[h2]Bug Fixes[/h2]
[h3]General[/h3]
- Teleporters - Fixed Gods seen walking in place or under the map when they use the teleporter
- Fixed HUD navigation not being closeable on gamepad
[h3]Danzaburou[/h3]
Alluring Spirits
- Fixed taunted enemies not basic attacking his deployable properly
Tanuki Trickery
- Fixed Leaf form not having movement speed increase for a duration or Slow Immunity
[h3]Fenrir[/h3]
Brutalize
- Fixed scaling at full runes where it was only 70% at all ranks
[h3]Hercules[/h3]
General
Driving Strike
- Now has knockback immunity during dash (Smite 1 parity)
[h3]Nu Wa[/h3]
Clay Soldiers
- Fixed an issue where the Clay Soldier Basic Attacks were proccing items
- Temporarily decreased the Damage of the Clay Soldier Dash attack while we investigate an issue of it damaging for more than intended.
[h3]Zeus[/h3]
Chain Lightning
- Corrected arc from 6x per rank to 5/5/5/6 per tooltip
[h2]God Balance[/h2]
[h3]Hercules Nerf[/h3]
Apotheosis
- Decreased STR per stack from 4 to 3
- Decreased STR per level per stack from 1 to 0.5
Driving Strike
- Increased Cooldown from 12s to 14s
Earthbreaker
- Increased Cooldown from 12s to 14s
Excavate
- Decreased Damage from 300/425/550/675/800 to 280/400/520/640/760
[h3]Baron Samedi Nerf[/h3]
Vivid Gaze
- Decreased Power Reduction from 30% to 20%
- Decreased Attack Speed Reduction from 30% to 20%
- Increased Cooldown from 9s to 11s
Consign Spirits
- Decreased % Missing Health Heal Scaling from 20% CDR to 15% CDR
Wrap It Up
- Decreased Mesmerize Duration from 2.25s to 1.5s
[h3]Neith Nerf[/h3]
World Weaver
- Decreased Damage Scaling from 115% STR + 100% INT to 105% STR + 90% INT
[h3]Fenrir Nerf[/h3]
Ragnarok
- Increased Cooldown from 100s to 110s
- Increased Mana Cost from 50/55/60/65/70 to 100 at all ranks
[h3]Bacchus Nerf[/h3]
Belch of the Gods
- Increased Cooldown from 10s at all ranks to 13/12.5/12/11.5/11s
[h2]Item Balance[/h2]
[h3]Ring of Dispel Nerf[/h3]
- Decreased CDR from 15 to 10
[h3]Ring Nerf[/h3]
- Decreased CDR from 8 to 5
[h3]Breastplate of Valor Nerf[/h3]
- Decreased Physical Protection from 40 to 35
- Increased Passive Threshold from 350 + 20 per level Health to 400 + 20 per level Health
[h3]Genji’s Guard Nerf[/h3]
- Decreased Magical Protection from 55 to 45
[h3]The Cosmic Horror Nerf[/h3]
- Decreased INT from 100 to 85
[h3]Chronos Pendant Nerf[/h3]
- Increased Cost from 2400 to 2500