0.1.2 Update
The demo has always had two versions of the dragon boss: Zakuro and Tao.
They became the two possible bosses for the first level, but so far that was the only level with variable bosses.
I wanted to expand the concept to other levels, and I like the idea of having bosses that look similar but play quite differently.
With this update I introduce Necrosphere, the alternative boss for Caves!
It has a brand new status/mechanic, that I'm sure you'll love (hate lol).
It may be a bit too punishing for now, some small tweaks may come in the future :)
No other new content, but a lot of changes and bug fixes:
[h2]Additions:[/h2]
[h2]Changes:[/h2]
[h2]Bug Fixes:[/h2]
They became the two possible bosses for the first level, but so far that was the only level with variable bosses.
I wanted to expand the concept to other levels, and I like the idea of having bosses that look similar but play quite differently.
With this update I introduce Necrosphere, the alternative boss for Caves!
It has a brand new status/mechanic, that I'm sure you'll love (hate lol).
It may be a bit too punishing for now, some small tweaks may come in the future :)
No other new content, but a lot of changes and bug fixes:
[h2]Additions:[/h2]
- New Caves alternative boss: Necrosphere.
[h2]Changes:[/h2]
- (Card) Crystal Fragment can now be used to gain 2 SP, on top of giving 2 SP when drawn.
- (Card) Zap now costs 3-2 instead of 3-1.
- (Card) Concrete Barrier now costs 3-2 instead of 3-1.
- (Card) Discharge now reqiures 5 Thunder on top of removing 10.
- (Card) Increased out of combo cost for Imposing Presence to 6.
- (Blessing) Moved Quick Reflexes blessing to the strong blessings pool.
- AoE Up status now adds 10 damage per charge to AoE cards, instead of being a multiplier (addition calculated before multiplication from great strength).
- The speed up function now speeds the game up more.
- Added more info to the Mage's elements description.
- Pet item cards are now skippable after clicking on the item on the floor.
[h2]Bug Fixes:[/h2]
- Fixed a bug that would make AoE attack cards do nothing if you killed an enemy with a single target attack card before using an AoE card while having Dual Wielding status.
- Fixed a bug with AoE Up status and the new Long Arms blessing.
- Fixed a bug that let you interact with the firepit after extinguishing it.
- Fixed a bug that would let you access the menu (and allow going to the main menu) while having card prizes to pick on screen (leading to breaking the game when going back into a run).
- Fixed a bug that would give a wrong cost for zero combo cards, during combo zero, when owning the blessing Nothingness.
- Fixed a bug that would give you the Inflammable achievement when extinguishing the firepit.
- Fixed an exploit that would let you pass Death's trial by running away from a Mimic.
- Tentative fix of a rare instance where the game would stay with a black screen after loading a new level. This is a bug that have been reported by at least two people, but I cannot reproduce myself (seems to happen only when passing from Caves to Abyss). Please let me know if this happens again after this update.
- Fixed a bug with Death's Crown status, that would account for your current remaining HP instead of your missing HP.
- Fixed a bug where Death's Crown wouldn't be applied to Guardian's Fury card.
- Fixed a bug where you could find duplicate blessings under certain conditions.