[p]Opening tomorrow is our next Closed playtest, open to all current playtesters.
Server Timings[/p][p]
Open: 19 Mar 2026 11:00 UTC[/p][p]
Closes: 23 Mar 2026 07:00 UTC[/p][p][/p]
So What’s New/Changed?
[p][/p][h2]Dagger Changes[/h2][p]Welcome to Phase 1 of team-based play updates! We’re shifting the focus toward
crew-based play and expanding your mobile base with new construction capabilities.
To allow for this update we have had to reset the following:[/p]
- [p]Dagger Vaults[/p]
- [p]Character Data[/p]
- [p]Dagger Tech Tree Progression [/p]
- [p]Dagger Placeables[/p]
[p]Here is what’s changing and present in this early version:[/p][p][/p][h3]
Dagger Membership & Social Play[/h3][p]The Dagger is no longer just a solo vessel; it’s now a home for your entire crew.[/p]
- [p]Permanent Members: You can now invite party members to become Permanent Members of your Dagger.[/p]
- [p]Persistent Access: Permanent members have individual access to the ship. When you hit Play, you will automatically load into the Dagger where you hold membership.[/p]
- [p]One Ship Policy: To keep things simple, you can only hold membership in one Dagger at a time.[/p]
- [p]Communal Vaults: The Dagger Vault is now shared. All players currently in the Dagger, including guests, interact with the same communal storage.[/p]
- [p]Note: If you are visiting another player's Dagger as a guest, you will access their vault, not your own.[/p]
[h3]
Home Expansion[/h3][p]Need more room for your gear? A new expansion has been hitched to your Dagger.[/p]
- [p]New Section: A custom build carriage has been added behind the main Carriage.[/p]
- [p]The Airlock: Access the new carriage via the new manual Airlock.[/p]
- [p]Manual Control: Both doors must be opened individually.[/p]
- [p]Instant Access: There is no purge sequence; doors can be opened from either side at any time.[/p]
- [p]Construction Limits: The new carriage supports up to 1,000 placeable objects. This limit includes:[/p]
- [p]Crafting Stations[/p]
- [p]Decorative items[/p]
- [p]Functional furniture[/p]
[h3]
Layout Changes[/h3]
- [p]The vault has now changed location, check it out![/p]
[h3]
Blueprint Printing[/h3][p]
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[/p]
- [p]The Dagger now requires power in order to print blueprints[/p]
- [p]You will need to add fuel items to your fuel core receiver to convert them to energy[/p]
[p][/p][h2]Blueprints[/h2][p]
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[/p]
- [p]Most gear now requires a blueprint in order to craft it[/p]
- [p]You can buy blueprints in shops, find them in loot, or research them from blueprint scraps[/p]
- [p]You can safely store your blueprints in any base core you can access. Stored blueprints can be used from anywhere![/p]
[p][/p][h2]Refining and Fuel[/h2]
- [p]You can now craft your own Refiners and refine fuel items from Uranium in the safety of your own base - careful, they are expensive![/p]
- [p]You can farm Uranium from Resource Nodes[/p]
- [p]You can also get Fuel shards from fighting the scrappers in the undercarriage[/p]
[p][/p][h2]Bots[/h2]
- [p]We now have multiple different types with different behaviours[/p]
- [p]Scrappers, they are crazed probably from too much gas exposure! They have a chance to drop fuel items as well as blueprint scraps though.[/p]
- [p]Enforcers, found in markets, no funny business[/p]
- [p]Supply Drop Guards, dedicated to guarding precious cargo[/p]
- [p]Class Airlock Guards, you shall not pass[/p]
- [p]Conductor Guards, personal protection for the top dog[/p]
[p][/p][h2]Economy[/h2]
- [p]Class tickets now cost 5 fuel items to craft or can be bought for a high price for credits – these are the only ways to acquire[/p]
- [p]Added new searchable containers[/p]
[p][/p][h2]Improvements & Additions[/h2][p]
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[/p]
- [p]Resource pick ups at dispensers have now been replaced with farmable nodes[/p]
- [p]Riot shield has been added as a craftable item [/p]
- [p]The Mini-Base is now craftable in player crafting[/p]
- [p]Ladder improvements[/p]
- [p]UI improvements such as:[/p]
- [p]Crafting UI now sorts recipes you can craft on top.[/p]
- [p]Turret UI now correctly shows "Ammo" instead of "Fuel"[/p]
- [p]Fixed colour sliders not working in Character Creator. Fixed Colour buttons not working.[/p]
- [p]Characters can be rotated and zoomed in customisation and the railpass[/p]
[p][/p]
What to Expect
[p]Remember, this is still a pre-launch
playtest. [/p]
- [p]🐞 Bugs and rough edges [/p]
- [p]⚖️ Balance that’s still being tuned [/p]
- [p]🔁 Systems that may change based on feedback [/p]
[p]Speaking of feedback, as always, your feedback is essential and helps us improve the experience for everyone. So head over to the
Discord and keep sharing your experiences with us![/p][p][/p][p]We will see you on the train![/p]