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0.2.2 Update

Between life events and building a new computer (plus moving the entire project over), this update took a bit longer than usual.

But it’s finally here—a long-planned and frequently requested feature: the Archive!

The "Achievements" tab in both the main menu and in-game menu has now been replaced with a new "Archive" tab.
Opening it will bring up a new menu with three categories: Cards, Blessings, and Achievements.

From here, you can browse all the content you've unlocked so far!

  • For Cards and Blessings, any locked content will appear behind a question mark. You'll see the name, but the details remain hidden until unlocked.

  • Once unlocked, newly discovered entries will be marked as "New" the first time you view them—this label will remain until you end your current session.


In the future, this menu may also include archives for Pets and Enemies.

With this feature out of the way, I'll start making a new level for the next update :D

[h2]Additions:[/h2]
  • (General) Archive menu.


[h2]Changes:[/h2]
  • (Enemy) Darkness Elemental will now cycle between its two actions, avoiding getting stuck only casting evasion.
  • (Enemy) Current Elemental was wrongly getting double its supposed Electrify status on fight start. It now gets its intended amount. The base value has also been decreased to 8 from 10.
  • (Event) Using a Fancy Bottle at the Pond will now give you the bottle back. (To avoid wasting the card for people who still don't know its use).
  • (Event) Small visual change for the Blood Bank event.
  • (UI) Changed the icon for Ebonactite's Death Wish status to a red hue, to hopefully make it more visible to new players.
  • (UI) Fixed the fact that most of the Mage's skill cards had a red combo outline, instead of the intended blue.



[h2]Bug Fixes:[/h2]
  • The formula to reduce enemies stats when they appear in a level before their intended one (specifically for the new Lands versions) was wrong, making the enemies much stronger than intended. Their stats should now be more in line with the actual level's difficulty.
  • Fixed Ice Elemental showing a "buff" icon for its block and evasion actions.
  • Removed the Evasion tooltip from Relax card.


Thank you as always for the support!

[h3]Remember, if you like the game,
each single positive review helps me a lot![/h3]

If you have any feedback or want to discuss about the game, join my Discord server.