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Sephiria News

0.7.31 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!


[h2]0.7.31[/h2]

[h2]Boss[/h2]
  • Lerid, the Shadow Blade: Fixed an issue where boss kills in certain patterns would leave an afterimage.


[h2]Dungeon[/h2]
  • Fixed an issue where some tiles appeared cut off in widescreen displays.
  • Slightly adjusted tile placement in some rooms.


[h2]Weapon[/h2]
  • πŸ₯• Sword and Shield 'Carrotcalibur': Fixed a bug where Guard Cancel was not applying.


[h2]Item[/h2]
  • Frozen Heart, Phoenix Wing, Cloth Armor, Blue Wrist Guard, Lightning Rod: Added flavor text.


[h2]UI[/h2]
  • πŸ₯• Fixed a bug where occasionally players couldn't take any actions when pressing the alt key while an artifact tooltip was open.


[h2]Misc[/h2]
  • πŸ₯• Fixed a bug where players could continue to acquire starting potions when loading a mid-save even if they were already exploring.
  • Fixed some text issues.



If you encounter any bugs or have suggestions, please let us know through our Discord channel.
If you experience bugs or crashes, reporting them via email with the following path would be a great help.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

0.7.29 & 30 Update

Hello, this is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]0.7.30[/h2]

A bug that causes the game to crash when entering a location with a hidden room in the grassland stage has been temporarily fixed. This causes the crack tiles pointing to the hidden room in the grassland to not be generated. We will work to resolve this issue as soon as possible. We apologize for the inconvenience caused.


[h2]0.7.29[/h2]

[h2]UI[/h2]
  • Enhancement and Weapon Upgrade UI: Fixed an issue where the background scroll was broken in ultra-wide resolutions.
  • πŸ₯• New UI 'Journal': You can now check information about unlocked items and weapons through the Journal. (Accessible from the pause menu)
  • Stat names have been changed. (All Damage Increase -> All Damage Amplification, Final Weapon Attack Power -> Weapon Damage)


[h2]Misc[/h2]
  • Debuffs can now be applied even when player deals 0 damage.
  • πŸ₯• Fixed a bug where dash wouldn't work in the direction of movement keys when character speed was 0.
  • Some English translations have been updated.


[h2]Dungeon[/h2]
  • Player's base running speed has been increased (190% -> 200% of movement speed)
  • πŸ₯• Fixed a bug where crack tiles indicating secret rooms were occasionally placed incorrectly.


[h2]Multiplayer[/h2]
  • πŸ₯• Party Member Effects Display Option: The option now applies to projectile trajectories and shadows as well.


[h2]Weapons[/h2]
  • Sword and Shield: Improved handling (Added guard cancel during attacks, reduced stagger time on successful guard)
  • Sword and Shield: Perfect guard timing window reduced from 0.22 seconds to 0.15 seconds.
  • Sword and Shield: You can no longer cast magic while guarding.
  • Minimalism: Removed the upgrade path to Black Iron Halberd.
  • πŸ₯• Controller Input: Fixed a bug where attacks or guards would continue when activating magic casting mode.


[h2]Items[/h2]
  • πŸ₯• Fixed a bug where enchanting an item obtained from the Tree Root event (miracle) could affect other players' inventory slot levels.
  • πŸ₯• Cold Lock: Changed to correctly display the increased stat as 'All Damage Amplification'.


[h2]Units[/h2]
  • πŸ₯• Odner, the Blasting Expert: Fixed a bug where he would occasionally appear frozen in the next stage.



Please report any bugs or suggestions through our Discord channel.
For bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log File Path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

0.7.28 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]0.7.28[/h2]

[h2]Dungeon[/h2]
  • πŸ₯• Enchant Event: Minimum enchant chances increased from 1 to 2


[h2]Multiplayer[/h2]
  • πŸ₯• Added FX transparency settings for party members. (Default setting: 'Slightly Transparent')
    This is a feature under development and is not yet applied to some elements (attack FX, companion projectiles, etc.). We will continue to patch this feature to apply it to the remaining elements.


[h2]Weapons[/h2]
  • Sword and Shield: New upgrades added (Conductor, Superconductor, Ballista Sword)
  • Sword and Shield 'Unity of Offense and Defense': Guard 45 degrees behind during normal attacks -> Guard 90 degrees in front during normal attacks
  • Sword and Shield 'Frost Shard': Removed fire damage reduction debuff


[h2]Bug Fixes[/h2]
  • πŸ₯• Weapon Enhancement UI: Fixed a bug where enhancement options would refresh when closing the UI without selecting an enhancement
  • Fixed a bug where tablets could be engraved infinitely from the item reward UI when inventory was full
  • πŸ₯• Fixed a bug where changing the location of a potion in the inventory while drinking it would decrease the number of other potions.


[h2]Items[/h2]
  • πŸ₯• Golden Handbell: Improved to better reflect companion attack speed increases
  • Magma Bead: Fixed a bug where the effect would not trigger when burn was refreshed (minimum cooldown of 0.1 seconds applied)
  • πŸ₯• Giant Telescope: Increased application range (from 4 surrounding tiles to 8)
  • Mini Ballista: Improved so that all projectiles can hit a single target, and better reflects companion attack speed increases
  • πŸ₯• Slim Cushion: Enhanced effect (at max level, companion attack speed +50% -> +60%)
  • Scythe of Berut: Added #Precision combo
  • Agma Projection Sword No. 190, 191: Changed combo from #Precision -> #Solid
  • Warrior Seal: Adds #Solid combo, but decreases stats by 2
  • Bunnyville Guard Helmet: Added #Solid combo, removed luck penalty
  • Lizard Plate Armor: Removed #Solid combo
  • Valter's Work Monocle: Changed combo from #Magitech -> #Precision


[h2]Units[/h2]
  • Regular enemy 'Library Mini Drone': Slightly modified AI


[h2]UI[/h2]
  • πŸ₯• Improved visibility of enemy attack warnings in color blind mode
  • Modified so that basic items obtained through costumes and talents cannot be sold in shops


[h2]Other[/h2]
  • πŸ₯• Fixed some language text


If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.25 & 26 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]0.7.26[/h2]
Currently, a bug has been discovered that prevents the game from progressing intermittently after the 0.7.25 update.
An error occurred during the process of implementing several test functions for the multiplayer mid-save function, so the code was temporarily removed, rolled back to the previous state, and the 0.7.26 patch was newly distributed. Users who are playing the 0.7.25 patch normally may experience another problem when receiving the 0.7.26 patch, but we will fix it as soon as possible to eliminate errors.
We apologize for the inconvenience caused.

[h2]0.7.25[/h2]

[h2]UI[/h2]
  • πŸ₯• Talent: Fixed an issue where activation sounds would play even when the talent couldn't be activated.
  • πŸ₯• Fixed an issue where training ground options weren't displayed properly when using Russian language.
  • πŸ₯• Added tooltips for items dropped on the ground.
    (Tooltips are currently visible during combat, but we will be updating it soon so that they are hidden during battles.)
  • Modified enemy attack warnings to accommodate color blindness mode.
  • πŸ₯• Fixed incorrectly displayed text in Hard Mode when using English (Lingering Regret).
  • πŸ₯• Added tooltips for direct attacks.


[h2]Dungeon[/h2]
  • Pocket Dimension Shop: Added 2 new artifacts.
  • πŸ₯• Fixed an issue where chests were stuck in walls on certain maps.


[h2]Multiplayer[/h2]
  • πŸ₯• Fixed an issue where multiplayer profile images weren't visible under certain conditions.


[h2]Weapons[/h2]
  • Blizzard's Eve: When consuming a dash count, immediately activates the Blizzard Hammer artifact with 70% damage.
  • Wandering Ashes: Dash attack damage increased by 60%. Deals 50% of dash attack damage along the dash path. (Double damage when dash count is consumed)


[h2]Bug Fixes[/h2]
  • Fixed an issue where pressing the tablet rotation key in the shop would sell items.
  • Fixed an issue where shop item tooltips would flicker under certain conditions.


[h2]Boss[/h2]
  • πŸ₯• Mad Scientist Erma: Fixed potential issues that could occur when falling off a cliff before combat begins.
  • Lerid, the Shadow Blade: Fixed an issue where the boss could go outside the map during certain patterns.


[h2]Items[/h2]
  • πŸ₯• Bicorn Crown: Corrected the text.
  • Astronomer's Miracle: Fixed an issue where the final weapon damage reduction effect was still active after removal.
  • πŸ₯• Improved weapon enhancement and miracle selection so that previous options don't reappear when rerolling through dice.


[h2]Artifacts[/h2]
  • πŸ₯• Ice Seagull's Foot: Fixed an issue where the artifact wouldn't activate when frostbite debuff was refreshed.
  • Green Gi: Improved damage and range.
  • Kunai: Removed cooldown.
  • πŸ₯• Flame Veil: Removed duplicate text.
  • Flame Herb Root: Changed effect (on Fury generation -> on Fury hit).
  • Fixed tooltip text of Dark Cloud to match its actual effect (fires every 2.5 seconds -> fires every 2 seconds).


[h2]Units[/h2]
  • Raye's Star Fragment: Changed level 3 stat (left slot spellbook MP consumption reduced by 50% -> 55%).
  • πŸ₯• Scythe of Berut: Changed artifact effect text to be more clear.
  • πŸ₯• HP recovery of 10% is now given by default when leveling up, and additional recovery amount from Fate Sigil has been changed (5% -> 3%).
  • Fixed an issue where buff-related artifacts weren't being applied.



If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.23&24 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements based on community feedback. Thank you!

[h2]0.7.24[/h2]
  • πŸ₯• Fixed a bug where the game would not load when loading an intermediate save file that contained the Tree Root Miracle (Warlock, Knight)
  • πŸ₯• Library Minute Hand Miniature: Fixed a bug where it was classified as a special item.
  • Thorn Charm: Added Physical Damage(1/2/3) + #Sturdy combo
  • Library Minute Hand Miniature: Changed
    Before: Invincibility Duration During Fury 0.1/0.2/0.3/0.4
    After: Invincibility Duration During Fury 0.1/0.2/0.3
  • πŸ₯• Miniboss 'Grimore Demon': Fixed bug where it wouldn't hit the outer fence


[h2]Dungeon[/h2]
  • πŸ₯• Subspace Shop: Variable probability has been applied to make it appear more frequently.
  • The layout of some rooms has been modified.
  • πŸ₯• Tree Root Event (Miracle): The penalties for 'Miracle' have now been removed or reduced.
    Many players provided feedback about the penalties associated with the Tree Root's 'Miracle', and after our review, we determined that the penalties diminished the appeal of the miracle, so we proceeded with modifications.


[h2]Items[/h2]
  • πŸ₯• [Experimental Feature] The probability of related items appearing now slightly increases based on the number of item combos you possess.
  • Some low-value items have had their stats buffed: Tiny Magic Conch, Cloud Seed Arrowhead, Phoenix Wing, Dried Flower, Tainted Bandage, Red Snake’s Eye, Scrap of Red Cloth, Sharp Acorn, Sharp Flint, Endoditte’s Paperweight, Silver Plate, Stone Tablet 'Advance', Pearl Dust, Cloth Armor, Helena’s Stairway Fragment, Sapote Fruit
  • Rainbow Feather: No longer appears.
  • πŸ₯• Giant Telescope: Fixed a bug where it occasionally wouldn't appear as an item reward.
  • πŸ₯• Fixed a bug where items would be duplicated through the process of obtaining a starting item via talent, entering the dungeon, exiting the game, and reconnecting.


[h2]Weapons[/h2]
  • Dagger : Animation delay of 'Fury' has been reduced slightly.


[h2]Units[/h2]
  • πŸ₯• Boss 'Lerid, the Shadow Blade': AI has been adjusted to use stealth patterns less frequently.
  • πŸ₯• Boss 'Odner, the Blasting Expert': Fixed a bug where the missile drop pattern occasionally caused tile jamming.
  • πŸ₯• Boss 'Askard': Increased some pattern's damage.
  • πŸ₯• Enemy 'Cat': Hitbox detection has been modified so it can be hit even when airborne.
  • πŸ₯• Enemies 'Helmet Bomb Mole', 'Library Cow Golem': Their aiming ability during attacks has been slightly reduced.
  • πŸ₯• Enemies 'Wasteland, Bone Demon(Boomerang)" : Reduced HP by 10%.


[h2]Other[/h2]
  • πŸ₯• Added controller support for some UI: Hard Mode UI, Fate Engraving UI
  • πŸ₯• Some text has been modified.


If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]