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0.1.5 Update

The 0.1.4 update was a bit of a mess, I had to remove it temporarily, I managed to fix the major bug it had, but it still had a few "new" issues that I needed to address.
Hopefully things will go more smoothly this time!

The main dish for this update is a new, alternative boss for the Abyss level, Husk!
I decided again to go for a modification on the same visual design of the original boss, while giving it completely new mechanics.

Considering it's in the third level, testing it organically is a little tricky, so please let me know what you think about it and if it needs adjustments!

As always, a lot of changes and bug fixes too.

[h2]Additions:[/h2]
  • (Enemy) Husk (Abyss alternative boss)
  • (Card) Parasite
  • (Status) Veinlink
  • (UI) Portals will now specify their content (aimed to new players who seem to get confused about which portal contains what).


[h2]Changes:[/h2]
  • (Card) Renamed Quintessence Grimoire to Penta Grimoire
  • (Card) Random Page now gives a random number of SP from 1 to 9 (was 1 to 5).
  • (Card) Raised cost for Center of Gravity to 6-2 from 4-2.
  • (Card) Fancy bottle can't be found anymore in normal fights in the first level (can still be found in other ways, like the trash event).
  • (Blessing) Completely reworked Fierce Cuteness. It used to have your pets act before the enemies actions (instead of after), but I realized that with statuses that disappear at turn start (like block) you would basically waste the status most of the times. I couldn't find an elegant solution to the problem, so now the blessing will have one random pet act twice.
  • (Others) Events that can damage you (Firepit, Dummy, Masochist) can't be interacted with anymore if you don't have enough HP. As a result, you can't die from them anymore.
  • (Others) You now can't find a third pet item room if you already have 2 pets (or 1 pet and 1 pet item card). The third pet must be obtained from the Great Mimic.
  • (Language) 日本語翻訳をアップデートしました。 (updated Japanese translations)


[h2]Bug Fixes:[/h2]
  • Fixed a bug that would leave the enemy without visible intents in rare cases.
  • Fixed a bug that would take you out of "discard a card" (making cards playable instead of discardable) when pressing TAB or defocusing/refocusing the game's window.
  • Fixed a bug that would (often) softlock the game when drawing cards.
  • Fixed Zap stating Swift when it wasn't supposed to have it (nor it was actually acting as a Swift card).
  • Added a tentative general system to avoid (or at least reduce) the amount of unexpected interactions that may cause softlocks during fights.
  • (Probably) fixed a bug that would show the wrong combo value, sometimes. Please let me know if this happens again.
  • Fixed the fact that if an enemy was performing a multi attack that gives you an Affliction card, and you had Evasion, the attacks would happen at the same time.
  • Solved an infrequent instance where the vignette effect during enemies attacks would not appear.
  • Fixed Wind Blades showing its base damage value in green.
  • I recently changed the game so that it wouldn't give you duplicate grimoire cards. That was working in normal circumstances, but you could still find them as a shop item. Now the shop also accounts for that.
  • Discharge card wasn't taking into account the recent added requirement of 5 Thunder charges. Fixed.
  • Phoenix Soul's elemental variable wasn't correctly set: the card was showing it as a fire card, but the game was treating it as a wind card, so you could find it with a wind related grimoire (and couldn't with a fire related one).
  • Copying a Slime card would lead to bad interactions. I've set the game so that Slime can no longer be copied (can be selected but it wont be copied).
  • Fixed the fact that killing an enemy with an attack card that draws cards, would draw them before ending the fight. This would create bad interactions, for example with Slime card.
  • Fixed the fact that Bouncy status would activate even when having Evasion.
  • Fixed the fact that you would lose Bouncy charges when damaged from entities other than enemies.
  • Fixed a bug that would show the attack arrow for non single target cards, when using the old card selection system.



That's it for this update.
I don't think I want to have an alternative boss for the last level, so with this update I've reached the amount of bosses I want to have for these four levels. More may be added in the future, but now I think I should start working on the new levels.

Thank you as always for the support!

[h3]Remember, if you like the game,
each single positive review helps me a lot![/h3]

If you have any feedback or want to discuss about the game, join my Discord server.