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Novus Orbis News

2.3.0 Update

Novus Orbis already had pad controls before, but I decided to temporarily disable them because it was getting hard keeping up with bugs (I test with a mouse and I couldn't track issues efficiently by myself).

With my Kickstarter and the Deckbuilder Fest getting closer I decided it was time to work on putting them back into the game.
It may still not be perfect, so if you plan on playing with a pad let me know if you find any issues!

Together with that, I also thought it would be nice to try adding Achievements to the demo!
This wasn't planned, but I guessed it may give one more reason to play it, and to give an idea of its depth and length.
So far I put 16, nothing extreme, they should be easily unlockable if you know the game already.

Finally, a few more small changes:

  • Removed the newly introduced blessing, Pleasant Breeze. I didn't realize it was basically a duplicate of another blessing already in the game.
  • Removed Pets' abilities descriptions. They looked ugly, and I need to think about how to display them when using a pad.
  • Added a "news" text box in the main menu, as well as a button that brings you to the Kickstarter page.
  • The Maker's "card not found" attack is now a multiple attack.

Kickstarter Campaign Announcement!

I've been working on Novus Orbis for a year and a half now.
I believe I improved a lot, and that the game has potential!



I'm at the point where the Early Access release is getting closer (planned for late summer), and I would need all the possible help leading to that.

Kickstarter is a great opportunity for players to get exclusive rewards for their support, and for developers to bring their vision to life.

Since I'm working on this solo, I won't be able to offer any physical reward or anything external to the game itself, but you'll be able to secure a game copy together with some juicy additions, like the chance to design game elements with me, and you'll get my gratitude forever!
Each reward will include having your name in the credits!



The game will be released regardless of the Kickstarter Campaign going well, but it will be one of the factors that will shape how fast I can make the game, and how much additional content and flair I can add to it.

If you like what I've been making so far and you want to see more, follow the campaign here:

Kickstarter Campaign

2.2.9 Update - New Blessings!

Long time no update!

In the past few weeks, aside from a few bug fixes, I've been working on new promotional material (new trailer and screenshots), as well as preparing for a Kickstarter campaign.
I still don't have a date for it, but it will be sometime in March. There will also be the Deckbuilder Fest on Steam, so I think it will be a good opportunity to make the two things overlap.

But for too long a time without making anything IN the game was starting to feel odd, so I decided to make a bunch of new blessings.
Aside from the innate ones, I haven't made new blessings in a VERY long time. And I was starting to feel that they weren't enough for the demo, especially the uncommon ones.

Speaking of which, do you know blessings are in four different pools?
  • Common: You find these in Blessing rooms, as well as drops from Mini-Bosses.
  • Great: These are the ones you can buy at the shop, and they also drop from the optional bosses. This pool is also used by The Enigma.
  • Boss: These drop from bosses at the end of each level. Right now that's the only instance where you need to choose one out of two. This pool of Blessings is designed to have a very good effect as well as a negative one.
  • Flame: A small pool of blessings that you can only obtain from the firepit. Extremely strong, with the downside that you have to give five cards to the firepit (and be damaged in the process).


Here is a list of the newly added blessings:

Common:
  • Pleasant Breeze
  • Renunciation
  • Guardian
  • Lethargy


Great:
  • Hard Bones
  • Nothingness


Boss:
  • Risk Of Pain


Flame:
  • Yellow Flame


With this, we go up to 59 Blessings in the demo!

One more thing I've been working on these past weeks is, mostly on paper, a plan for how the world map will work. I think I've managed to make something nice!
I'll be working on a visual representation of the map in the next few days.

2.2.8 Update - Small Visual and UI Changes

Since I needed to make better screenshots and trailer, to reflect how the game looks now (in preparation for the Kickstarter campaign), I decided to make a few more visual adjustments to make the game a little more appealing.

With that, a few balance changes.

Misc:
  • Fifteen's attack boost when having "All for One" Blessing decreased to x3.
  • Made a better death fade out animation for enemies and player.
  • Combo colors have been changed. Now they start from a light gray at zero, going through shades of yellow, orange and red. I don't think players were basing their combo choices on the color they're seeing, and having such different and contrasting colors may have been a source of confusion for some players.
  • Various UI small changes.


Enemies:
  • Pond's Monarch now drops only one of its two special cards, at random.

2.2.7 Update - Balance

A small update to fix a few bugs and to address a few balance issues with the Mage.

This will be the last update for a while (unless I find bugs that need to be fixed), because I need to focus on marketing, and to set up a Kickstarter campaign.

Cards:
  • Nerfed Marbles Bracelet
  • Nerfed Wind Blades
  • Changed how Levitate works


Blessings:
  • Improved Risk of Balance