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0.1.6 Update

Hello!

I've come to the realization that, while hardcore players seem to have fun with the game in its current state, some of the choices I've made create a thick wall for new players.

This update goes to hopefully address this issue.

Easy Mode was there just for people who are having a hard time with the difficulty I consider normal for my game, but it turns out most people would rather fail 100 times (and then probably quit) rather than setting a game to easy mode.
And to be honest, I would be one of them.

So, I've made a big change to how the game handles difficulty for new players:

The game will now start in what used to be "Easy Mode" (from now on, I'll refer to it as "Normal Mode"). Once the player wins the game once, they will be presented with the option to activate "Hard Mode" (what was currently the normal game's difficulty). Once the game is cleared twice (either in Normal or Hard Mode), the player will be presented with the challenges selection screen on a new run (with one challenge unlocked if the game was cleared in Hard Mode).

This change won't impact existing players, but hopefully new players will have a smoother beginning.

I'm also adding three new blessings, and the usual difficulty balance and bug fixes.

[h2]Additions:[/h2]
  • (Blessing) Courage
  • (Blessing) Craving
  • (Blessing) Red Eyes


[h2]Changes:[/h2]
  • (General) Reworked the game's difficulty for new players.
  • (General) Added "One Pet Item Card" to the possible initial rewards. Note that the selection won't contain Minic (because it's slightly stronger than other pets) and Fu/Florasanctum (because there is already a chance to get them from the Bird event). Future pets will be added to this reward.
  • (Achievement) Since I removed Easy Mode from the game, I had to change what is unlocked when losing two times. Now, the achievement "You Can Do It!" will unlock the new blessing Courage.
  • (Balance) Challenge 5 will now give a choice between 3 Affliction cards, and you have to pick only one.
  • (Balance) In the first level, both the "hurt creature" and "bird" events have now a 50% chance of not being in the events pool.
  • (Balance) Normal Mode (previously Easy Mode), additionally to giving you 5 SP and making enemies weaker, will now also NOT include Mimics. Moreover, the "Lose Blood" pixies are replaced with "Healing" ones.
  • (Card) Nuclear Blast now multiplies each element 10x instead of 2x. Cost out of combo raised to 9.
  • (Enemy) Decreased Pond Monarch's second form's damage.
  • (Enemy) Dreadspinners will now be able to spawn max 2 eggs per fight in total.
  • (Blessing) Removed "Innate" from Fortify's description.
  • (UI) Changed the color for some keywords (like Burn) to match the same color of they statuses keywords (for better readability).
  • (UI) Cards and Blessings that mention Affliction and Special cards now will show a tooltip that gives a short explanation about them.
  • (UI) Increased the space between name and description for Blessings and Statuses tooltips.
  • (UI) When winning a run, the score page will now give you only the option to go to main menu (and not to restart).
  • (Others) The speed selector can now be clicked even when the game is in "no input" state.


[h2]Bug Fixes:[/h2]
  • Fixed a bug where, when opening and closing the draw or discard pile while you should be choosing a card to discard, burn or copy, cards would be played instead of the supposed function.
  • Fixed the fact that drawing Paper Airplane twice in a single draw would lock the game on the next draw.
  • Fixed a bug that would reset the combo state of the game when alt tabbing.
  • Fixed a bug that would lock the game trying to draw cards forever when using a Tonic card.
  • Bite Mark card would show a "Great Strength" tooltip for no reason. Fixed.


Aside bug fixes, I think I will finally start to focus on making a new level, as well as implementing the system I have in mind for branching levels in the world map.
So, it may take a while until the next official update. If you want to follow my progress more closely, I will post stuff in the Discord server.