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2.7.0 Update

It's been a while!

Let's start with the announcement.
The game is almost ready for release. The plan was to release by the end of the year, but following the publisher's advice, that would be one of the worst moments to release a game. That, together with sales and events, made me decide to shift release for a few months.

Novus Orbis will release in Early Access in February!
The exact date is still not final, I will announce it as soon as possible :D

In conjunction with that, I'm also announcing that I've given up on the Kickstarter.
I wasn't getting enough traction to make it worthwhile, and I preferred focusing on the game itself.
Hopefully you'll give the Early Access release a try, and follow the project until I complete my whole vision.

That being said, I've been working on various improvements for the game, and some of them will reflect in the demo, too.

Since it's been a while, and I haven't been keeping track of all the changes I've made, this is probably a non complete list of changes:

  • Skipping a card reward will now heal you.
  • Changes to visuals for some parts of the game, like the class selection screen.
  • Added an alternative font option. This should hopefully be more readable on smaller screen as well as for people with sight issues.
  • Pets now have (again) tooltips that tell you what their possible actions are.
  • Item, Equipment and Special cards now have their specific keyword that tell you they get consumed/are one time use.
  • Changed the cards background art: the text box is now bigger. I also removed the line art from the text box, this should make text more readable in general.
  • Cards now also state their type (attack, skilll, equipment, etc.) on the bottom of the card.
  • You'll see an Achievements button in the start screen and in the in game menu. This will work in the release version, but deactivated in the demo.
  • Some parts of the game are now more clear in telling you how much damage/healing you're getting (like from the portals' modifiers and the firepit).
  • Removed French and Polish from the game. I realized it was too difficult to keep the translations up to date while constantly making changes. They will come back in the future when things are more final.


There will probably more additions/changes to the gameplay before the release.

Thank you for reading!