Patch - 3
[p]Hi everyone![/p][p] This week's patch is here! This patch is focused on improving performance, especially around networking. We reworked the way the network messages are sent to reduce the CPU cost and size of the messages. There was a general pass on over all performance and we took care of a few big issues. There’s still a lot to improve on too. [/p][p][/p][p]Next week's updates will be focused on improving the mission and objective system to make it more robust. We’ll be continuing to fix bugs and improve performance too. Thanks for playing and for all the bug reports! It has really helped us track down and fix problems quickly.[/p][p][/p][p][/p][p]Known issues:[/p]
[/p][p]Notes:[/p]
- Dan [/p]
- [p]Only the first 100 lobbies will appear in the server browser[/p]
- [p]Issue dragging the first rocket round into the slot will not work. Pressing “R” does.[/p]
- [p]The shotgun only reloads one shell when pressing “R”. You can reload through the Inventory menu.[/p]
- [p]If the owner leaves during a mortar strike the strike ends early.[/p]
[/p][p]Notes:[/p]
- [p]Reworked network serialization for all entities to improve performance and reduce traffic.[/p]
- [p]General performance optimization pass on the game.[/p]
- [p]Spread out AI alert reactions over a few frames to improve performance.[/p]
- [p]Added the command line argument option "-default_input_bindings" to reset input bindings on launch. Adding this for one launch of the game in its Properties -> General -> Launch Options will perform the reset. Remove the option afterwards so it doesn’t keep resetting.[/p]
- [p]Added the mission name to the map[/p]
- [p]Removed the server password character minimum[/p]
- [p]Added a copy to clipboard button for the server info menu's join code[/p]
- [p]Split NPC and Commander voice volume settings out from the SFX volume setting[/p]
- [p]Changed the press input text to be more clear about holding the input down[/p]
- [p]Aligned the compass distance text for player pings and mortar strikes lower down to the other compass markers[/p]
- [p]Separated the WASD keys from the map controls.[/p]
- [p]Setting the XM29 target range automatically adjusts the sight range. [/p]
- [p]Added a connection error message that displays if you fail to connect to Unity’s backend.[/p]
- [p] \[REDACTED] [/p]
- [p]Fixed locked key bindings allowing additional key bindings but not being able to remove them.[/p]
- [p]The default input bindings for the mouse cursor, look, and console can no longer be unbound or changed to prevent getting into a no input state. Additional bindings can be added, changed, and removed on top of the defaults.[/p]
- [p]Fixed engine noises and ringing volumes not being controlled by the SFX volume[/p]
- [p]Fixed issue where small menu movements along the x-axis were not caught.[/p]
- [p]Fixed Steam friend invites not sending the passwords and failing to join password protected games.[/p]
- [p]Skipping the tutorial will now skip the on ship commander messages.[/p]
- [p]Fixed the Iron Wolves RPG unit using Player uniforms instead of their faction’s uniforms[/p]
- [p]Fix for the character's head not rotating when using the Javelin.[/p]
- [p]Fixed the Javelin locked on sound continuously playing when you are killed while using it.[/p]
- [p]Fix for overlapping commander audio when getting multiple messages[/p]
- [p]Mortar strikes in single player pause when players pause the game.[/p]
- [p]Mortar strikes no longer spam when loading in from a saved mission where mortars were used before. This fix applies to joining multiplayer sessions as well. [/p]
- [p]When saving, magazines retain their ammo count. [/p]
- [p]Fix for RPG and SMAW rounds getting stuck in players when reloading. [/p]
- [p]Revive meter goes away once the player is revived.[/p]
- [p]Fix for minigun breaking players when pressing X.[/p]
- [p]L85 now uses STANAG mag[/p]
- [p]Fix for OICW sight not being able to decrease range. [/p]
- [p]Fix for flashbang stunning players that were out of range. [/p]
- [p]Fix for XM29 range finder not setting target distance.[/p]
- [p]Fixed briefing continuing to play when the mission was unselected [/p]
- [p]Fixed an error that caused some objectives to not be completed properly.[/p]
- [p]Increased the start mission trigger to cover the front section of the helicopter.[/p]
- [p]The evac helicopter spawns properly at the end of Railroad Recon.[/p][p][/p]
- Dan [/p]