0.5.1 Update
[p]A small but hopefully significant update!
First of all, Novus Orbis has reached 50 Reviews, 94% positive, with the tag Very Positive!
Thank you everyone who helped me reach this small but significant milestone![/p][p][/p][p]The game's BGM tracks for the new locations are starting to flow in. They're still not final, so composition may change a little and volume/mixing/quality is still not the best, but I'm really happy with how they make the new levels feel, so I wanted to add them to the game already. More to come!
Then, with the new additions from update 0.5.0, after feedback and testing, I realized I needed to re balance quite a few things.
As always, the game is being shaped little by little, nothing is ever set in stone, and I'm working hard to make the final product as good as I can.
In general I think the game was getting too difficult (to the point I was struggling myself to win runs), as well as the fact that I felt difficulty wasn't evenly spread through a whole run.
Two major things that I think can really change how a run goes (especially, them happening by the end of level 2), are the ability to find a pet and increasing your max HP.
The more events I add, and the more blessing there are, everything is getting diluted, making the balance towards the end of a run trickier.
Because of that, I have made it so it's easier (almost guaranteed) to have ways to find a pet and at least some kind of HP boost calculated around which level you're on.[/p][p]As a side note, winning the game with 10 challenges on is a REAL challenge. Unless you get a very lucky build, you will really need to take advantage of all the game's mechanics to be able to win against the last boss.[/p][h3][/h3][h3]Additions:[/h3]
[/p]
First of all, Novus Orbis has reached 50 Reviews, 94% positive, with the tag Very Positive!
Thank you everyone who helped me reach this small but significant milestone![/p][p][/p][p]The game's BGM tracks for the new locations are starting to flow in. They're still not final, so composition may change a little and volume/mixing/quality is still not the best, but I'm really happy with how they make the new levels feel, so I wanted to add them to the game already. More to come!
Then, with the new additions from update 0.5.0, after feedback and testing, I realized I needed to re balance quite a few things.
As always, the game is being shaped little by little, nothing is ever set in stone, and I'm working hard to make the final product as good as I can.
In general I think the game was getting too difficult (to the point I was struggling myself to win runs), as well as the fact that I felt difficulty wasn't evenly spread through a whole run.
Two major things that I think can really change how a run goes (especially, them happening by the end of level 2), are the ability to find a pet and increasing your max HP.
The more events I add, and the more blessing there are, everything is getting diluted, making the balance towards the end of a run trickier.
Because of that, I have made it so it's easier (almost guaranteed) to have ways to find a pet and at least some kind of HP boost calculated around which level you're on.[/p][p]As a side note, winning the game with 10 challenges on is a REAL challenge. Unless you get a very lucky build, you will really need to take advantage of all the game's mechanics to be able to win against the last boss.[/p][h3][/h3][h3]Additions:[/h3]
- [p](Music) Added a non final version for the Echo Tower and Outer Space BGMs.[/p]
- [p](Music) Replaced the BGM for the Sanctuary event.[/p][p][/p]
- [p](General) Removed the anti stall system. It was being to difficult to properly balance, keeping track of all possible reasons the player would be stalling, and in the end, if a player wants to stall and play boringly, it's on them lol[/p]
- [p](General) Decreased chance to find negative portal pixies (stronger enemies and damaging ones).[/p]
- [p](General) Decreased damage from damaging portal pixies to 10%.[/p]
- [p](General) Increased healing from healing portal pixies to 20%.[/p]
- [p](General) Stronger enemies pixies will now give slightly less strong enemies, and blood given will be 3x instead of 2x.[/p]
- [p](General) The game will now make it easier to find a Fancy Bottle card if you don't have one, or a pet, starting from level 2 (from item chests).[/p]
- [p](General) The game will now favor finding a Platinum Melon card if your max HP is too low for the current level.[/p]
- [p](General) Healing Springs now heal 50% max HP from 33%.[/p]
- [p](Challenge) Challenge 3 now gives 15% more HP to enemies instead of 25%.[/p]
- [p](Challenge) Challenge 4 now gives 15% more damage to enemies instead of 25%.[/p]
- [p](Challenge) Challenge 5 (the one that gives you one Affliction card) has been completely changed into one that gives bosses 1 Strength status per level.[/p]
- [p](Challenge) Challenge 9 changed to have bosses start at 3 Countdown on their first turn.[/p]
- [p](Player) Warrior starting HP increased to 60.[/p]
- [p](Player) Mage starting HP increased to 50.[/p]
- [p](Card) Fire Arrow damage increased to 5-9.[/p]
- [p](Card) Fire Ball damage increased to 7-14.[/p]
- [p](Card) Slash damage increased to 6-9.[/p]
- [p](Card) Kick damage increased to 3-6.[/p]
- [p](Card) Spinning Slash damage increased to 5-8.[/p]
- [p](Card) Bird Feather now gives you 10% more max HP instead of flat 5.[/p]
- [p](Enemy) Zakuro's Desperate Bite attack (when without a tail) is now less powerful.[/p]
- [p](Enemy) Eye of the Storm's "Storm" attack is now a 4 hit attack instead of 5.[/p]
- [p](Enemy) Eye of the Storm's "Electrify" amount decreased to 5 from 10.[/p]
- [p](Enemy) Necrosphere multiple attack is now a 2 hit attack instead of 3.[/p]
- [p](Enemy) The World's initial Protection charges decreased to 7 from 10.[/p]
- [p](Enemy) Luna Ignis and Luna Aegis Countdown increased by 1.[/p]
- [p](Enemy) Grinder now performs 1 action, then 2 actions, alternatively.[/p]
- [p](Event) You can now find and store 4 Sanctuary spirits at the same time at most.[/p]
- [p]Fixed Paper Airplane card not working on pet item cards.[/p]
- [p]A recent change in how the game is loaded when launched made it so changing font would make the game crash or act weird. Fixed.[/p]
- [p]Fixed Goosebumps blessing not working on Tick.[/p]
- [p]Fixed error in Discharge card text.[/p]
- [p]Fixed a bug that would let you select Lava Flow again after using it, making it possible to use it multiple times without burning cards.[/p]
- [p]Fixed a bug that could lead to the game forcing you to pick 3 more Affliction cards when loading a run with Risk of Skill or Risk of Assault.[/p]
- [p]Fixed the shop room music disappearing when accessed after a special fight (Mimics and Monarch).[/p]
- [p]Fixed a bug that could make portals appear in event rooms that should force you to interact with them.[/p]