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  3. 0.1.1 Update

0.1.1 Update

First update post release!

I hope you're all having fun with Novus Orbis.
From what I'm seeing on Youtube, the game is running fairly well, with a few small things I'm addressing with this update.

There was a set of achievements I wanted to implement before releasing, but bug fixes had the priority, so I couldn't make them in time.
With this update I added 10 new Achievements, with related cards and blessings.
There are also a few balance tweaks and bug fixes.
Keep in mind that, especially for new stuff, it's possible it's not extremely well balanced, so changes may come in the future.

[h2]New achievements:[/h2]
  • Extinguish
  • Celestial
  • Immense Heart
  • Immense Hitter
  • Overcomer
  • Audacious
  • Achiever
  • Overachiever
  • Well Well Well...
  • Sushi Chef


[h2]New Blessings:[/h2]
  • Gracious
  • Thick Air
  • Long Arms
  • Optimism
  • Rage
  • Afterimage
  • Elevation
  • Second Stomach


[h2]New Cards:[/h2]
  • Disaster Recipe
  • Paper Airplane
  • Death's Crown


[h2]Changes:[/h2]

  • Elemental Tortoise will now change into an attack intent if at more than 1 countdown when coming out of its shell.
  • Mimic will now drop either of its special prizes, plus one more random rare card, and allows for two picks.
  • Lowered the chance to get Ignite and Burn from the firepit to 5%.
  • Changed the color for the text AOE to make it more readable.
  • Imposing presence is now Legendary.
  • Stamp can now be found from level 2.
  • Changed Boomerang Effect's description to make it more understandable.
  • Changed Foresee's description to make it more understandable.
  • Temporarely removed Italian and Japanese translations for the score screen (it's causing a softlock when language set to Japanese).


[h2]Bug Fixes:[/h2]

  • Fixed an issue where the game would revert any new score, win/loss counts if in the same game session you'd get a new achievement.
  • Fixed a crash when you check statuses during the tutorial when playing with a pad.
  • Fixed a few issues with the alternative font (wouldn't be used in the enemies' names, and would create corruption with cards during the tutorial).
  • Fixed a bug that had the text for "AoE Up" showing in red.
  • Fixed some cards not showing their correct type when created during fight (for example Hell's Gaze).



Thank you everyone for the support and for playing!
Remember, if you like the game, each single positive review helps me immensely!

If you have any feedback or want to discuss about the game, join my Discord server.