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Novus Orbis News

Novus Orbis Live on Kickstarter & 2 Left Thumbs Collaboration!

Here we go!

For one month starting today, March 25th, you will have the chance to support Novus Orbis while getting some juicy rewards in return!

Click here for the Kickstarter Campaign!

It's been almost two years since I started this journey, almost one year on Steam.

This is a very important milestone for the project.
I want to thank everyone who has tried the game so far, and all who gave me feedback!

This Kickstarter campaign can be of huge help to make this game bigger and more enjoyable, both for myself, my current player base, and for whoever will come in the future.

Every single one of you counts a lot!
And even if you don't feel like supporting with money, spread the word!


Today will also be the start of the Deckbuilder Fest on Steam.
Take this chance to try the game again!
I've been updating weekly on average, and if you haven't played in a while I'm sure the demo will give you many new surprises.

I am also very proud and honored to announce a publishing collaboration with 2 Left Thumbs!
They've been of great help so far, and I'm very happy that our collaboration is now official!

PS.
For the duration of the Kickstarter campaign, the Mage class will be unlocked for everyone who wants to try it!

2.3.4 Update

Not much going on, just working on making the current version as polished as possible!

A few changes for this update:

  • New main menu art.
  • 3 new achievements.
  • Minic can now be found as a normal pet, and Great Mimic drops one random pet item.


Can't wait for the Deckbuilder Fest to start on the 25th, as well as my Kickstarter that will probably be launched the same day!

2.3.3 Update

As previously stated, no new content for a while.
I'm working on making the game as bug free and balanced as possible in preparation for the Deckbuilder Fest.

2.3.2 Update

Hello!
This will be the last content update for a while.
I need to make sure the demo is as polished as possible for the upcoming Deckbuilder Fest and Kickstarter Campaign.
I will keep updating with bug and balance fixes in the next few weeks!

This update brings two big things:

New Mage Cards:
The Mage was suffering at this point from a lack of attack cards. It had roughly half the number of attack cards compared to skill cards.
With this update I bring 1 Skill card, 1 Special card, 1 Equipment card and 7 Attack cards:

  • Center Of Gravity
  • Synesthesia
  • Hydro Gauntlet
  • Icicle
  • Foam
  • Meteor
  • Stacking Rocks
  • Sharp Clay
  • Zap
  • Nuclear Blast


This should hopefully bring a more interesting, varied and fair challenge when playing the Mage.

New Feature:
This has been a request forever, and I also personally thought it was important, but I couldn't find a way to nicely implement it. I think I found it!
Now, if you press either Shift or Control (or the two triggers on a game pad) you will be shown your hand cards' stats when in combo and out of combo. This way you can always assess what your best play is.
It's not something you'll use every turn, but it will be helpful for sure!

Lastly, other tweaks to balance for various cards and enemies.

2.3.1 Update

Getting closer to the Deckbuilder Fest I decided it's worth it to work a little more on some things that may make the game more appealing.

That's why I'm introducing a score screen you'll see when winning or losing.
The actual numbers and values, and how they're calculated may change in the future.
As always, let me know if you find anything weird!

On top of that, I decided that I needed to change/expand the Mage class a little.
I realized that having access to all elements at any time would make players focus only on some specific cards and completely ignore others.

So, I'm introducing the Grimoire (equipment) set:

  • Inferno Grimoire
  • Magma Grimoire
  • Oasis Grimoire
  • Tempest Grimoire
  • Whirlpool Grimoire
  • Quintessence Grimoire


The first 5 are dual elements, while the last one has all elements.
Now, you will find cards of a certain element ONLY if you own a Grimoire that contains that element.
This new mechanic may need some reworking and balance, but so far I like it!

Together with that, I also changed the starting deck for the Mage.

I feel like the game is extremely imbalanced right now, when it comes to comparing the two classes.
Not much a matter of being easy or difficult, but I feel that the Mage requires way more planning and thought, and in general fights last way longer.
Which is not 100% a bad thing, but I think I want the Warrior to get a little closer to the mage, at least when it comes to the first 2 levels.

As a final addition for this update, now the achievement for winning the 4th level, as well as the one for The Maker, are split between the Warrior and Mage.