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SMITE 2 News

Open Beta 2 - February 5, 2025 Patch

[h2]Bug Fixes[/h2]
[h3]General[/h3]
  • Fixed an issue where the Party Up 2x Worshipers event was not working for Arena


[h2]Jing Wei[/h2]
[h3]Persistent Gust[/h3]
  • No longer deals full damage and knockup to enemies who walk into it after the initial deploy.
  • Essentially this Ability now has 1 major tick that happens at the start, and then minor ticks for the rest of its duration.

[h3]Explosive Bolts[/h3]
  • No longer provides bonus damage on the Basic Attacks.

Open Beta 2 - February 4, 2025 Patch

[h2]Hun Batz[/h2]
[h3]Somersault[/h3]
  • Decreased Damage Scaling from 70% STR to 60% STR

[h3]Overhand Smash[/h3]
  • Decreased protection shred per stack from 2/3/4/5/6 to 2/2.5/3/3.5/4
  • Increased cooldown from 12/11/10/9/8 to 12/11.5/11/10.5/10s

[h3]Fear no Evil[/h3]
  • Decreased Base Damage per tick from 50 to 40
  • Decreased Damage Scaling per tick from 15% STR to 12.5% STR

[h3]Aspect of Disruption[/h3]
  • Decreased Aspect Passive trigger slow from 20% to 10%
  • Decreased Aspect Ability 2 damage scaling from 40%STR to 20% Scaling
  • Decreased Aspect Ability 2 Stun duration from 0.85/0.9/0.85/1.05 to 0.55/0.6/0.65/0.7/0.75s


[h2]Screeching Gargoyle[/h2]
  • Decreased Silence duration from 2s to 1s

Open Beta 2 - January 31, 2025 Patch

[h2]God Balance[/h2]

[h3]Aladdin Nerf[/h3]

Genie’s Lamp
  • Decreased Stats Per Level from 0.75% to 0.5% (this decreases maximum from 17% stats to 12% stats)
Sultan’s Grace
  • Decreased Punch Damage from 24/38/52/66/80 + 40% STR + 25% INT to 20/32/44/56/68 + 30% STR + 15% INT
  • Decreased Low Health Bonus Damage from 0.75% to 0.5% bonus damage for each % Health below 50 (was incorrectly listed as 1%)
  • Increased Cooldown from 16/15/14/13/12s to 16/15.5/15/14.5/14s
Agile Run
  • Decreased Base Damage from 60/100/140/180/220 to 60/95/130/165/200
  • Decreased Genie Damage from 30/50/70/90/110 + 50% STR + 25% INT to 20/35/50/65/80 + 30% STR + 15% INT
Into The Lamp
  • Decreased Self Heal from 60/65/70/75/80 to 60% at all ranks
  • Increased Cooldown from 110/105/100/95/90 to 110/107.5/105/102.5/100


[h3]Jing Wei Nerf[/h3]

Persistent Gust
  • Decreased Damage per tick from 20/30/40/50/60 to 15/20/25/30/35
  • Increased Cooldown from 12s to 13s
Explosive Bolts
  • Increased Cooldown from 15s to 16s
  • Decreased Scaling from 103/106/109/112/115% to 102/104/106/108/110%

Hun Batz LIVE NOW - Open Beta 2 January 30, 2025 Patch

[h2]New Ported God - Hun Batz[/h2]

[h3]New features[/h3]
Infused Strikes
  • When Hun Batz successfully hits an enemy with an infused strike basic attack, in addition to dealing 1.2x damage, it also grants Hun Batz a Strength buff. 2+0.25 STR per level, lasts 4s, stacks up to 4 times
Somersault
  • Removed the prefire time
  • Hun Batz now deals damage and slows enemies around him at the location where he takes off, in addition the location where he lands
  • Enemies hit by both areas in the same leap will take 25% damage from the 2nd hit
Overhand Smash
  • Hun Batz now howls while channeling, applying a stacking physical protection debuff to targets in the area. 2/3/4/5/6 protections, lasts 2s, stacks up to 4 times.


[h2]General Gameplay[/h2]

[h3]CC Buffering[/h3]
  • Leaps are now excluded from the Buffering system, just like dashes or channels.
  • God animations will now complete their Postfires before they enter a CC posture state.


[h2]Items[/h2]

[h3]Sharpshooter Arrow[/h3]
  • The Gold gain effect now applies only to Gold earned from Kills and Assists


[h2]Bug FIxes[/h2]

[h3]General[/h3]
  • Added various stability improvements
  • Added a potential fix for being unintentionally gated from queueing certain game modes even if you are over the required level (Please let us know if this issue persists after the patch!)
  • Fixed an issue where Achievements and Trophies were not unlocking properly
  • Fixed an issue where highlights on structures were too thick/opaque


[h3]UI[/h3]
  • Fixed an issue where default color settings showed the wrong “red/green” health bars
  • Fixed an issue where player progress for level and worshipers would fill up infinitely in the End of Match Lobby
  • Removed the Surrender option from Practice
  • Fixed an issue where the default picking icon was the wrong Lightning Bolt image in Ranked
  • Added various localized text for non-English languages


[h3]Maps/Modes[/h3]
  • Fixed an issue where the Crystalline egg’s textures were appearing properly making it almost invisible
  • Fixed an issue where the Joust Picks and Bans Custom Lobby option was All Pick
  • Fixed an issue where Meditation was healing Towers in Assault
  • Made it so Assault ignores God ownership status when selecting random characters for players
  • Fixed an issue where If a player rerolled a healer God in Assault, they didn’t reroll directly into another healer of the same tier.
  • Made changes to ranked to better assign skill rating disparity penalties for higher SR



[h3]Gods[/h3]

Danzaburou
  • Fixed an issue where Danzaburous Rocket was not hitting enemies when fired too close to them


Bellona
  • Fixed an issue where here A01 basic attacks seemed jittery when animating


Vulcan
  • Fixed an issue where his mods weren't benefitting from Staff of Myrddin
  • Fixed an issue where his Turret could be placed on top of Thumper causing them to overlap
  • Fixed an issue where Vulcan’s deployables were visible on the minimap even if players didn’t have vision of them
  • Fixed an issue where Vulcan’s Turrets were affected by Loki’s A02 causing Vulcan to be blinded if the Turrets are hit (This also affected Nu Wa Clay minions and Danzaburou’s Clones and has been fixed)



Mordred
  • Fixed an issue where the enhanced version of his Ultimate was not playing audio when connecting


Khepri
  • Fixed an issue with his Aspect that caused him to get stuck in place and the person he hit to respawn with permanent tick damage





Open Beta 2 - January 28, 2025 Patch

[h2]Item Balance[/h2]

[h3]Gilded Arrow[/h3]
  • Reduced Basic Attack Power from 25 → 20
  • Removed Lifesteal

[h3]Sharpshooter Arrow[/h3]
  • Reduced Basic Attack Power from 60 → 50
  • Reduced Increased Basic Attack Damage from 20% → 15%
  • Removed Lifesteal


[h2]Bug Fixes[/h2]

[h3]Gods[/h3]

Aphrodite
  • Fixed an issue where she couldn't stealth in grass after using some abilities
Athena
  • Fixed issue with Aspect where Athena would be stuck after teleporting to The Morrigan clone
Aladdin
  • Added an interact prompt to on the lamp to leave
  • Fixed an issue with wealth wish where Aladdin gets 100 Gold for killing each Danzaburou Clone
Sol
  • Fixed Supernova missing knock up
The Morrigan
  • Fixed an issue where she would teleport back to where she recalled if recalling while transformed
Vulcan
  • Fixed "Killer Robots" tracker not working
  • Inferno Cannon (Turret/Thumper) - Fixed item passives not working on:
    • Bloodbound Book
    • Bloodforge
    • Doom orb
    • Infused axe
    • Jotunns Revenge
    • Lifebinder
    • Necronomicon
    • Odigba
    • Oracle Staff
    • Spear of Desolation
    • The Reaper
    • Bumba's Spear


[h3]Items[/h3]

Chronos Pendant
  • Fixed an issue where moving items inventory slot reduced ability cooldowns each time


Hide of Nemean Lion
  • Fixed issue where you couldn't Basic Attack while items where active
  • Fixed active effect being cancelled by hard CC
Meditation
  • Fixed issue where you couldn't Basic Attack while items where active