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0.5.3 Update

[p]A pretty small update that I'm forced to make because I realized there was a pretty major bug while I was working on some important changes.[/p][p][/p][p]The major change concerns the Mage class: I have come to the realization that, while dividing all the elemental cards to be obtained only when you have the relative Grimoire, this meant that, especially when owning only one, the card pool would be significantly limited (especially evident with Legendary cards).[/p][p]Because of this, I've decided that now all cards will be available regardless of the Grimoires.[/p][p]This may require some further balancing down the road, but hopefully will make the mage feel more varied.[/p][p]Linked to this, I decided to make two changes to the Grimoires (now that they don't serve as element finders anymore):[/p][p]They will give you 2 charges of each element instead of 1
They will allow you to increase their specific element to 100, from 50. There is no additional passive benefit when going above 50, but increasing the limit should allow players to make even big numbers with elemental manipulation.[/p][p][/p][h3]Changes:[/h3]
  • [p](Mage) Reworked how elemental cards are obtained, and the role of Grimoires.[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p]Fixed a bug introduced with the last update that made it impossible to increase your HP.[/p]
[p][/p][h3]Remember, if you like the game, each single positive review helps me a lot![/h3][p] If you have any feedback or want to discuss about the game, join my Discord server. [/p][p][/p][p][/p]