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Novus Orbis News

2.2.8 Update - Small Visual and UI Changes

Since I needed to make better screenshots and trailer, to reflect how the game looks now (in preparation for the Kickstarter campaign), I decided to make a few more visual adjustments to make the game a little more appealing.

With that, a few balance changes.

Misc:
  • Fifteen's attack boost when having "All for One" Blessing decreased to x3.
  • Made a better death fade out animation for enemies and player.
  • Combo colors have been changed. Now they start from a light gray at zero, going through shades of yellow, orange and red. I don't think players were basing their combo choices on the color they're seeing, and having such different and contrasting colors may have been a source of confusion for some players.
  • Various UI small changes.


Enemies:
  • Pond's Monarch now drops only one of its two special cards, at random.

2.2.7 Update - Balance

A small update to fix a few bugs and to address a few balance issues with the Mage.

This will be the last update for a while (unless I find bugs that need to be fixed), because I need to focus on marketing, and to set up a Kickstarter campaign.

Cards:
  • Nerfed Marbles Bracelet
  • Nerfed Wind Blades
  • Changed how Levitate works


Blessings:
  • Improved Risk of Balance

2.2.6 Update - Visual Improvements and Better Late Game

No new cards this time!
I decided that for the sake of the game looking more professionally done, having the hand in a fan shape would be a better choice.

That took me basically one week.

Other than that, I made some slight visual improvements, and added a few variables to the end game to make it more interesting. I may need to power up The Maker even more to reflect that.

Enemies:
  • The Maker's mupliple attack now deals more damage and has one more hit.


Misc:
  • Added some new outcomes if you beat certain enemies before level 4.
  • Made damage numbers slightly bigger and slower to disappear.
  • Made the camera shake a little more when attacking.
  • Made all attack and power up/down and heal effects snappier.
  • Made the hand into a more natural, fanning shape.

2.2.5 Update - New Mage Cards and Adjustments

Not a huge update, but there were a few issues I needed to fix, and I took the chance to add four new Mage cards!

Cards:

  • Changed the combo value for a few Mage cards.


New Cards:
  • Close Book
  • Flush
  • Page Replacement
  • Recall


Misc:
  • Changed how the game handles the number of enemies in normal combat rooms.
  • Changed the icon for shop rooms.

2.2.4 Update - More Balance and Visual Tweaks

Nothing much for this update, but since it also includes some bug fixes, and that I won't have any big juicy update for at least a few days, I'll just push it.

Enemies:
  • Lowered The Maker's initial HP.
  • Zakuro set to always be the first boss in a run.


Misc:
  • I made the cards' movements during fights prettier (hopefully).
  • Added a brief particle effect every time you click with your mouse.