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0.9.1 & 2Update

Version 0.9.2 Update
• Fixed an issue where progress after the Library would not proceed properly during multiplayer in certain situations.

0.9.1 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]Public Beta Integration[/h2]
The 0.9.1 update is the official version that incorporates the final changes from the 'Combo System' public beta.
Please refer to the beta announcements below for detailed information.
'Combo System' Public Beta Announcement
0.900.4 Beta Update
0.900.6 Beta Update

[h2]Content Added[/h2]
• New Talent 'Ingenuity' Added:
• Ingenuity is a talent that allows you to try various item combinations.
• 1 Destiny Inscription quest to unlock this talent will be added.

• Added costume appearance purchasable with Sapphires.

[h2]Boss[/h2]
• 🥕 Black Panther Assassin: Fixed issues where the boss would get stuck in walls or leave the combat area at certain positions.

[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
• Artifact effect added. (10/10/10/30% chance to inflict shock on chakram hit)
Stone Flower
• Critical hit value changed. (5/10 -> 3/6)
Exciting Custard Pastry
• 🥕 Fixed the issue where the artifact did not work in certain situations.
Tuning Fork
• 🥕 Fixed the issue where it did not display properly in weapon statistics.
White Eggshell
• 🥕 Fixed so that attacks dealt by the artifact are counted in the artifact's statistics in the damage statistics.
Golden Maple Leaf
• 🥕 Fixed the issue where color was displayed on the effect of artifacts without levels.
Banner of Encouragement
• 🥕 Fixed the issue where cooldown UI was working in reverse.
Thunderstorm Tracking Compass
• Artifact rarity changed. (Rare -> Legendary)
• Artifact effect and level changed.
• Previous: Lightning attribute damage (3/5/7), Final MP increase (10/20/30%)
• Changed: Lightning attribute damage (2/4/6/8), 15/30/45/60% chance to immediately deal shock activation damage when inflicting shock debuff (existing debuff is maintained)
Ice Wings
• Added feature that changes visual when equipped with 'Eternal Eclipse' artifact.
Flaming Eye Patch
• Artifact effect changed.
• Previous: Inflicts burn when dealing fire attribute damage to enemies
• Changed: Critical damage of fire attribute attacks (11/22/33%)
• Changed to reappear in this patch after being removed during public beta.
Solis Fracto
• (Solar Blade common) Base damage coefficient changed. (100% -> 115%)
• (Solar Blade common) Fixed the issue where Solar Blade count was fixed at 5 when changing item placement in inventory.
• 🥕 (Solar Blade common) Improved so that transparency is applied to Solar Blade.
Solis Dekri
• Solar Blade defense ignore effect added. (2/4/6/8/10/12/14)
Icebound Tejas
• Fixed the issue where visuals did not change when burn debuff and blue burn debuff were changed.
Frozen Bow
• Fixed the issue where ice relic damage effect was not applied in certain situations.
White Paper
• Artifact effect added. (All damage amplification 3/6%)
• Rarity changed. (Rare -> Advanced)
Eternal Eclipse
• 🥕 Modified effect text to be clearly understandable.


[h2]Weapons[/h2]
Image
Changes
Steel Greatsword
• Added charging sound to some charging weapons.
• 🥕 (Weapon common) Added some sounds to weapons that attack based on attributes.
Colossal Crossbow
• (Colossal Crossbow common) Fixed the issue where special attack MP consumption was different from the actual display.
Lazarion
• 'Amethyst Summon' attack attribute changed. (Chaos damage -> Void damage)
Blazing Helbanus
• 🥕 Fixed the issue where effect was not applied in certain situations.
Heidi
• Fixed the issue where attack speed was not applied properly in certain situations.


[h2]Costumes[/h2]
Image
Changes
Red-Hooded Rabbit
• 🥕 Improved text so that 2x MP recovery option is not confused with MP regeneration.
• 'Recover 2x when MP is recovered' means that when 1 MP is recovered, 2 is recovered, and this effect also applies when drinking Potion of Concentration.


[h2]Dungeons[/h2]
Image
Changes
Rooted Cave
• 🥕 Fixed maps where movement inside tiles made progress impossible in certain areas.


[h2]UI[/h2]
• Fruit Skewer UI improvements
• Some image resources for 'Fruit Skewer' have been changed.
• Currently available without restrictions, but we plan to implement a small quest event in the future and change it to a 'Destiny Inscription' unlock item.
• 🥕 Combat statistics UI improvements
• Added attribute icons for each damage type.
• Added tabs to check combat statistics of recent locations separately.

[h2]Bug Fixes[/h2]
• 🥕 Fixed the issue where resolution settings were reset when exiting the game after changing resolution on Mac OS.
• Fixed the issue where shock attack FX did not apply transparency option.
• 🥕 Fixed the issue where disabled activation artifacts could be used in certain situations.
• 🥕 Fixed the issue where item selection UI would disappear when unique artifacts already owned appeared in rewards in certain situations.
• 🥕 Fixed the issue where 'patch that increases basic defense of stage enemies instead of reducing HP' was not applied to mini-bosses in the beta version.
• 🥕 Fixed the issue where icons were displayed abnormally on screen after picking up items and then rerolling in item reward menu.
• 🥕 Fixed the issue where UI did not work abnormally when abandoning game during location movement.
• 🥕 Fixed the issue where unobtainable items appeared in the journal.

[h2]Multiplayer[/h2]
• 🥕 Fixed the issue where certain languages were not translated on the lobby screen.
• 🥕 Fixed the issue where Solar Blade UI was not visible on client.
• 🥕 Fixed the issue where traps were activated when other areas were in combat in non-combat areas.

[h2]Other[/h2]
• 🥕 Modified flavor text to appear consistent in certain languages.
• 🥕 Miracle 'Gambler': Fixed the issue where effect did not display properly in Chinese.
• 🥕 Improved text that was not clear in translation related to 'Spellbook' effects.


If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.900.6 Beta Update

[h2]Developer Comment[/h2]
Hello! This is TEAM HORAY.
Thank you to everyone who participated in our Public Beta.

During this beta version, we recorded over 100,000 sessions (plays), and thanks to all of you who played, we were able to identify various issues.

[h3]Open Beta Conclusion Notice[/h3]
With this adjustment, the open beta will conclude without further updates.
Based on the data collected during the beta period, we will make internal adjustments before integrating everything into the official release. You can continue playing the beta version until the integration is complete.

We plan to proceed with the integration work sometime next week, though the schedule is subject to change.

There may be aspects we overlook during the beta integration process, but we will continue to monitor your feedback and data closely, and keep the patches coming.

Thank you always.



[h2]Hard Mode Changes[/h2]
  • New Hard Mode 'Protective Armor': Enemy defense gradually increases as stages progress
    At tier 1 activation, the defense increase is 0 in the first floor (Mole Stronghold), but increases by 2 in the second floor (Woodlands) and by 4 in the Library.
  • 'Lingering Regret (No Duplicate Artifact Combos)': Removed
    This mechanic was removed as it was deemed incompatible with the revamped combo system.


[h2]Artifact Additions[/h2]
  • New Artifact 'Eternal Eclipse' added: #Solar Blade, #Frost Relic Bond Artifact
  • New Artifact 'White Paper' added: An artifact that provides flexible combos


[h2]Balance Adjustments[/h2]
  • Damage reduction for monsters in Library, Wasteland, and Root Cave stages increased by approximately 5%
  • Artifact 'Mouse Mage's Pendant': Modified to appear in the item pool, MP regeneration stat added
  • Artifact 'Wings': Changed to unique, but maximum level expanded by 1 tier
  • Artifact 'Thunderfrost Butterfly': Effect changed
    Previous: Restore dark cloud on 'Freeze' trigger, increase dark cloud capacity
    Changed: Restore dark cloud on 'Freeze' trigger, increase consumption rate
  • Artifact 'Shimmering Eyes': Critical hit trigger stack increase 10% -> 7%
  • Artifact 'Shattered Sapphire': Evasion trigger cooldown 16/12/8s -> 16/14/12s
  • Artifact 'Hand Mirror': Effect changed
    Previous: Gain 5/5/10/10 shield lasting 6 seconds on dash (1s cooldown)
    Changed: Gain 5/5/10 shield lasting 5 seconds on dash (5s cooldown)
  • Artifact 'Meteorite Earrings': Solar Blade now tracks the player more accurately
  • Artifact 'Meteorite Pauldrons': Improved to collect airborne Solar Blades
  • Artifact 'Spiny Shell': Changed to unique
  • Artifact 'Thorn Bush': Attack no longer counts as 'direct attack'
  • Artifact 'Phoenix Wing': Base cooldown 4s -> 3.5s
  • Artifact 'Red Serpent's Eye': Base cooldown 6s -> 5s
  • Artifact 'Magma Orb': Effect changed
    Previous: Rare tier, deals damage to enemies on burn application, burn stacks +1
    Changed: Legendary tier, applies n additional burns on burn application, burn stacks +2
  • Artifact 'Solis Fracto': HP increase 3/6/10 -> 2/4/6
  • Talent 'Wrath' Level 20 trait: Armor penetration 25% -> 20%
  • Combo 'Solar Blade': Base solar blade count +1, solar blade acquisition range increased by 50%, blade fall speed accelerated by 33%
  • Combo 'Shadow': Evasion stat reduced based on combo count
  • Combo 'Guardian': Defense stat and armor penetration reduced based on combo count
  • Costume 'Bat': HP drain 4 -> 5
  • Costume 'Red-Hooded Rabbit': MP regeneration -> MP recovery doubled


[h2]Experimental Feature 'Fruit Skewer' System[/h2]
  • All combos now appear, but some combos are randomly granted 'Sapphire Drop Bonus'
  • Save system logic changed
    Due to this change, item drop probability bonuses will not be applied when loading mid-run sessions saved in previous versions. Please abandon and restart any mid-run sessions after updating.


[h2]Other Changes[/h2]
  • Engine version update to resolve CVE-2025-59489 issue (2022.3.62f1 -> 2022.3.62f2)
  • Boss 'Lerid': Attack warning UI displayed for certain patterns
  • Fixed bug where some activated artifacts could be used even after death
  • UI display added to easily see debuff stack count applied to monsters
  • Fixed bug where 'Solar Blade' count would occasionally not recover to maximum at combat start
  • Fixed bug where 'Emerald Cloak' and some other artifacts would continuously duplicate in multiplayer environments
  • Fixed bug where Bond Artifacts would appear in Pocket Dimension Shop 'New Offer' stage even when conditions weren't met
  • Fixed so that 'Shimmering Eyes' takes priority when both 'Shattered Sapphire' and 'Shimmering Eyes' are active
  • Fixed bug where 'Thunder's Earring' was targeting around the aim point instead of around the player
  • Fixed so that artifacts with causal relationships (e.g. Discarded Golden Ring and Absolute Ring) cannot be purchased when one is already owned
  • Added sound effects to some elements
  • Fixed some text scripts

Public Beta Update Note (0.900.4)

[h3]0.900.4 Update[/h3]
  • Combo '#Solarblade': Fixed a bug where the blade would not recover when picked up from the ground in some multiplayer environments.
  • Pocket dimension Shop: Fixed a bug where 'bond artifacts' would appear even when conditions were not met.


[h3]Artifact changes[/h3]
  • Artifact 'Icebound Tejas'
    - Previous: Burn damage changed to be based on the higher attribute between Fire and Ice
    - Changed: Burn damage changed to be based on the higher attribute between Fire and Ice, with 25% of the lower attribute added in the damage coefficient (displayed in description)
  • Artifact 'Rock Elephant'
    - Designated as a unique artifact
  • Artifact 'Hand Mirror'
    - Performance nerfed
  • Artifact 'Solis Fracto'
    - Maximum level 3->2

'Combo System' Public Beta Announcement

Hello, this is Team Horay.

We are pleased to announce that the 'Combo System Revamp' update has been released as a public beta.

The combo system, which provides additional stats based on the number of artifacts, was first introduced through an update in the 2024 demo version and has since become one of Sephiria's core systems. We planned this update to expand the combo system and enable more diverse item combinations.

We initially intended to release the combo system revamp with minor adjustments within September, but the schedule was delayed as there were more elements to modify than we anticipated.

Since many aspects have changed during development, we were concerned about potentially disrupting the existing gameplay feel. Therefore, we decided to first gather various data through a public beta, refine the system, and then transition it to an official update in the future.




Beta Major Changes

Here are the main changes in the combo system update.

[h3]1. Combo Ability Expansion and Existing Combo Changes[/h3]
  • Each combo now displays an icon.
  • #Planet: Changed to increase stats related to planet performance.
  • #Stormcloud: Basic attack speed is increased. Can no longer increase beyond maximum capacity, but stormclouds now recover periodically.
  • #Mystery: Changed to a support combo that doubles the level of a random artifact.
  • #Magitech: Added 'Electrocute' debuff.
    Electrocute
    A debuff that deals 180% of lightning attribute damage after 2 seconds. (Replaces the previous 'Erosion' debuff)
    Stacks up to 2 times, and stacking does not refresh the duration.


[h3]2. New Combos Added[/h3]
  • #Lake: A combo that enhances maximum MP and MP-using abilities.
  • #Academy: A collection of support artifacts that allow more effective use of spellbooks.
  • #Solarblade: Throws small swords made of meteoric iron and deals fire damage.



[h3]3. Bond Artifact System[/h3]
  • Bond artifacts are unique artifacts that connect two combos.
  • They appear as artifact rewards when you activate at least level 1 of the two corresponding combos.
  • Currently, approximately 12 bond artifacts are implemented, but we plan to add more in the future. (4 existing artifacts have been converted to bond artifacts.)



[h3]4. Artifact Changes[/h3]
There are many changes per artifact and we couldn't track all the details, so we will only list the major changes. We appreciate your understanding.
  • 10+ artifacts are being added. (Related to #Solarblade, #Planet, #Stormcloud, #Shadow)
  • Most artifacts are now assigned #combos.
  • An 'Activated Artifact' system is being added. These are artifacts that players can use by assigning keys in the skill window, in addition to spellbooks.
  • Some artifact stats and abilities are being changed.
    - Chakram, Magic Carrot, Warm Stone, Small Magic Conch, Green Gear, Cold Lock, Magician's Coin: Combo assignments changed and stats adjusted
    - Cloud Bottle, Spiky Acorn, Leaf Leather, Zappy Cream Puff, Lightning Rod: Stats adjusted due to #Stormcloud changes
    - Telescope, Flag of Encouragement, Blue Ring, Red Dew, Enchanting Lure: Stats increased for better usability
    - Helena's Stair Model: Changed to reduce the increase amount per level change
    - Flame Cover, Ignition Oil: Removed due to changes in Ember combo mechanics
    - Black Scale: Slightly nerfed
    - Green Inkwell, Blue Pearl: Removed due to removal of Erosion debuff


[h3]5. Item Combo Drop Rate Adjustment System (Tentative name: 'Fruit Skewer')[/h3]

There was a system previously added as an 'experimental feature' that hasn't been mentioned since. It's the system that increases item drop rates based on acquired items.

While this system made it easier to find desired item combos, it also came with issues. (Problems like multi-tag items polluting the drop rate pool, users not being able to see how much the effect is applied, etc.) To address these issues, we've been internally creating and testing various systems, but haven't found a clear solution yet.

This time, we're temporarily applying the 'Fruit Skewer (tentative name)' system to the beta as an experimental feature. Fruit Skewers are tools that can increase or decrease the drop rates of related combo items, which you can set before entering an expedition. With some randomness added, the combos that appear differ each run. Try increasing or decreasing the probability of your desired combos.

This feature currently has only core functionality simply implemented, with resources and detailed rules not yet refined. Please note that this system may be modified or removed depending on future development progress.

[h3]6. Combat Rule Changes[/h3]
  • As stages progress, enemies are now granted 'Defense'. (Instead, HP has been adjusted down to match the damage reduction rate.)
  • 'Chaos Damage' has been changed.
    (Previous) Chaos Damage: A separate attribute not corresponding to 'Fire, Ice, Lightning, Physical'
    (Changed) Chaos Damage: An attribute that corresponds to all damage types including 'Fire, Ice, Lightning, Physical'
    In other words, Chaos damage now returns 'true' for all four attack type conditions: Fire/Ice/Lightning/Physical.
    The 'Unclassified' attribute concept that previously corresponded to Chaos damage has been replaced with a new attribute type called 'Void Damage', which has been applied to some elements.
  • 'Execute' has been changed.
    Previous: Deals 400% of damage. (Does not count as a critical hit)
    Changed: Critical hit damage multiplier is doubled. (Counts as a critical hit)


[h3]7. UI Additions and Changes[/h3]
  • You can now view the 'Combo Effects' list in the journal.

  • Added a skills UI that consolidates unique abilities from spellbooks, activated artifacts, other costumes, etc. in one place. You can bind hotkeys by dragging skills or entering keys.
  • A small convenience feature is provided where you can press the 'Customize Weapon Input' button to directly configure normal attack and special attack bindings.





How to Join the Beta
  • Right-click Sephiria in your Steam Library → Properties
  • Betas
  • Select 'public-beta-newcombo' → Save
  • Launch Sephiria (Client version will display as 0.900.?)


Important Notes
  • Please be aware that the beta version may be more unstable than the current version.
  • All elements in the beta version are subject to significant changes when reflected in the official update.
  • Please back up your existing save data before joining the beta, just in case. (Back up the My Documents/Saved Games/Sephiria folder)
  • The beta will run for approximately 2 weeks. (Subject to change)






Public Beta and Future Schedule


After refining the combo revamp update and uploading it as an official update, we intend to work on new content such as Chapter 4. While the previously announced roadmap scheduled the Chapter 4 update for fall, the schedule has been delayed, and we expect to provide this update during winter (November-December). We sincerely apologize to those who have been eagerly waiting for the Chapter 4 update. We will do our best to develop and deliver the scenarios and new expedition elements added in Chapter 4 with high quality.

It's already been 6 months since the game's release. While there are still mountains of issues to resolve, we seem to have made significant progress in various areas including game content, bugs, and stability compared to the initial release. We want to emphasize that this would never have been possible without your support and encouragement. We will continue development with a grateful heart.

0.8.13 Update

0.8.13 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.8.13[/h2]

[h2]Boss[/h2]
  • Cult Leader Askard, Erma, the Mad Scientist: Adjusted the single target attack cycle of laser attack patterns from 0.08 seconds to 0.25 seconds (downward adjustment).
  • 🥕Kovess, the Guardian Demon of Qlippoth: Fixed an issue where it would become invincible in certain situations.


[h2]Artifacts[/h2]
Image
Changes
Helena's Model Stairway
  • 🥕Modified text to match the effect (Upon entering floor -> Upon changing location)
Spiny Shell
  • 🥕Slightly increased attack range to match the visual.
White Egg Shell
  • 🥕Fixed an issue where effects continued to generate on enemies that blocked attacks.


[h2]Weapons[/h2]
Image
Changes
Adamah's Oath
  • Modified text description.
    • Previous: When using magic, summons a 'Magic Blade' that flies toward enemies and deals damage. (Damage: 20 + 70% of consumed MP)
    • Changed: When using magic, summons a 'Magic Blade' that flies toward enemies and deals damage. (Damage: 20 + 70% of missing MP)
Beast Marks Sword 'Hou'
  • Special attack speed reduction is changed. (-33% -> -24%)
  • Changed to 2-hit combo. (Damage per hit is applied as 'current multiplier / 2')
Blade
  • Basic sheath/draw invincibility frame time increased by 10%.
  • 'Special Attack: Heavy Slash' damage adjusted from Physical Damage 220% -> 235%.
Famed Sword 'Muramasa'
  • Swift Slash MP cost changed to 0.
  • Attack effects adjusted to be slightly less flashy.
Fragment of Nastrond
  • 🥕Naturally changed HUD description.
  • 🥕Visual slightly improved when effect activates.
  • 🥕Fixed an issue where 'Effect Transparency' option was not applied.
Heidi
  • 'Overheat' text description is changed.
    • Previous: In 'Overheat' state, normal attacks are changed to fire attribute damage based and attack speed is fixed at 300%.
    • Changed: Attack speed is fixed at 300%, and normal attacks are changed to fire attribute based. (Damage: 110% of fire damage)
  • 🥕Fixed an issue where normal attacks were not changed to fire attribute based in overheat state.
Library Spectral Sealing Society Mark I
  • 🥕Fixed an issue where dash attack damage did not increase.
  • 🥕Fixed an issue where spirits were not affected by transparency adjustment.
Rendblade: Drifting Willow
  • Critical hit chance changed. (25% -> 30%)
Rendblade: Heavenrend
  • 🥕Modified Iaidō Slash damage text to match actual effect. (300%->200%)
Rendblade: RuinDance
  • 'Barrage' damage adjusted. (50% of physical damage -> 75%)
Silence of Everfrost
  • Effect is changed.
    • Previous: When blocking enemy attacks through Tackle, artifact Echo of the Glacier is immediately activated.
    • Changed: Tackle is changed to Special Attack: Ice Sliding. When blocking enemy attacks during invincibility time, artifact Echo of the Glacier is immediately activated.
  • Fixed an issue where 'Echo of the Glacier' effect was not visible in certain situations when parry succeeded.
The Awaiting Azureblade
  • The 'Rendblade' gauge charging speed during sheath is 25% slower.
Winter Smith's Draftblade
  • '15% ice attribute damage on direct attacks' effect is added.
  • 🥕Changed basic attack effects.


[h2]Dungeons[/h2]
Image
Changes
Woodlands
  • 🥕Woodlands: Adjusted traveler position to appear more naturally.


[h2]Bug Fixes[/h2]
  • 🥕Subspace Shop: Fixed an issue where magic icons did not disappear after purchasing spellbooks.
  • 🥕Fixed an issue where ally companion transparency was occasionally not applied properly.
  • 🥕Fixed an issue where miracle 'Astronomer' level 12 trait did not trigger on weapon special attacks and dash attacks.


[h2]Multiplayer[/h2]
  • 🥕Fixed an issue where stone tablet range was not immediately reflected in inventory UI on client side after rotating stone tablets.



If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]