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  3. 0.1.4 Update

0.1.4 Update

[h2]NOTE:[/h2]
I realized a number of new bugs were introduced with this version, I'm temporarely reverting to 0.1.3 and will fix the new bugs ASAP. Thank you for understanding.

[h2]Note 2[/h2]
The game is now back to version 0.1.4, the bugs should be fixed, with the addition of a few more bug fixes that will be reported in the next update's announcement.

Hello!
The Steam Spring Sale starts today, and Novus Orbis will be 10% off for one week!
Alongside the sale, we're also releasing the Digital OST! Sorry for the delay.

I'm very happy with the music that was made for the game by St. GOGO and I can't wait to hear what new stuff he'll make for the future levels!

https://store.steampowered.com/bundle/51454/Novus_Orbis__OST/

All the revenue from selling the OST will go directly to him! If you enjoy Novus Orbis' music and want to listen to it outside of the game this is your chance!

[h3]To the update's contents:[/h3]

The game has had 5 pets in total for a long time now, and I really wanted to make new ones.
It's not as straightforward as it may seem: not only do I need to think of mechanics that make sense and are not redundant with other pets, I need to make the sprite, code them, add the "event" for when you find the card, need to make the card, and then implement everything.

Additionally, I needed to change how the game handles them, because there is no more "free" space for them. So, from now on, pets will share a "slot" around the player, and new pets will be in the same place as other ones. Which means that during one run, you'll be able to find only one of the pets that share the same slot.

For this event I'm adding one new pet, but more are coming in the future :)
With the pet comes its card and a new status.
Then, unrelated to the pet, I'm also adding one new Blessing.

There are also A LOT of changes and bug fixes.

[h2]Additions:[/h2]
  • (Pet) Fu
  • (Card) Mysterious Bean
  • (Blessing) Ignorance
  • (Status) Bouncy


[h2]Changes:[/h2]
  • (Important) The current last boss will now be an easier version of itself until the player defeats it once, with either class. Once defeated, it will be at its normal difficulty from the next run.
  • (Enemy) Deep Worm's "creep" action will now only give it 1 evasion instead of 2.
  • (Enemy) Mentamanoki HP raised to 800 from 500.
  • (Enemy) Rafflesia HP raised to 700 from 500.
  • (Enemy) Abyss Gaze HP raised to 300 from 250.
  • (Enemy) Mentamanomi HP raised to 50 from 30.
  • (Card) Familiar Fury now has Swift ability.
  • (Card) Zap now requires 1 thunder and consumes 1 thunder.
  • (Card) Shock Blast cost increased to 7-3 from 4-2.
  • (Pet) Increased Genryuu's damage when having All For One blessing.
  • (Others) Added Angel Form as a good interaction card with the hurt creature.
  • (Others) With the introduction of new pets, the mechanic behind which you find has now changed. They used to be 5 in 5 differents positions. From now on, new pets will be in the same position of an existing one. This means that you will only be able to find one of the pets that share the same position. For example, the newly introduced Fu is in the same position as Florasanctum (in front of the player), so if you find Fu you won't be able to find Florasanctum, and vice versa.
  • (Others) Bird event will now have a chance to drop a Mysterious Bean card.
  • (Others) The game used to always force an item chest and an equipment chests as the first 2 events in Lands (in random order). Now this will happen only until you beat Lands for the first time (for new players), after that, any even will be findable from the first room.
  • (Others) Added an "angry vein" to the shop's eye to signal that the next reroll will trigger its fight.
  • (Others) Removed the possibility to click on a card during fight to make it stick to the cursor. From reviewing play sessions, it didn't seem anybody was actively using it, on the other hand it could make some misplays happen. You can now double click on the card for the same effect.


[h2]Bug Fixes:[/h2]
  • Fixed a bug that made it impossible to find the blessing Fierce Cuteness.
  • Fixed a bug that would break your deck (and softlock the game) if an enemy that removes cards from your deck (for example Pond's Monarch) removed a card created during the fight. These enemies now will not be able to target these cards.
  • Disaster Recipe didn't have "Limited" specified in its description. Fixed.
  • Fixed Reactive Poison making the "electrify" sound when obtained by the enemy, instead of a poison sound.
  • Fixed a bug that would sometimes not show the enemy's intent damage doubled when the player had Fragile status.
  • Fixed a bug that would call a boss' blessings after the player and boss die at the same time.
  • Fixed a bug that would softlock the game when trying to draw more cards than the total you own.
  • Fixed a bug that (under certain circumstances) would not show the attack arrow when placing an attack card not on an enemy.
  • Tentative fix for a rare bug that could try to draw an infinite amount of cards, softlocking the game and then making it crash.
  • Tentative fix for a bug that would softlock the game when an enemy is deciding its new action, after losing vs a multi hit attack, and starting a new game.
  • Tentative fix for a bug that would make it impossible to check the contents of your deck and discard pile.
  • Tentative fix for a bug that, under rare circumstances (a mix of the player clicking repeatidly and with lower spec machines), would play a card when clicking on it even if not dragged above the set treshold.


That's it for this update.
For the next one, I have the alternative boss for Abyss well planned in my head :)

Thank you as always for the support!

[h3]Remember, if you like the game,
each single positive review helps me immensely![/h3]

If you have any feedback or want to discuss about the game, join my Discord server.