BGM tracks.
    • https://youtu.be/GKNdh3zB_so?si=EoI-vT2zmjtGhEE1
    • https://youtu.be/7QJMTAdxQA0?si=P_zWQiWRYGVKYuvh


[h2]Artifacts[/h2]
Image
Changes
Green Gi 🥕Fixed the issue where artifact effects would activate at abnormal positions due to traps.
Frostium Ring 🥕Changed the effect text to be more natural.
Tero's Spirit Powder 🥕The #Ember tag has been added.


[h2]Dungeons[/h2]
Image
Changes
Mole Stronghold 🥕Changed unnatural tiles to be more natural.


[h2]Bug Fixes[/h2]
  • 🥕Fixed the issue where items could be discarded in the game results window.
  • 🥕Fixed the issue that occurred when binding fast magic keys in duplicate while using a controller.
  • 🥕Fixed the issue where tags or items that don't appear in the game were being displayed.


[h2]Multiplayer[/h2]
  • 🥕Fixed the issue where crashes would occasionally occur when viewing another player's inventory while that player had placed the 'Stone Tablet' in the outer area.


[h2]Other[/h2]
  • 🥕Fixed some unnatural text to be more natural.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.55 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.7.55[/h2]

[h2]Boss[/h2]
  • The stun cooldown increase for all bosses will be changed.
    • Previous: When a boss gets stunned, the stun cooldown time increases by 7 seconds from the existing stun cooldown time (maximum 60 seconds)
    • Changed: When a boss gets stunned, the stun cooldown time increases by 12 seconds from the existing stun cooldown time (maximum 60 seconds)


[h2]Artifacts[/h2]
Image
Changes
White Crust Bread Dash invincibility time will be adjusted.
  • Changed: 0.4~1.2 seconds
  • Previous: 0.5~1.8 seconds
Frostium Ring A minimum cooldown will now be applied to freezing. (0.33 seconds)
Fluffy Fur Gloves Ice attribute additional damage will be adjusted.
  • Previous: 14% ~ 30%
  • Changed: 5% ~ 25%
Meditation Book 🥕Fixed the issue where the maximum level was incorrectly specified.


[h2]Weapons[/h2]
Image
Changes
Magic Wand Magic Wand type options will be adjusted.
  • Previous: Special attack projectile count 6, projectile damage 66%
  • Changed: Special attack projectile count 6, projectile damage 60%
Colossal Crossbow: Gunpowder Synthesis Critical hit chance on direct attacks will be changed. (25% -> 30%)
Colossal Crossbow: Unstable Lightning Mark Lightning arrow firing probability will be changed. (30%->35%)
The Inquisitor Wound explosion charge time will be changed. (1.2 seconds -> 0.33 seconds)
Loving Gaze Whirlwind critical hit chance will be changed. (33%->50%)
Mini Cannon One weapon enhancement tree will be added.


[h2]Costumes[/h2]
Image
Changes
Brown Rabbit Stats will be changed.
  • Previous: Dodge +6, Critical hit chance -6%
  • Changed: Dodge +12, Critical hit -4%
Pink Bunny 'Experience gain 3%' stat will be added to the basic costume.
White Rabbit Stats will be changed.
  • Previous: Negotiation +10, Dodge -5
  • Changed: Normal attack damage +8%, Special attack damage -5%


[h2]Bug Fixes[/h2]
  • 🥕Improved the issue where occasionally crash errors occurred when using "Take All" after killing a merchant in multiplayer and interacting with the stall.
  • 🥕Fixed the issue where you could drink the previously consumed potion again after moving to the next location after drinking a potion from the potion pouch -> reconnecting to the game.
  • 🥕 Fixed an issue where unused items were displayed as question marks in the Journal.


[h2]Other[/h2]
  • 🥕The way to unlock hard mode will be changed.
    • Previous: Unlock through fate engraving after clearing Chapter 2
    • Changed: Talk to the tree after clearing Chapter 2 and have a conversation with the 'Hard Mode' keyword



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.50 Update

[h2]0.7.54 hotfix[/h2]
- Fixed an issue where the 'Atrocious Deed' debuff would not be applied when killing non-hostile NPCs and an error would occur.
- Fixed a bug where intermediate save files with the existing 'Atrocious Deed' debuff would not load properly.

[h2]0.7.53 Hotfix[/h2]
- Blue Claw: Changed to unique effect.

0.7.52 Hotfix
  • [p]Fixed a bug where the game would not progress due to failure to load the mid-game save file.[/p]
  • [p]Added missing items to the patch notes (Icicle Sword).[/p]
[p][/p][p]Hello. This is TEAM HORAY. [/p][p]🥕 indicates improvements made based on community feedback. Thank you! [/p][p][/p][h2]0.7.50[/h2][h2]Boss[/h2]
  • [p]A new Library boss has been added. [/p]
  • [p]The way bosses receive the stun debuff has been changed. [/p]
    • [p]Before: Bosses became immune to stun debuffs for 14 seconds. [/p]
    • [p]After: Bosses become immune to stun debuffs for 7 seconds, and the immunity duration increases by 7 seconds each time a stun is applied (up to 30 seconds). [/p]
[h2]Items[/h2]
  • [p]Three new items have been added. [/p]
  • [p]The companion combo effect stat has been adjusted. [/p]
    • [p]Before: Companion revive speed + [/p]
    • [p]After: Companion damage dealt + [/p]
  • [p]The Frostbite debuff has been changed as follows.[/p]
    • [p]Before: Reduces target's movement speed [/p]
    • [p]After: Reduces target's movement speed (up to -66%), and at 5 stacks, changes to 'Freeze' abnormal status [/p]
      • [p]Freeze: Instantly applies a stun debuff to the enemy and deals 500% ice damage[/p]
[h2]Artifacts[/h2]
[p]Image[/p]
[p]Changes[/p]
[p][/p]
[p]Ice Wings[/p]
  • [p]Damage per additional activation of Frost Relic is now reduced by 10%.[/p]
[p][/p]
[p]Snowflake Necklace[/p]
  • [p]An option to increase ice attribute damage has been added.[/p]
[p][/p]
[p]Blizzard Hammer[/p]
  • [p]The maximum artifact level has been adjusted. (6->5)[/p]
[p][/p]
[p]Toxic Spore Pouch [/p]
  • [p]This item will no longer appear.[/p]
  • [p]This item will be improved in another way and will reappear in the future.[/p]
[p][/p]
[p]Ice Bug [/p]
  • [p]Artifact stats have been changed.[/p]
    • [p]Before: Frostbite stack +[/p]
    • [p]After: Freeze damage +[/p]
[p][/p]
[p]Ice Vine[/p]
  • [p]Now can be used with all weapons.[/p]
[p][/p]
[p]Hiring Crest “Collin”[/p]
  • [p]🥕Fixed an issue where this item was being sold in the shop.[/p]
[p][/p]
[p]Arrow Rain[/p]
  • [p]Added an ability: 66% chance to inflict Frostbite on hit.[/p]
[p][/p]
[p]Slim Cushion [/p]
  • [p]Added companion revive speed up effect.[/p]
[p][/p]
[p]Ice Star[/p]
  • [p]Damage per additional activation of Frost Relic is now reduced by 10%.[/p]
[p][/p]
[p]Absolute Ring[/p]
  • [p]🥕Fixed an issue where this item was being sold in the shop.[/p]
[p][/p]
[p]Blue Claw[/p]
  • [p]Item effect has been changed.[/p]
    • [p](0.7.53 Added) Changed to unique effect.[/p]
    • [p]Before: When dealing ice damage, has a chance to inflict Frostbite on the enemy [/p]
    • [p]After: Changed to Legendary grade, 60% chance to inflict 1 additional stack of Frostbite when dealing Frostbite damage, increased ice damage, increased max MP[/p]
[p]

[/p][h2]Weapon[/h2]
[p]Image[/p]
[p]Changes[/p]
[p][/p]
[p]Lazarion[/p]
  • [p]🥕Fixed a bug where companions' HP was not fully restored to max HP outside of combat.[/p]
[p][/p]
[p]Icicle Sword[/p]
  • [p]The probability of freezing has been changed from 50% to 75%.[/p]
  • [p]A freezing damage option has been added.[/p]
[p]

[/p][h2]Dungeon[/h2]
  • [p]Adjusted the placement of some props at the exit of the Library boss area. [/p]
[h2]UI[/h2]
  • [p]Added 'Total Damage' to the damage statistics section. [/p]
  • [p]Fixed an issue where the Wishing Fountain selection UI did not work properly with controllers at certain resolutions. [/p]
[h2]Miscellaneous[/h2]
  • [p]Fixed a bug where the previously selected skin was not loaded after restarting the game following a skin selection. [/p]
  • [p]Fixed a bug where changing costumes in the lobby did not adjust max HP. [/p]
  • [p]Rabbittown NPC 'Moro': Added new dialogue for each equipped weapon. [/p]
  • [p]Adjusted the placement of some props in the Library and Grassland. [/p][p]

    If you have any bug reports or suggestions, please let us know through our Discord channel.
    If you encounter bugs or crashes, reporting via email using the path below would be very helpful.
    Thank you. [/p]
[p]Log file path C:Users{Your_PC_Name}/AppData/LocalLow/TEAMHORAY/Sephiria/
Player.log is the current session log.
Player-prev.log is the previous session log.[/p][p][email protected][/p]

0.7.47 Update

[p]Hello! This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[/p][h2]0.7.48[/h2]
  • [p]Fixed a bug that prevented the Destiny Alteration 'Magic Workshop' quest from progressing.[/p]
[p][/p][h2]0.7.47[/h2][p]
[/p][h2]Items[/h2]
  • [p]🥕Dice Potion: Fixed an issue where only one die was obtained even when multiple dice were supposed to be acquired.[/p]
  • [p]🥕Potion of Awakening: Fixed an issue in multiplayer where the potion was not consumed when non-host users used the enchant potion. [/p]
[h2]Artifacts[/h2][p] [/p]
  • [p]🥕Fire Circus: #Ember tag has been added.

    [/p]
[h2]Weapons[/h2][h2][/h2][p]Lazarion[/p]
  • [p]🥕Fixed an issue where players were taking damage from lasers fired when amethysts disappeared.[/p]
  • [p]🥕Fixed an issue where the chaos damage from amethysts was displaying in white color.[/p]
  • [p]🥕Fixed an issue where amethysts could be summoned beyond the maximum summon count in certain situations.[/p]
  • [p]🥕Fixed an issue where amethysts would continuously regenerate health in certain situations. [/p]
[h2]Costumes[/h2]
  • [p]🥕Wingless Bat: The alternative costume image has been naturally improved. [/p]
[h2]UI[/h2][p][/p]
  • [p]🥕UI has been improved to allow viewing chat while using other UI elements.[/p]
  • [p]🥕Fixed an issue in multiplayer where the number of sapphires carried was not visible in certain situations.[/p]
  • [p]🥕Improved parts where gamepad controls were not smooth in the Wishing Fountain and Journal.[/p]
  • [p]🥕Naturally modified some item texts following changes to the Pocket Dimension system. [/p]
  • [p]🥕Fixed an issue where mouse cursor images were displayed reversed in general/UI operation situations. [/p]
[p][/p][h2]Multiplayer[/h2]
  • [p]🥕Traffic Optimization: Network traffic transmission has been reduced for physics processing systems and grimoire artifacts for more effective network transmission. [/p]
  • [p]🥕Team Inventory Exploration: A feature to check other players' inventories has been added. You can check by clicking on another player's thumbnail or through the multiplayer UI in the ESC menu. This feature is not yet perfectly implemented, but the patch was released first for convenience. We will continue to improve the feature.

    [/p]
[h2]Miscellaneous[/h2]
  • [p]🥕My companions or party members' companions now also become transparent according to the 'Effect Transparency' option.

    [/p]
  • [p]🥕Wisdom Level 10: Fixed an issue where artifact levels were not combined when acquiring enchanted artifacts.[/p]
  • [p]🥕Rabbittown 'Finn': Improved to be naturally visible when hidden behind objects.[/p]
  • [p]🥕Fixed spelling errors in some texts and improved missing tag parts. [/p]
[p]For bug reports or suggestions, please let us know through our Discord channel. For bugs or crashes, reporting via email through the path below would be very helpful. Thank you. Log File Path C:Users{Your_PC_Name}AppDataLocalLowTEAMHORAYSephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected] [/p]