First Patch
[p]Hi Everyone!
[/p][p]First I’d like to say a big thank you to all of you! It’s been amazing to hear all the feedback and seeing so many of you having fun! We’ve also gotten a lot of reports of issues with crashes or blockers, especially while loading from a saved game. We’ve spent the last few days focused on fixing single player and improving stability.
Our first patch is here and thanks to your help we’ve been able to track down and fix a number of issues. Our goal for this first update was to fix as many saving or loading, random hang ups, and adding missing settings as we can. There is one downside to all of these changes, any in-progress mission saves you have are invalidated. Your character saves, progress through the campaigns, and your saved loadouts will all still be there.
If you continue to run into issues please continue to report them here in Steam or in our Discord (https://discord.gg/NnY2JrNPPd) We’ll continue to be focused on improving stability, fixing issues with multiplayer, and fixing bugs over the next few weeks.[/p][p][/p][h2]
Change Log[/h2][p][/p][h3]Important:[/h3]
[/p][p][/p][p][/p][p]While we're mainly focused on fixing issues in the existing build, we’re also preparing the first content update! Here’s a sneak peak of some upcoming content:[/p][p]
[/p][p][/p][p]Thanks again![/p][p]-Dan[/p][p]
[/p]
[/p][p]First I’d like to say a big thank you to all of you! It’s been amazing to hear all the feedback and seeing so many of you having fun! We’ve also gotten a lot of reports of issues with crashes or blockers, especially while loading from a saved game. We’ve spent the last few days focused on fixing single player and improving stability.
Our first patch is here and thanks to your help we’ve been able to track down and fix a number of issues. Our goal for this first update was to fix as many saving or loading, random hang ups, and adding missing settings as we can. There is one downside to all of these changes, any in-progress mission saves you have are invalidated. Your character saves, progress through the campaigns, and your saved loadouts will all still be there.
If you continue to run into issues please continue to report them here in Steam or in our Discord (https://discord.gg/NnY2JrNPPd) We’ll continue to be focused on improving stability, fixing issues with multiplayer, and fixing bugs over the next few weeks.[/p][p][/p][h2]
Change Log[/h2][p][/p][h3]Important:[/h3]
- [p]All previous in-progress mission saves are invalidated. Character saves, progress through the campaigns, and your saved loadouts are not affected.[/p]
- [p]Only the first 100 lobbies will appear in the server browser[/p]
- [p]Destroying all of the BRDMs in the first objective of Chemical Crossfire is likely to cause non-host players to crash[/p]
- [p]Key bindings now allow modifier key combinations (Shift, Control, Alt).[/p]
- [p]Updated Default key bindings to use Shift + (1 - 6) for Pouch selection on top of the original 6 - 0. Requires resetting key bindings to take effect.[/p]
- [p]Removed Console hotkey key bindings to prevent confusion.[/p]
- [p]Updated credits with additional artists.[/p]
- [p]Added setting “Invert Menu - Y Axis” so the menu and gameplay axis can be inverted separately. “Invert Look - Y Axis” only affects the camera controls now.[/p]
- [p]Slightly reduced AI’s ability to see drones.[/p]
- [p]Increased smoke grenade throw distance to be the same as the frag. Also increase the power meter duration.[/p]
- [p]Updated localization for all languages.[/p]
- [p]Recon drone can now place a marker and toggle its laser.[/p]
- [p]Added control instructions to the drone menu.[/p]
- [p]Added new pinging activation to binoculars. [/p]
- [p]Equipping a new loadout from the loadout board now destroys your old items instead of dropping everything on the floor.[/p]
- [p]Added Commander dialogue during the training intro flight that informs the player they can leave the training at any time through the Pause Menu.[/p]
- [p]Increased helicopter speed in the training intro flight to reduce the time it takes to reach the landing.[/p]
- [p]Adjusted enemy voices to have a further out volume falloff and increased volume.[/p]
- [p]Reduced tank volume and distance.[/p]
- [p]Reduced truck engine volume and distance.[/p]
- [p]Added Invalid mission save version handling.[/p]
- [p]The message popup menu can now be colored based on its message.[/p]
- [p]Fixed the "Game - Y Axis" input sensitivity labeled as "Menu - Y Axis" incorrectly.[/p]
- [p]Fixed missing localization and audio for the compass intro.[/p]
- [p]Fixed the Reset keybindings preventing new key remapping.[/p]
- [p]Fix for m203 and SMAW breaking all input. [/p]
- [p]Fix for color selection menu allowing players to interact with the UI behind it.[/p]
- [p]Fixed magazine retention reload not returning the magazine to the player’s inventory.[/p]
- [p]Fix for interacting with only the button you’re actively holding, not hovering.[/p]
- [p]Fixed privately hosted multiplayer servers not spawning entities on the ship.[/p]
- [p]Fix for black screening players when joining and setting up the compass player icons. [/p]
- [p]Fixed swapping an item with the ground slot in the inventory menu breaking.[/p]
- [p]Fixed vehicles going all the way back to their first waypoint when loading from a saved game. Now they will properly resume the path.[/p]
- [p]Fix for sub-objectives not completing loading from a save.[/p]
- [p]You’re no longer able to pick up grenades once they start cooking and fixed a crash caused by attempting to interact with a grenade while it de-spawns or trying to pick up a grenade once it has been thrown.[/p]
- [p]Fix for dialogue messages playing all dialogues up to current objective in a loaded mission. [/p]
- [p]Fixed dead drones appearing for joining players in multiplayer.[/p]
- [p]The player will no longer drop their equipped item if they die in the middle of swapping items.[/p]
- [p]Fixed chance for pick ups to not properly clean up when destroyed.[/p]
- [p]Fixed thrown and placed equipment not saving and loading their positions correctly.[/p]
- [p]Fixed drones not saving and loading correctly.[/p]
- [p]Fixed objectives not loading correctly from a saved game.[/p]
- [p]Miniguns properly spawn when loading from a save.[/p]
- [p]Fix for “Completed Missions” stat getting triggered more than once at the end of a mission.[/p]
- [p]Fixed a crash while joining in progress caused by the AI in vehicles.[/p]
- [p]Fixed an error with the tank not responding when it found a target.[/p]
- [p]Fixed the HE drone not exploding.[/p]
- [p]Fixed missing localization for the killed by rotor blades stat.[/p]
- [p]Fixed Manufacturing Meltdown being unable to save.[/p]
- [p]Fixed Quick Saves appearing in the Save Menu and breaking if overwritten.[/p]
- [p]Fixed missing colliders on fishing boats.[/p]
- [p]Fixed missing collider on Rock C3M5.[/p]
[/p][p][/p][p][/p][p]While we're mainly focused on fixing issues in the existing build, we’re also preparing the first content update! Here’s a sneak peak of some upcoming content:[/p][p]
[/p]