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SMITE 2 News

Closed Alpha 3 - 10/4/24 Patch #3

[h2]Bug Fixes[/h2]

  • Fixed an issue where the max FPS in game setting was not properly applying
  • Fixed an issue where Anubis' Plague of Locusts ability was not properly conveying the correct self slow percentage
  • Added translated/localized text for several different languages
  • Fixed several crash cases

Closed Alpha 3 - 10/4/24 Patch #2

[h2]Bug Fixes[/h2]

  • The Morrigan - Fixed an issue where the clone from Confusion could tank Tower shots
  • Yemoja - Fixed an issue where firing Bouncing Bubble while CC’d would not swap the Ability to Moonstrike
  • Fixed an Issue where Blink would not go on cooldown if fired directly on Yemoja’s Riptide

Closed Alpha 3 - 10/4/24 Patch

[h2]Bug Fixes[/h2]

⚡ Prophetic Cloak is re-enabled! Fixed issues where it could cause players to get in a state where they didn’t take damage

⚡ Fixed the Fire Giant buff still giving protections rewards at certain kill thresholds. NOTE - we are currently investigating reports of the Fire Giant buff not being granted in some instances

⚡ Thanatos is re-enabled! Fixed an issue where he could no longer move or attack when he died in his Ultimate

⚡ Fixed multiple crash conditions

LIVE NOW: Closed Alpha 3 Update

The SMITE 2 Closed Alpha 3 Update is LIVE NOW!

Check out some of the highlights below before hopping on the Battleground.

[h2]New Ported Gods[/h2]


  • Baron Samedi and Yemoja have officially joined the SMITE 2 roster!


[h2]Conquest[/h2]

  • NEW - The Totem of Ku is back as a new objective on the Solo Lane side of the map
  • NEW - Behind the Phoenix walls are new base teleporters that players can interact with to teleport to the furthest tower in that lane
  • Ancient Fury’s effect has changed from “All enemy structures are disabled for 120 seconds” to “The enemy’s front-most structures are weakened. Their damage is reduced by 25% less damage and attack speed is reduced by 50%.”
  • Removed the protections reward from the Fire Giant buff
  • Players can turn on pathing assistance to see signposts within the map that point to various points of interest and important objectives


[h2]New Player Experience[/h2]

  • New Videos detailing a brief overview on how to play Arena and Conquest.
  • New Conquest Tutorial
  • Arena Tutorial Fixes and Updates
  • “Great for New Players” tag has been added to Gods that are fun and easy to pick up.
  • Replaced targeting brackets with a treatment on enemies nameplates to show they are in the area of an attack or ability.
  • God Short Descriptions and God Gameplay Tags added to the frontend UI



[h2]Quality of Life Updates and Features[/h2]

  • Updated Damage Numbers Animation and Style to be more like SMITE 1
  • Pause functionality has been added
  • End of Match Lobby Stats - You can now navigate to an additional tab after matches to see each player’s individual stats.
  • Gameplay Accolades have been adjusted to be more like SMITE 1
  • SMITE 1 god mastery badges will now be awarded in S2
  • Custom Games now have the option for Conquest Pick and Bans as a map
  • Interact - Jump action will now be briefly blocked after touching any interact area
  • Updated Card Art for Ares, Athena, Baron Samedi, Bellona, Fenrir, Hades, Hecate, Kukulkan, Mordred, Neith, Odin, Thanatos, and Zeus
  • Updated Item Icons for Heartseeker, Gauntlet of Thebes, Demonic Grip, Fatalis, Shield of the Phoenix, Titan’s Bane, Transcendence
  • Updated Voodoo Pantheon Icon
  • Item Store - Added a grid for consumables, starters, and relics
  • Item Store - Now supports right clicking to purchase and sell items


Check out the full Update Notes at smite2.com for all the details!

LIVE NOW: The Closed Alpha 2 Update

Hello Divine Deities, and welcome to SMITE 2's second Closed Alpha Update!

[previewyoutube][/previewyoutube]

The team has been hard at work for the past 3 weeks, and we are excited to get everybody into Closed Alpha 2! We have fixed bugs, made Quality of Life improvements, added 2 new Gods, and much more. For a list of the full changes, head over to the Closed Alpha 2 Update Notes on the SMITE 2 Website.

For a basic overview, here are some of the highlights!

[h2]General Fixes[/h2]
  • Fixed an issue where the Arena mode was not granting the correct amount of worshipers
  • Fixed an issue where players could get deserter when other players exited a Ranked match
  • Fixed an issue where the Mastery Level 9 required more worshipers to attain than Mastery Level 10
  • Arrows for those sensitivity settings allow you now to click and hold to cycle fast
  • Dashes, Leaps, and other movement abilities have been improved to allow you to end the tween moving at max speed in any direction you want

[h2]Art Updates[/h2]
  • Sol and Ymir Card Arts reworked to show more of the artwork
  • Jing Wei card art has been adjusted due to player feedback
  • Hades’ staff has been reworked to a 2 pronged bident
  • Updated CC buff bar icon art to a new consistent set of symbols that match those used in ability tooltips

[h2]UI Updates[/h2]
  • Fixed a variety of issues where Settings would reset at unintended times
  • Gods Page now has arrows in the top left to allow cycling between gods without backing up to the full list
  • Items in your inventory that are ready to be upgraded will now display a gold coin icon on them
  • Fixed an issue where the Profile Page level bar was not matching the players actual level

[h2]New Player Tutorial[/h2]
  • A basic combat tutorial can now be played through a unique queue
  • This is intended to convey the most basic concepts of the game, and more features will be implemented in the future to help players grow their skills over time as they learn the nuances of SMITE 2.

[h2]Role Preference System[/h2]
  • The role preference system has been reworked for SMITE 2.
  • Before queueing for a Conquest match, players will now order their preferred roles from 1 (most preferred) to 5 (least preferred), and roles for a team will be assigned based on these preferences
  • If a player does not receive one of their top 2 roles, they will be granted priority on role assignment for their next match. The amount of priority granted scales from “Priority” to “High Priority” based on a few factors.


Beyond the above, we have made changes to the Ranked Queues and Matchmaking System, fixed over 30 known bugs.

As always, we are excited to hear your feedback on these changes! We plan to continue working side-by-side with the Community to make the SMITE 2 experience the best it has ever been.

[h3]See you in the Battleground Deities![/h3]