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Golden Chambers News

Golden Chambers Trail of Blood Co-Op 65% Off!

[p]Been working to improve the gaming experience in Trail of Blood mode - co-op and singleplayer - and as a result, Golden Chambers is 65% off for a few days![/p]

Golden Chambers Trail of Blood Co-Op Mode in Alpha

[p]Hello dear haters i've done quite some more work on Trail of Blood co-op connectivity[/p]
  • [p]Horses, bears and owls are synced[/p]
  • [p]Weapons, shooting, damaging is synced[/p]
  • [p]Weapons and items pickups are synched now[/p]
  • [p]Loot containers form dead animals are synced[/p]
  • [p]"Red wave" is coming for you FTL-style - when it catches you it'll spawn a whole bunch of mobs on you. Check the map[/p]
  • [p]Animals, mobs and pickups streaming around every connected player[/p]
  • [p]NPCs in villages should be synced[/p]
[p][/p][p]Connection guide:[/p]
  • [p]YOU SHOULD BE ON \[DEBUG] BRUNCH ON STEAM[/p]
  • [p]A player with a better computer should be hosting. He clicks trail of blood >> steam >> host[/p]
  • [p]Client player then should click trail of blood >> steam >> join. That will open steam overlay and allow to connect to his friend host player lobby[/p]
[p][/p][p]There's still lots of work to do but i can start using help with testing. Especially for what's new now broken in story campaign ːsteamsaltyː[/p][p]Players do not have animations rn i know please dont report that!!!!11[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Alright red reviews do motivate to fix things

[p]A number of bugs related to damage handling changes introduced during co-op development have been fixed - including an issue where the player could not die at all, even in solo campaign mode ːsteamsaltyː[/p][p]Some combat interactions in Blood Trail mode have been synchronized for co-op play.[/p][p]Recent tests showed that when spamming the interact button to skip dialogues, different cutscenes could sometimes overlap, which caused certain events to never start. I added temporary safeguards where I could find them so cutscenes wait for each other, but the game is big and needs more testing - so please help test it out, fellow cowboys[/p]

Fixes and Golden Chambers coop mode cooking

  • [p]The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!”[/p]
  • [p]The length of vomiting reduced from 3-20 seconds to 3-10 seconds.[/p]
  • [p]Player now automatically stands up after rolling.[/p]
  • [p]Freshly killed, falling mobs no longer shoot - honestly, I probably wouldn’t have fixed this because it was a fun mechanic where a mob falls and fires one last shot at you. But it caused a bug where the mob could get stuck in its idle animation after death.[/p]
  • [p]A certain amount of work has been done to co-op connectivity department for the Trail of Blood mode. It’s still unplayable - there’s a lot more syncing to do - but you can already run around and shoot. And about how you say “this isn’t a priority task”- it's me who forever stuck on this game, not you so im doing whatever!![/p]
  • [p]Hands sway is nerfed when MC is not drunk.[/p]
  • [p]Player's mark on the map is now visible over all other map marks.[/p]
  • [p]Zakhar did a little something on quests, but he doesn’t have enough money from the Chumberes to get paid, so it’s unclear what’s going on there. We tried begging for donations on streams, but it didn’t take off. Suggest your ideas on how to finish the quest content. Maybe we release co-op and that’ll give a boost to finishing quests, maybe it won’t.[/p]
  • [p]Enemy turrets no longer shoot directly in your face from ten kilometers away - they now have a bit of spread.[/p]
  • [p]Finally, Chambers will most likely remain in early access forever - because our prev publishing people are good people, God bless them.[/p]
  • [p]I also removed the deprecated tools from the project and changed the install folder — if the build doesn’t work on the new update, just wiggle the computer’s plug a bit or give the screen a good whack, that should do the trick.[/p][p][/p][p]Fanart by Ponch![/p][p][/p]

Golden Chambers is now a game for everyone!

  • [p]Explanation dump npc in the campaign[/p]
  • [p]Moved open world loading to another thread, it shouldn't hang that much anymore[/p]
  • [p]More projectile optimization[/p]
  • [p]Trail of Blood game mode now has streaming villages, cowboys and animals[/p]
  • [p]'Ammo in weapon' markers now dynamically move closer to weapon's shot holder[/p]
  • [p]Trail of Blood has its own \[M] map now[/p]
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