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0.5.2 Update

[p]Good news, I've been working on the third class, the Mechanic![/p][p]So far I've made 30ish cards, with some new core mechanics. It feels pretty fun, but I'll need a lot more cards before I can actually release it.[/p][p]
In the meantime I've collected enough changes and bug fixes that a small update was needed.
No new content, but there are a few important changes (the biggest one is a rework of the "First Draw" Mark).[/p][p][/p][h3]Changes:[/h3]
  • [p](General) Because of the mechanics for the upcoming new player class, Item cards that deal damage are now affected by statuses (currently Bomb and Rock cards).[/p]
  • [p](General) Cards that generate other cards will now show the generated card together with whatever tooltip they may have.[/p]
  • [p](Mark) First Draw will now, in addition to drawing the card on first turn, set its cost to zero and give it a Swift effect during the first turn.[/p]
  • [p](Shop) Price increase for rerolling decreased to 10% from 25%.[/p]
  • [p](Shop) Changed the Shop last text prompt from rerolling to be more menacing.[/p]
  • [p](General) Rare treasure chests now contain 2 cards instead of 3.[/p]
  • [p](Enemy) Magma Elemental won't start a fight with an automatic Strength Up status to everyone.[/p]
  • [p](Enemy) Ice Elemental won't start a fight with an automatic Evasion status to everyone.[/p]
  • [p](Enemy) Elemental Cluster will perform in turn an attack + an elemental action, then only an attack, and repeat (when not summoning more elementals).[/p]
  • [p](Enemy) Darkness Elemental won't give you a Darkness card on fight start anymore. Instead it will give you one as its first action.[/p]
  • [p](Mage) The Mage will now always find at least one not owned grimoire from equipment chests.[/p]
  • [p](Pet) Onigiri set to increase your HP at most once per battle, then it will still either heal you if you don't have max HP, or give you evasion.[/p]
  • [p](Card) Soul Cannon damage multiplier reduced to 5x from 10x.[/p]
  • [p](Card) Chain Attack now sets all your attack cards to cost 0 (instead of 2 less SP).[/p]
  • [p](Card) Levitate now gives 2 Evasion and 2 Wind.[/p]
  • [p](Card) Deep Breath now gives 1 Evasion in addition to 2 SP.[/p]
  • [p](Card) Heat sacrifice used to stay in the middle of the screen while overlapping with the card it's burning. It now moves to the side before placing the burned card in the center.[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p]Fixed a case where you could get a non working portal pixie on Firepit portals.[/p]
  • [p]Fixed Wind Dance card not being usable with the alternative input system.[/p]
  • [p]Solved a rare issue that could lead to icons and buttons in the shop to not work as intended.[/p]
  • [p]Fixed a recently introduced bug that would leave the shop music overlapping with the map one after leaving a shop room.[/p]
  • [p]Fixed a bug that could lead to the shops' tentacles to stay on screen during its fight.[/p]
  • [p]Fixed left over issue with the interaction between blessings Risk Of Heat and Afterimage.[/p]
  • [p]Fixed Better Idea and Chakram reducing enemies' countdown by two if used together.[/p]
  • [p]Fixed the game giving a blank "unlocked" prompt when finding the Marks Sanctuary Spirit.[/p]
  • [p]Hopefully removed the few edge cases when tooltips would hang on screen despite exiting what they're referring to.[/p]
  • [p]If for any reason you lost your save files and don't have Steam cloud active, the game was supposed to retrieve data from the Steam achievements and use those to remake your save file. It wasn't working as intended, and it's now fixed.[/p]
[p][/p][h3]Remember, if you like the game, each single positive review helps me a lot![/h3][p] If you have any feedback or want to discuss about the game, join my Discord server. [/p][p][/p][p][/p]