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2.2.8 Update - Small Visual and UI Changes

Since I needed to make better screenshots and trailer, to reflect how the game looks now (in preparation for the Kickstarter campaign), I decided to make a few more visual adjustments to make the game a little more appealing.

With that, a few balance changes.

Misc:
  • Fifteen's attack boost when having "All for One" Blessing decreased to x3.
  • Made a better death fade out animation for enemies and player.
  • Combo colors have been changed. Now they start from a light gray at zero, going through shades of yellow, orange and red. I don't think players were basing their combo choices on the color they're seeing, and having such different and contrasting colors may have been a source of confusion for some players.
  • Various UI small changes.


Enemies:
  • Pond's Monarch now drops only one of its two special cards, at random.