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0.1.2a Update

No new content for this update, but I wanted to push a few bug fixes, together with a few balance changes that are necessary for how the game is evolving.

[h2]Changes:[/h2]

  • (Blessing) Gracious moved to the strong blessings pool.
  • (Card) Overflow cost increased to 5-2 from 3-2.
  • (Card) Updated Hell's Gaze description to specify the total damage received.
  • (Status)Permanent Armor (both for player and enemies) will now remove half Block points, instead of leaving Block intact. This status used to work well when enemies decided their actions only one turn before attacking (making it possible for some bosses to react to the player having too much armor), but as the game is structured now, I realized that having Permanent Armor would be a sure way to never take damage. I hope this change will balance things out.
  • (Enemy)Life Essence will now alternate a heal/electrify turn with a normal attack turn.
  • (Enemy)The Core's second phase will now have a countdown of 8 (instead of 5) but will also gain Haste status (remove 2 cooldown at each card use instead of 1). This is a change I made to avoid abusing "countdown up" cards, while keeping the amount of playable cards before it attacks roughly the same.
  • (UI)You can now exit the menu in game both by using the "Back" button and the menu icon in the top right.
  • (UI)The current level map will expand its hitbox to its whole size once open, to avoid closing it by mistake.


[h2]Bug Fixes:[/h2]

  • Fixed a bug that would lock the map for the current level with no way of removing it.
  • Fixed a bug that would break your savefile if you exited the game while in the Enigma room. The game now won't save when in the room, and until you exit the room the savefile will remain as it was before entering it.
  • Fixed a bug that would need you to click 3 times on the Enigma room when skipping a blessing (instead of 2).
  • The game now properly asks you if you want to skip the blessing if you try to exit the Enigma room without taking its blessing.
  • AoE Up status would show "x1" instead of just "1" as value.
  • Fixed an issue that would let you access the menu during "no input" state, with the possibility to lock the menu open with no way to close it.
  • Fixed Ebonactite's Death Wish status showing "Stun" as a secondary tooltip for no reason.
  • Tentative fix for a bug where the game could softlock when clicking on a mimic.
  • Tentative fix for a bug that could make you find duplicate blessings, and make some stop working.