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0.5.4 Update

[p]As I keep working on the new class (I'm over 60 cards, so I'm about halfway through, tho balancing is being trickier than I hoped), I keep making changes, balancing, and fixing bugs, so I want to push stuff at least once every two weeks.[/p][p][/p][p]There are two main things in this update:[/p][h3]Retry:[/h3][p]The game will now offer you the option to "Retry" when losing a fight (it will reload the game as it was in the room before the fight you lost). At the same time, even when going back to the main menu, your save file for the run will still be loadable. The only time a save file is reset is when you win a run.[/p][p]Basically, free save scumming. While testing I realized that it makes the whole game less stressful and more enjoyable this way, and I could make an "hardcore mode" (maybe as a challenge) in the future, where you can't retry (and I'll also make it impossible to save scum then :P).[/p][h3][/h3][h3]New Music:[/h3][p]Added non final version BGMs for Sky Archipelago and The World boss fight.[/p][p]The World boss fight has been in the game since the last update, but I forgot to announce that.
With this, the only two remaining tracks are for Echo Tower and Sky Archipelago's bosses.
All recently added tracks are non final, and play with lower volume compared to final tracks, I apologize for that.[/p][p][/p][p][/p][p]As for changes and bug fixes:[/p][h3]Changes:[/h3]
  • [p](General) Changed the chances and types of cards you can find during fights.[/p]
  • [p](Enemy) The World "seasons" will happen a little slower (the speed made what was happening too difficult to understand). Also, its power up actions will now happen after attacking, avoiding times when it would power up just before an attack, changing the actual damage value from what was shown in the intent.[/p]
  • [p](Status) Electrified now states that the damage coming back happens only when attacked with an attack card (meaning it won't activate when damaged by a blessing, pet, item or special card).[/p]
  • [p](UI) Enemies statuses will now position expanding to the left when the more than 4 are present. This should eliminate any current or future risk of having statuses overlap with adjacent enemies when they too many at the same time.[/p]
  • [p](UI) The "Loading..." text in the bottom right corner is now more consistent in all parts of the game.[/p]
  • [p](Blessing) Risk Of Poison will now poison for 3% of your HP (from 2%). It will also stop increasing your max HP when you have more than 2000, and will only heal you instead.[/p]
  • [p](Visual) Very small change to the Marking Machine sprite.[/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed missing interaction between Paper Airplane card and Renunciation blessing.[/p]
  • [p]The game would show just a black background when showing a card made by another card when checked for the first time in one session from inside your deck. Fixed.[/p]
  • [p]Fixed Bouncy not synergizing with Fragile damage.[/p]
  • [p]Adjusted some AoE cards art background to be consistent with each other.[/p]
  • [p]Fierce Cuteness Blessing would make the next turn start before waiting for the repeated pet action, leading to issues in some cases. Fixed.[/p]
  • [p]Fixed a bug that would leave the shop music on after exiting a shop.[/p]
  • [p]The recent change to item cards being affected by statuses (for example Rock's damage) wasn't properly displaying the values colors (like green if the damage is more than base). Fixed.[/p]
[p][/p][h3]Remember, if you like the game, each single positive review helps me a lot![/h3][p] If you have any feedback or want to discuss about the game, join my Discord server. [/p][p][/p][p][/p]