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Chambers News

Demo updated: New Holster System and Jumping on Horse!

+ Based on some feedback we reworked the holster system again so now it won't mess with your loot picking and shooting down from above!
+ Instead of manually looking down you just hold the Reload key for opening the holster and choosing guns. Kinda like they do in 3d Fallout games
+ Also you can horsejump now!
+ various bugfixes etc

More updates to come so stay tuned!


I also scaled down the ad in Golden Light, figured i'll just post it here. Sorry anyone who's got offended!

Love, mrpinkdev

Play the new demo during Steam NEXT Fest

Hi everyone,

We’re thrilled to invite you to play the new demo of Chambers!

The demo will be available for the entire week during Steam NEXT Fest, so don’t miss your chance to dive into the Weird Wild West.

And while you’re at it, check out the brand-new trailer for the demo!

[previewyoutube][/previewyoutube]

[h3]Join the game's community

👾 Discord
✍️ Email List[/h3]

Saddle Up, Partners—We’ve Got a Brand-New Demo for Ya!

Howdy, partners!

We’re fixin’ to make a huge announcement, and it’s a shadow drop that’ll knock yer boots off! We’ve been workin’ harder than a one-armed bandit on a poker night, and we’re proud to unveil a shiny, almost-completely-new demo version of Chambers!



This here demo will be part of Steam’s NEXT Fest later this month, but we’re invitin’ y’all to take an early peek. So grab yer hat, holster yer iron, and get ready to ride into a heap of new and reworked content:

  • Reworked story
  • New sidequests
  • Tighter content
  • New weapon
  • "Hookshot"
  • Rolling
  • Card game
  • Cooking
  • Map system reworked
  • Horse saddle bags
  • New wildlife
  • Ammo system
  • More status effects including hunger and drunkness
  • Reworked aiming
  • New equipment skills
  • Ability to hire folks to your protection
  • Open world is reworked in favor of separated open levels
  • Searching for hidden loot stashes
  • Some questionable mechanics removed for a tighter experience
  • Many Q&L improvements and inventory systems polish


If ya were familiar with The Outlaw before, we’re callin’ on ya to saddle up and play the demo since it's evolved a lot. And if ya missed the previous demo, well, don’t make the same mistake twice—this one’s worth its weight in gold!

So dust off yer spurs, partner, and get ready to ride. The frontier’s callin’, and it’s wilder than ever.

[h3]Language Updates[/h3]

The demo will be updated with Chinese language support later this week. Additionally, a few languages, such as Italian, Ukrainian, and Turkish, have been translated using AI. We welcome any feedback on these translations, which can be shared in the community discussions or on our developer Discord server.

[h3]We Want to Hear from You![/h3]

If you’ve had a chance to play the demo, please consider leaving a review on Steam. Whether you loved it, have suggestions, or found areas for improvement, your input helps us shape the game into the best experience possible.



[h3]Join the game's community

👾 Discord
✍️ Email List[/h3]

Eating Nasty Things Getting Useful Buffs

+ You can eat ingredients now, each one having different effects. Hovermouse over effects icons in the inventory to read tooltips pardner;
+ More detailed drunkness - now it also affects your movement. Plus, icon feedback;
+ Owls are nerfed;
+ More UI polish;
+ Traders voices by @cam and @Big Mac, The Burger King
+ Ingame logs are easier to the eye now;

Owls, Baby, UI rework, Tight Content

We aim for reducing the need for fast traveling by making FPS gameplay in open areas more tight.

+ more simple inventory UI rework WIP (some functions like decapitation aren't available yet)
+ fanning shooting - activates just by shooting fast
+ cant fast travel on map if zone is captured
+ changes in story bits and pacing
+ you can loot dead animals now
+ juicy sound when you're falling
+ new shootouts situations
+ spawn bears at nights
+ owls
+ baby
+ card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options