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Novus Orbis Early Access Release!

[h2]EARLY ACCESS[/h2]
After 2 and a half years of development, I'm very happy to finally release Novus Orbis in Early Access! A lot of work the last ~6 months has gone into visual improvements, QOL features and general polish. The game is more mechanically sound than ever, with a lot of edges smoothed out, which feels like the perfect time to launch into Early Access!

https://store.steampowered.com/app/2437330/Novus_Orbis/

[h3]CONTENT?[/h3]
The game currently features a set of 4 levels and 2 classes.
The full game is planned to feature 9 total levels and at least a 3rd class.

Please understand that I would love to make more classes, but they're the most difficult part of a game like this to make and implement, making sure that they're interesting enough to be worth being there in the first place. Depending on how development goes, and how well the game is received, I may make more than three, but that's not something I can promise at this stage.

[h2]ROADMAP[/h2]
I felt it would be best to enter Early Access with a plan. Currently ~1 year of early access is planned, with plenty of smaller content updates throughout! Included is a Roadmap of major updates leading to the 1.0 release:



With the game released, I plan on going back having regular updates.
They should come every 1 or 2 weeks, depending on how things go.
There will be two big updates during the year:

[h3]The Skies Update (Q3 2025)[/h3]
  • Second set of levels (3 new levels)
  • Introduction of branching paths in the world map
  • Second ending
  • Third class

[h3]The Answers Update (Q4 2025)[/h3]
  • Third set of levels (2 new levels)
  • Third ending
  • Secret ending

[h3]Throughout Development:[/h3]
  • New pets
  • New cards for the existing classes
  • New blessings
  • New events
  • New enemies
  • New achievements

I'd like to keep the finer details to a minimum to make the experience more enjoyable :)

[h2]FEEDBACK[/h2]
I'll likely add a beta version of the game where you'll be able to play and see new stuff in advance, knowing that there may be more bugs than usual.

Same as I did with the public demo, I'd love to keep in touch with the community to make a great game.
Remember that any feedback is welcome. I won't be able to follow each single piece of advice I get, but at the same time I think it's important to hear my players' voices.
If you feel something is off, should be added, removed - anything really - please let me know here on Steam, or even better, in my Discord server.



Thank you everyone who has followed the project so far, and all new users to come!
I'll keep working to make the best game I can, in hope it will be enjoyed but as many people as possible.

If you feel Novus Orbis deserves it, please leave a positive review.
Each one really help a lot, especially for an emergent small game like this :)